Masleh said:Hmm, Dracomeander, I need to know if you're still with us on this, otherwise I'm going to start shopping around for another player.
JonnyFive said:1'st level feat changeing from unarmored body to lightning reflexes, 6th level monk changing from improved trip to improved disarm, +3 bracers changing to a +2 armor enchant on my natural composit plating, bag of holding going to a type 1 instead of a type 2, buying a +1 sai of returning unless you know of an enchant that helps with disarming enemys.
everything sound good?
also, the reason i want to take the lightning reflexes is for a feat out of the compleat warriors called prone attack, it's on page 103 of the book.
JimAde said:I know you're planning to start the game today, Masleh, but I wanted to let you know I might not be able to post today. Running a bunch of errands this afternoon. I should be able to post tonight or tomorrow morning at the latest.
Just didn't want you to think I had vanished.![]()
Masleh said:---The game's affot gentlemen.---
I'll allow you to post first in how you bring yourself to Sharn and or how you actually make an entrance into the Gala. Those without any ideas I'll be happy to write in an opening and contact within Sharns elite uppper circle late this evening. Feel free to go into as much detail as you wish in regards to how you're getting there or with whose permission. Jim, your character is pretty much a shoe-in for the Gala, but if you'd like to do some description of the planar breach that brought you to Eberron you're free to write it up yourself or leave it to me.
Rolls made by your characters should be listed under an OOC tag or Sblock, with a link to the invisible castle dicebot. All modifiers used during the roll also need to be mentioned, as well as current HP and spells remaining in the title of your post during battle situations (I'll let you know when these come up). Those who don't wish to keep up with all the book work are free to allow me to roll for them.
In game link is Here , lets have some fun.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.