Item Cost: Ring Belt

Aluvial

Explorer
I'm trying to price up an item for the game. I want to make a Ring Belt.

This belt would allow you to wear/use two extra rings.

There are some relevent items. One is the Hand of Glory that allows you to wear one extra ring (in your throat/amulet slot) for 8,000 gp.
In Arms and Equipment there is the Ringsword which is a +3 longsword that allows you to put a ring in the hilt. 22,315 (minus 18,315 for the sword makes the extra ring at +4,000 gp)
The extra ring slot can be given by an Epic feat.

How much do you think my item might cost?

Here are some relevent threads.

http://www.enworld.org/forum/d-d-legacy-discussion/181445-ring-bearer-more-than-2-rings.html
http://www.enworld.org/showthread.php?t=181443

Aluvial
 
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Well, there is a feat in ECS called Extra Rings which allows you to wear two extra rings but it requires Forge Ring as a pre-req so I don't see why this item is necessary.

I can't say how much it would cost since I generally don't like to create my own items.

I would definitely be concerned with the power level of the item.

This is definitely a powerful item so it would be expensive.
 

I agree with you that it should be expensive... but I'm having trouble with the cost.

As for game changing or rule breaking, the item is for a 16th level character with both the Forge Ring and Craft Wonderous Item feats. I think that this is a fine application for the use of those feats.

All the relevent items seem underpriced to me however. I think that you have to say that the item is not going in the correct body slot (upcharge) and that you want two items that go into one slot (upcharge).

Aluvial
 

I have dealt with this in a past world. but my price's were a little extreme. But here is my suggestion. if it's a belt or what ever that allows you to alter and change which rings that can me add at your will. i would say 15,000 plus more like 20,000 plus. Now it it was merely like a gauntlet that had extra rings fussed to it. so you couldn't change power then i would go entirely what knid of effects they added.

thye third choice being an item that the user could choose what to rings to add but never be remove there after. i would say in the price range of 8-12000.

but as i say i would often price thing much higher than that in my world i would of added 5,000 to each. but it's hard to get you a price when i dont know your worlds market level
 

I tend to overprice things in my campaigns, and I'm not good at the price vs balance thing, so caveat emptor... but my first try would probably involve "squaring the extra", since that how a lot of items get priced (bonus spells, weapon +'s, skill bonus, etc).

In this case, consider the "extra" here to be "extra rings". Looking at the items cited, it seems that one extra ring is worth between 4000 and 8000, so call it 6000gp. Then pricing formula might look like: 6000x(number of extra rings)squared.

So a generic one extra ring item is 6000x1x1=6000gp; two rings is 6000x2x2=24000gp; etc. Then tack on the 50% for being an oddball slot, if necessary, and scale to however your game economy works.
 

I have dealt with this in a past world. but my price's were a little extreme. But here is my suggestion. if it's a belt or what ever that allows you to alter and change which rings that can me add at your will. i would say 15,000 plus more like 20,000 plus. Now it it was merely like a gauntlet that had extra rings fussed to it. so you couldn't change power then i would go entirely what knid of effects they added.

thye third choice being an item that the user could choose what to rings to add but never be remove there after. i would say in the price range of 8-12000.

but as i say i would often price thing much higher than that in my world i would of added 5,000 to each. but it's hard to get you a price when i dont know your worlds market level
I tend to use prices straight from the DMG and tend to add just a bit to items that seemed underpriced (MIC!). For items that are created, I tend to be on the high side because I just don't want it to be too easy. The rings would be interchangable. I'm trying to find a base price... 8,000 (from Hand of Glory) seems reasonable... then to add another item to the same slot would mean an upcharge for me..... so perhaps 12,000 for the second ring. So... that's 20,000... but I'm just guessing at this point.
 

I tend to overprice things in my campaigns, and I'm not good at the price vs balance thing, so caveat emptor... but my first try would probably involve "squaring the extra", since that how a lot of items get priced (bonus spells, weapon +'s, skill bonus, etc).

In this case, consider the "extra" here to be "extra rings". Looking at the items cited, it seems that one extra ring is worth between 4000 and 8000, so call it 6000gp. Then pricing formula might look like: 6000x(number of extra rings)squared.

So a generic one extra ring item is 6000x1x1=6000gp; two rings is 6000x2x2=24000gp; etc. Then tack on the 50% for being an oddball slot, if necessary, and scale to however your game economy works.
This sounds pretty good... I think you are onto something with the square the extra...

Aluvial
 

Have you looked at creating a Hand of Glory that's slotless? It doubles the base cost, by the book, but is otherwise a perfectly standard item. And, naturally, you could wear as many of them as you like.
 

personally ive never liked the two rings thing. i mean from a game mechanics issue i understand it. but whats the rp reasons is it that only one ring per hand can be active? i mean seems like you could put one or more on each finger. yea over balance issues but just my two cents
 


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