It usually starts with a dinner party

Masleh said:
I checked over the character, mechanicly he's sound. As far as his backstory goes

Steve Gorak only [sblock] The chruch of the Silver Flame is based upon the sacrifice of a Saint and a Coutal's sacrifice in the country of Thrane, which also maintains the majority of its followers on the continent of Khorvaire (the central playing area of Eberron). You may link Kalandars psionic ability with the coutals own psionic natures, which also increases the significance of the monestary. However you should be informed that Eberron is unique in it's treatment of clerics, they need not share the alignment of their faith; this is espescially apparent in the Silver Flame. Since we'll be starting in Sharn (a metropolis on the southern tip of Breland) we could have Kalandar in Sharn to investigate suspected corruption within the citys chruch. To name names, the Archheirophant Ythana Morr is suspected of trafficing with fiends. However, only the Keeper of the Flame (11 year old Jaela Daran, head of the Church in a spiritual sense) is possessed of this knowledge spoken to her directly from the Flame itself, but is afraid of ramifications from the Council of Cardinals should she move directly against Ythana. Towards this end she has requested your aid rooting out the Archheirophants corruption. Since your character wishes to bolster charity within the city, it makes an admirable front for his true purpose in Sharn, and gets him in close contact with Ythana. Of course is this balks with your picture of the character, or doesn't fit with your play style, we can work out an alternate history.

Secondly, Kalandar is abit high of level and abilities to have spent the entirety of his life in monestary. Though he may still hail from a monestary and keep residence within its confines, I'd prefer him to have an active past more in fitting with his high level. There are many avenues for this in the setting, but perhaps the easiest to use would be The Last War, a conflict that raged across the continent of Khorvaire for the past hundred years and ended only two years ago, could provide many avenues of work for Kalandar. While unlikely for him to take direct action on any side, Kalandars talents could have been put to use aiding refugees, stoping unchecked merecenaries, or providing aide to war torn regions of Thrane (given the length of time the conflict went on, and the power used during its span, there's a lot of these)

After dealing with these two considerations your backstory should be pretty well finished[/sblock]


For Masleh's eyes only!
[sblock]
I definitely like the idea of working directly for Jaela Daran. Maybe Kalandar received a vision and petitioned to meet Jaela, and this is when she asked him to investigate Ythana.

Also, I like the idea of him having made a noame for himself during the end of the Last War.

I'll review Kalandar's feat, skill and power selection so it better fits with this twist.
Thanks for the input!

Cheers,

SG

[/sblock]
 

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Masleh said:
I'll take a look at the Runesmith when I browse through Waldens today, expect an awnser on whether or not you may use it this evening.

I browsed through it, and it does create a problem when included with the Ghestalt system, however there's a few ways to work around this. Since the primary mitigating factor of the class is a loss of spellcasting level or feat expenditure, we'll use those in a way differint then that handled by the prestige class (since you have heavy armor proficiency thanks to the ghestalt system). Either the class offers spell casting progression at every level but 1st, or you're required to take two feats to simulate the costs of taking armor proficiency heavy. (you may change their name or create alternate (but equally low benefit and related theme) affects of the feats if you wish, though I retain right to dissalow the changes)

Sigilcraft
Preq. Craft (stonecutting or calligraphy) 3 ranks
Benefit: you gain a +2 bonus to decipher script and spellcraft checks when the spell in question is Symbol, Sepia Snake Symbol, or any other spell with a material written form.

Hermetic Spells
Preq. Sigilcraft
Benefit: you may cast spells with an additonal written in air componet, though this requires a full round action. Any spell cast with this componet gains a +2 bonus against being dispelled, and a +1 bonus on either caster level or save DC if the spell contains a material written form (as those mentioned in Sigilcraft.

Either option, or simply switching prestige classes, is available. The options are there because I hate to see a character concept abandoned because of balance issues.
 

Steve Gorak said:
For Masleh's eyes only!
[sblock]
I definitely like the idea of working directly for Jaela Daran. Maybe Kalandar received a vision and petitioned to meet Jaela, and this is when she asked him to investigate Ythana.

Also, I like the idea of him having made a noame for himself during the end of the Last War.

I'll review Kalandar's feat, skill and power selection so it better fits with this twist.
Thanks for the input!

Cheers,

SG

[/sblock]

cool
 

If there is still room, I have a concept for a character that I would like to try in your game. The character would be a kalashtar ranger/psion(nomad).

As a young kalashtar in the Sharn enclave, Korantash knew what it was like to be a member of a hunted people but was never content to just hide. His fierce spirit always strove to find a way to strike back at those who would threaten him, his people, or any who were weaker and unable to defend themselves. This fierceness of spirit brought him to the attention of the sect of kalashtar who called themselves shadow walkers.

The shadow walkers helped Korantash to develope the skills to carry the fight to their enemies training him in the arts of combat and the hunt while teaching him how to strengthen the bond with his own quori spirit to open up the vistas of the mind. The teachings found fertile ground and Korantash quickly became competant enough to join the shadow walkers in some of their raids.


This is just the bare beginning for the character. If it looks like a concept that would work with your game, we can flesh it out more completely to mesh more fully with the other characters and your vision of the world, but I am out of time for tonight.
 

Masleh said:
Class looks okay mechanicly, excpet you need to specify the substituded energy in your feat selection. Have you seen the sblock directed towards you on the first page?

No, I didn't see that. Lots of posts on this thread and I missed it. I've read it now, and I think it's a great idea! Do you want me to sblock the feat in question on my character sheet? :) I'll read the stuff you linked and write up my background appropriately. Very cool.

Masleh said:
The wands may be crafted at 1/2 cost, but the experience cost to craft them must also be taken into account. Everyone is starting with 32,000 exp points (the midpoint between 8th and 9th level) so if you want to stay at equivalent level with everyone else you may spend no more then a net of 4,000 points in your crafted equipment. The wand like armor affect is fine with me.

Great. Thanks. I also realized that I haven't picked a familiar. I'll do that as well, thought I'm not sure what I'll take yet.
 


Dracomeander said:
If there is still room, I have a concept for a character that I would like to try in your game. The character would be a kalashtar ranger/psion(nomad).

As a young kalashtar in the Sharn enclave, Korantash knew what it was like to be a member of a hunted people but was never content to just hide. His fierce spirit always strove to find a way to strike back at those who would threaten him, his people, or any who were weaker and unable to defend themselves. This fierceness of spirit brought him to the attention of the sect of kalashtar who called themselves shadow walkers.

The shadow walkers helped Korantash to develope the skills to carry the fight to their enemies training him in the arts of combat and the hunt while teaching him how to strengthen the bond with his own quori spirit to open up the vistas of the mind. The teachings found fertile ground and Korantash quickly became competant enough to join the shadow walkers in some of their raids.


This is just the bare beginning for the character. If it looks like a concept that would work with your game, we can flesh it out more completely to mesh more fully with the other characters and your vision of the world, but I am out of time for tonight.

Looks good so far, though there's a couple things we'll need to discuss further (probably in PM's or S blocks)

Alright, looks like 7, I'm closing up the thread for new players, with the exclusion of alternates.
 

Masleh said:
Either option, or simply switching prestige classes, is available. The options are there because I hate to see a character concept abandoned because of balance issues.

I'll go ahead and take the loss of a spellcasting level, and then take the Practiced Spellcaster (Wizard) feat. I'll only have 3rd level arcane spells, but at least my caster level will be decent, and I'll still have one feat to spend on something fun, rather than on PrC prerequisites.
 

IcyCool said:
I'll go ahead and take the loss of a spellcasting level, and then take the Practiced Spellcaster (Wizard) feat. I'll only have 3rd level arcane spells, but at least my caster level will be decent, and I'll still have one feat to spend on something fun, rather than on PrC prerequisites.

Fair enough, that should take care of everything for you character.
 

I've modified my character, removing Energy Substitution in favor of the feat we discussed.

I also added a familiar and modified the character appropriately. I took a hawk familiar, but I was wondering if I could do something a little different. In my game world I have a critter called a karmelisk, whose stats are effectively identical to a hawk, but it looks like a teeny dragon. It's of the Animal type (not Dragon) and doesn't have any strange abilities. I thought it might be cute if Caspar had one for a familiar. Wouldn't change any game stats.
 

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