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<blockquote data-quote="Magi_Siani" data-source="post: 2893704" data-attributes="member: 34597"><p>>>>This, I think, is what was the intent when the discussion went on about these rooms. Not to simply have a multitude of rooms that were simpyl blase; but to have rooms with vastly different environments, to allow people a myriad of experiences.</p><p>Am I right in deducing this, Magi? Or am I similarly disillusioned?<<<</p><p></p><p>This is correct...the various settings are meant to reflect the various worlds such that players can have very different experiences. The Magi do a lot of the work to set things up, but even so it really takes the players getting invested in the various worlds/settings to take things to where we had hoped they'd go.</p><p></p><p>You said you had an experience where it actually felt like Faerun, and this is what we were hoping players would experience, what we were aiming at. If we have fallen short in this, then all we can do is keep trying to make it easier for players to get into the groove as it were.</p><p></p><p>For Greyhawk, we have a calendar and the Journal, I've revamped the menu to reflect items from Oerth, and so on. We try to play off the setting when we are on duty, hoping to get others to do the same. All this being said, the following remains true...</p><p></p><p>_People go where they see other people.</p><p>_Not everyone wants or cares about settings.</p><p>_Even if most people do care, there are always some who want part of one setting in another and will always wish it so.</p><p>_There are those whose characters do not come from any of the settings currently on site...and they will tend to go where people are or to the place that is most familiar to them.</p><p>_There are those who really, really want to play characters from one setting in another setting and have them work as they would in their place of origin.</p><p></p><p>Some of what we play here is D&D, some comes from other things, other systems. We do not specify any games at all...you can make your character up out of the air if that's what strikes you as cool. However, the rooms *are* setting specific to varying degrees, and regardless of how the character originated they have to abide by those setting rules that are in effect. We've tried to give some variety with different worlds, and we are quite willing to do more if we are shown a real desire and need for them.</p><p></p><p>Faerun is High Magic...God Avatars have often walked the lands and wizards like Blackstaff and Elminster are scattered about. The airships of Halruua are fascinating and unique. Sleeping Unther and Mulhorand hoard secret magics and it is said that gods sit their thrones. This setting has to my mind the best maps and placenames of any setting so far. It rocks, though I prefer the 1e version of it myself. Silverymoon is my favorite place here and the whole world can be exciting and as bright as hell. There's a lot of hope despite the Zhents and Red Wizards.</p><p></p><p>Planescape has a resident deity. Don't get much higher magic than that really. People from everywhere and everywhen can be found there. Anything goes here, pretty much. Dangerous place exactly because of it's nature. Few laws, and most of them exist to be broken saving only those of the Lady herself as I understand it. I'm not well grounded in Planescape.</p><p></p><p>Greyhawk is a *comparatively* low magic setting. That is, it is only low magic when compared to the other settings. It has it's share...The Circle of Eight, a Demigod Cambion who rules an Empire, The Witch Iggwilv and the banished God of Entropy Tharizdun. Oerth is a very dark, very gritty setting. Magic is slowly draining out of the world, the largest empires are evil ones, and life is very hard. The Flanaess just recently finished a war that has left most of the nations in a shambles. The only reason it stopped is due to exhaustion. Most believe it will resume again once things are a bit more organized. Wandering around the Flanaess any traveller will see abandoned and burnt out villages and towns, corpses hanging from trees or lying by the roads, colonies of diseased folk, and so on. It is not a happy place. Dangerous, dark, forboding...with a few small embers of hope.</p><p></p><p>So yes, they are very different worlds, and we have hoped that players would grab these differences and play them making the settings flower, if you take my meaning.</p><p></p><p>Enjoy</p><p></p><p>Siani</p></blockquote><p></p>
[QUOTE="Magi_Siani, post: 2893704, member: 34597"] >>>This, I think, is what was the intent when the discussion went on about these rooms. Not to simply have a multitude of rooms that were simpyl blase; but to have rooms with vastly different environments, to allow people a myriad of experiences. Am I right in deducing this, Magi? Or am I similarly disillusioned?<<< This is correct...the various settings are meant to reflect the various worlds such that players can have very different experiences. The Magi do a lot of the work to set things up, but even so it really takes the players getting invested in the various worlds/settings to take things to where we had hoped they'd go. You said you had an experience where it actually felt like Faerun, and this is what we were hoping players would experience, what we were aiming at. If we have fallen short in this, then all we can do is keep trying to make it easier for players to get into the groove as it were. For Greyhawk, we have a calendar and the Journal, I've revamped the menu to reflect items from Oerth, and so on. We try to play off the setting when we are on duty, hoping to get others to do the same. All this being said, the following remains true... _People go where they see other people. _Not everyone wants or cares about settings. _Even if most people do care, there are always some who want part of one setting in another and will always wish it so. _There are those whose characters do not come from any of the settings currently on site...and they will tend to go where people are or to the place that is most familiar to them. _There are those who really, really want to play characters from one setting in another setting and have them work as they would in their place of origin. Some of what we play here is D&D, some comes from other things, other systems. We do not specify any games at all...you can make your character up out of the air if that's what strikes you as cool. However, the rooms *are* setting specific to varying degrees, and regardless of how the character originated they have to abide by those setting rules that are in effect. We've tried to give some variety with different worlds, and we are quite willing to do more if we are shown a real desire and need for them. Faerun is High Magic...God Avatars have often walked the lands and wizards like Blackstaff and Elminster are scattered about. The airships of Halruua are fascinating and unique. Sleeping Unther and Mulhorand hoard secret magics and it is said that gods sit their thrones. This setting has to my mind the best maps and placenames of any setting so far. It rocks, though I prefer the 1e version of it myself. Silverymoon is my favorite place here and the whole world can be exciting and as bright as hell. There's a lot of hope despite the Zhents and Red Wizards. Planescape has a resident deity. Don't get much higher magic than that really. People from everywhere and everywhen can be found there. Anything goes here, pretty much. Dangerous place exactly because of it's nature. Few laws, and most of them exist to be broken saving only those of the Lady herself as I understand it. I'm not well grounded in Planescape. Greyhawk is a *comparatively* low magic setting. That is, it is only low magic when compared to the other settings. It has it's share...The Circle of Eight, a Demigod Cambion who rules an Empire, The Witch Iggwilv and the banished God of Entropy Tharizdun. Oerth is a very dark, very gritty setting. Magic is slowly draining out of the world, the largest empires are evil ones, and life is very hard. The Flanaess just recently finished a war that has left most of the nations in a shambles. The only reason it stopped is due to exhaustion. Most believe it will resume again once things are a bit more organized. Wandering around the Flanaess any traveller will see abandoned and burnt out villages and towns, corpses hanging from trees or lying by the roads, colonies of diseased folk, and so on. It is not a happy place. Dangerous, dark, forboding...with a few small embers of hope. So yes, they are very different worlds, and we have hoped that players would grab these differences and play them making the settings flower, if you take my meaning. Enjoy Siani [/QUOTE]
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