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<blockquote data-quote="Khaira" data-source="post: 2893551" data-attributes="member: 37069"><p>First of all, I want to make sure I'm interpreting you correctly, since I do have a problem doing so often enough.</p><p></p><p>You are saying - again, forgive me if I misinterpret - that the majority of the room are, boiling it down to the nitty gritty, practically the same room: rooms with a bar and a serving golem.</p><p></p><p>I'm going to sound redundant here, I'm sure, so forgive me.</p><p></p><p>The rooms are setting specific (I told you I'd sound redundant). I have characters - most notably Faerunian - who go to the Rotunda because they have solid ties to certain groups (most notably the Harpers). I love Faerun with a passion, which is why I go there. To associate with other Faerunian characters. I enjoy meeting a character from Silverymoon and talking with them about Alustriel; meeting a Purple Dragon from Cormyr; meeting a wizard-apprentice of Khelben "Blackstaff" Arunsun; meeting someone who has known the generosity of Elminster or the Seven Sisters; meeting a drow from the Underdark who has turned to the grace and love of Eilistraee. This is why I love the Rotunda; it's home for me. A gambling festhall, a place for parties and weddings and other celebrations. Or, at least it was until those stupid, immature patrons ruined the Pegasus room for us all. Perhaps it'd be even more fun if we had people who could run actual gambling games, actively. Say, people, playing as vendors. </p><p>An idea, no, Nash?</p><p></p><p>The CRT is also rather setting-specific in that: </p><p>a) it's set on Oerth, which has its own intrigues, etc, </p><p>b) has its own meddling groups and gods, complete with troubles and strife , and has its own particular cosmology with their deities and planes. </p><p>c) Is a strictly tavern setting (correct me if I'm wrong here)</p><p></p><p>As the CoC states, children are not generally supposed to be in the tavern. But, I suppose, the Rotunda isn't the safest but, since its not a strict tavern environment (which just screams, to me, "No kids!"), it seems to me a bit more welcome.</p><p></p><p>While my love and heart will always and forever rest with the Rotunda, my point is not pointing out differences that mark these different rooms as ... er ... different.</p><p>Rather, my point is that each room is unique - or, at least, it should be viewed as such. They're not *just* multiple rooms for people to go to for their benefit; they're rooms that are unique and individual in their own special way, that are meant to have their own flavor, history, and style. As someone said previously, the rooms are for people to explore freely. </p><p></p><p>But please, please, <strong>please</strong>, I beg, do not fall into the trap of disillusionment by thinking that the rooms differ only in the amount of users and the name of the bot. The Rotunda, in Wateredeep of Faerun; the CrossRoads Tavern, in Ford's Keep of Oerth; the Great Bazaar on .... er ... somwhere in Sigil; TMP, the modern-based setting, on Earth(?).</p><p></p><p>These are all vastly different worlds, not merely different rooms. They come complete with their own weather variations, climates, interesting people, landscapes, history ... everything! Last night, I had a discussion my Zakharan character was talking with Silverymoon character about the different cultures and the lay of the land. It really FELT like Faerun, for once! It didn't feel like simply another room, albeit with lessened patrons, it FELT like a genuine Faerunian room.</p><p>This, friends, is what makes the rooms different. They are in different worlds/planes/cosmologies, each with their own feel.</p><p></p><p>This, I think, is what was the intent when the discussion went on about these rooms. Not to simply have a multitude of rooms that were simpyl blase; but to have rooms with vastly different environments, to allow people a myriad of experiences.</p><p>Am I right in deducing this, Magi? Or am I similarly disillusioned?</p><p></p><p>Now, having said that, we do need to improve the setting-specific "recreations" of the various rooms (i.e. the gambling in the Rotunda). The problem is, though, if we assigned people to, say, man the gambling sections, would it be used? And does it *need* to be used?</p><p>I've seen plenty of characters use the gambling games and tables as purely part of the background.</p><p></p><p>I.E. <em>KHaira wanders through the crowds of excited, tense gamblers, mixing in with the crowd as she chances glances towards the dining area of the Rotunda watching [insert name]</em></p><p></p><p>As for the Fighting Pit, it is - I assumed, perhaps wrongly - that it was merely the place to fight in the Faerunian room. It's rather inconvenient, after all, for a character to have to plane jump just to fight!</p><p>But there's no reason why there couldn't be gladatorial-type battles. Perhaps you could work with Magi Nashira to organize something like that? It is a good idea, after all, and I'd hate to see it fall by the wayside.</p><p></p><p></p><p> </p><p>As I recall, there are portals on Oerth. I only remember this because my Adept, whom I play, has to use portals instead of Moonbeam Travel (since it's extraplanar and world specific, consequently not allowed). I can only assume that Faerun, where the Rotunda is, has the same or similar, being a high-fantasy world. </p><p>It seems rather odd to me that every character can use planar travel to get to all of these other realms since, I think, in general, portals lead to locales on the same realm, not on a different plane. Am I wrong in this line of reasoning?</p><p></p><p></p><p></p><p>Well, I'm more of an elf myself ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> but that's besides the point.</p></blockquote><p></p>
[QUOTE="Khaira, post: 2893551, member: 37069"] First of all, I want to make sure I'm interpreting you correctly, since I do have a problem doing so often enough. You are saying - again, forgive me if I misinterpret - that the majority of the room are, boiling it down to the nitty gritty, practically the same room: rooms with a bar and a serving golem. I'm going to sound redundant here, I'm sure, so forgive me. The rooms are setting specific (I told you I'd sound redundant). I have characters - most notably Faerunian - who go to the Rotunda because they have solid ties to certain groups (most notably the Harpers). I love Faerun with a passion, which is why I go there. To associate with other Faerunian characters. I enjoy meeting a character from Silverymoon and talking with them about Alustriel; meeting a Purple Dragon from Cormyr; meeting a wizard-apprentice of Khelben "Blackstaff" Arunsun; meeting someone who has known the generosity of Elminster or the Seven Sisters; meeting a drow from the Underdark who has turned to the grace and love of Eilistraee. This is why I love the Rotunda; it's home for me. A gambling festhall, a place for parties and weddings and other celebrations. Or, at least it was until those stupid, immature patrons ruined the Pegasus room for us all. Perhaps it'd be even more fun if we had people who could run actual gambling games, actively. Say, people, playing as vendors. An idea, no, Nash? The CRT is also rather setting-specific in that: a) it's set on Oerth, which has its own intrigues, etc, b) has its own meddling groups and gods, complete with troubles and strife , and has its own particular cosmology with their deities and planes. c) Is a strictly tavern setting (correct me if I'm wrong here) As the CoC states, children are not generally supposed to be in the tavern. But, I suppose, the Rotunda isn't the safest but, since its not a strict tavern environment (which just screams, to me, "No kids!"), it seems to me a bit more welcome. While my love and heart will always and forever rest with the Rotunda, my point is not pointing out differences that mark these different rooms as ... er ... different. Rather, my point is that each room is unique - or, at least, it should be viewed as such. They're not *just* multiple rooms for people to go to for their benefit; they're rooms that are unique and individual in their own special way, that are meant to have their own flavor, history, and style. As someone said previously, the rooms are for people to explore freely. But please, please, [B]please[/B], I beg, do not fall into the trap of disillusionment by thinking that the rooms differ only in the amount of users and the name of the bot. The Rotunda, in Wateredeep of Faerun; the CrossRoads Tavern, in Ford's Keep of Oerth; the Great Bazaar on .... er ... somwhere in Sigil; TMP, the modern-based setting, on Earth(?). These are all vastly different worlds, not merely different rooms. They come complete with their own weather variations, climates, interesting people, landscapes, history ... everything! Last night, I had a discussion my Zakharan character was talking with Silverymoon character about the different cultures and the lay of the land. It really FELT like Faerun, for once! It didn't feel like simply another room, albeit with lessened patrons, it FELT like a genuine Faerunian room. This, friends, is what makes the rooms different. They are in different worlds/planes/cosmologies, each with their own feel. This, I think, is what was the intent when the discussion went on about these rooms. Not to simply have a multitude of rooms that were simpyl blase; but to have rooms with vastly different environments, to allow people a myriad of experiences. Am I right in deducing this, Magi? Or am I similarly disillusioned? Now, having said that, we do need to improve the setting-specific "recreations" of the various rooms (i.e. the gambling in the Rotunda). The problem is, though, if we assigned people to, say, man the gambling sections, would it be used? And does it *need* to be used? I've seen plenty of characters use the gambling games and tables as purely part of the background. I.E. [I]KHaira wanders through the crowds of excited, tense gamblers, mixing in with the crowd as she chances glances towards the dining area of the Rotunda watching [insert name][/I] As for the Fighting Pit, it is - I assumed, perhaps wrongly - that it was merely the place to fight in the Faerunian room. It's rather inconvenient, after all, for a character to have to plane jump just to fight! But there's no reason why there couldn't be gladatorial-type battles. Perhaps you could work with Magi Nashira to organize something like that? It is a good idea, after all, and I'd hate to see it fall by the wayside. As I recall, there are portals on Oerth. I only remember this because my Adept, whom I play, has to use portals instead of Moonbeam Travel (since it's extraplanar and world specific, consequently not allowed). I can only assume that Faerun, where the Rotunda is, has the same or similar, being a high-fantasy world. It seems rather odd to me that every character can use planar travel to get to all of these other realms since, I think, in general, portals lead to locales on the same realm, not on a different plane. Am I wrong in this line of reasoning? Well, I'm more of an elf myself ... ;) but that's besides the point. [/QUOTE]
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