Vraille Darkfang
First Post
Item Creation Feat Consolidation:
In my games, I try to encourage players to make their own magic items, unfortunately, they rarely get the necessary time required to really make anything. (Particularly now that they're 18th level and need around 200+ days to make their "really, really, really, really, REALLY, cool thingy of absolute power). I also use Power Components exclusively in my game (spending XP is not an option). Ironically, players tend to prefer to spend 5,000 xp than find the eyeteeth of an epic lich. Go figure.
And I like my players to make magic doo-dads.
Thus I've come up with the following campaign option:
ITEM CREATION FEAT CONSOLDATION:
Basically, I've combine several IC feats as follows:
General notes: In the case of Feat Prerequisites, the prerequisites are equal to the lowest requirements of all the combined feats. However, all items now automatically require one to have the necessary prerequisites of the old feat. Confused? (I am) Here's an example: Craft Magic Rod, Staff, or Wand now has the prerequisites of Caster Level 5th (the lowest of Craft Rod, Craft Staff, and Craft Wand). However, all Magic Wands now gain Caster Level 9th in addition to whatever requirements it already had, unless the Rod already required a higher caster level than 9th. This is because Craft Rod required a 9th level caster. I know, I know, Since you have to be 9th level to take the feat, shouldn't all Rods require the creator to be 9th level? It probably should, but the clerics of copy editing and proof reading aren't what they used to be.
On to the Feats:
Craft Magic Arms & Armor: No Change. As the only IC Feat that actually combines 2 separate magic item categories of the DMG, I'm surprised it isn't split into 2 feats.
Brew Potion & Scribe Scroll:
Prerequisites: Caster Level 1st.
Benefit: You can create magical scrolls & potions you meet the requirements for.
Special: All Potions gain the requirement Caster Level 3rd, if it does not already have a higher Caster Level.
Craft Rod, Staff, or Wand:
Prerequisites: Caster Level 5th.
Benefit: You can create magical rods, staves or wands you meet the requirements for.
Special: All rods gain the requirement Caster Level 9th, if it does not already have a higher Level. All Staves gain the requirement Caster Level 12th, if it does not already have a higher Caster Level.
Craft Wondrous Item (& Forge Ring):
First, I wanted to try to lessen the inequalities between the various IC feats. Craft Magic Arms & Armor and Craft Wondrous Item are massively superior to all the other permanent IC feats. Also Craft Wondrous Item is a "catch-all' for every other magic item not listed. Also many Rings are duplicated by various Wondrous Items (Cloak of Invisibility/Ring of Invisibility; Ring of Jumping/ Boots of Striding and Springing) In fact, aside from having 2 item worn "slots", as opposed to a single, Magic Rings are functionally no different from other item "Slots" such as Cloak, Feet, Belt, etc…. In fact, I have no Idea WHY rings are such special items in D&D. Knock Knock. Umm, excuse me.
"Yes"
"Preciouuuss… Have you seen my Preciouuuus?"
"For the last time NO!. I have no RING! None, No one ring, no wrestling ring, no ringworm either (thanks Dr Scholls!) Now leave before you fall in this volcano in my living room."
Where was I? Oh yes. In fact if some unnamed British author had described "One boot to rule them all", I'd probably be ranting about combing the Cobble Magic Footwear feat into Craft Wondrous Item.
Prerequisites: Caster Level 3rd.
Benefit: You can create any Wondrous Item or Magical Ring you meet the requirements for.
Special: I intentionally didn't add the "all rings now have Caster Level 12th requirement" as many rings have to high of caster level requirement for the benefit they deliver (all the Lesser Rings or ____ Skill for example).
Special IC Feats:
Feats such as Brew Infusion, Encode Gem, Inscribe Rune, or many of the various Craft Magic Tattoo feats I've seen can be absorbed into either my combined Scribe Scroll & Brew Potion Feat or the Wondrous Item Feat. Basically anything that looks, acts, and duplicates a Scroll or Potion, but simply in another form can be added into the Scroll & Potion feat, I just add an additional requirement to craft the item, usually X ranks of a related skill (Craft Herbalism for Infusions, Craft Gemcutting for Encode Gem, Craft Stoneworking for Inscribe Rune, & Craft Tattoo for 1 use Magical Tattoos). In general, 5+ level of the spell ranks in relevant skill. Those that create various effects, such as the Tattoo magic in Relics & Rituals can be accomplished through the Craft Wondrous Item Feats & the required number of skill ranks.
Dragoncraft (from Draconomicon). As I use Power Components, Dragoncraft doesn't exist. The power of Dragoncraft items is inherit in the base components themselves and no special effort is required to bring it out.
What do you think?
Vraille Darkfang
In my games, I try to encourage players to make their own magic items, unfortunately, they rarely get the necessary time required to really make anything. (Particularly now that they're 18th level and need around 200+ days to make their "really, really, really, really, REALLY, cool thingy of absolute power). I also use Power Components exclusively in my game (spending XP is not an option). Ironically, players tend to prefer to spend 5,000 xp than find the eyeteeth of an epic lich. Go figure.
And I like my players to make magic doo-dads.
Thus I've come up with the following campaign option:
ITEM CREATION FEAT CONSOLDATION:
Basically, I've combine several IC feats as follows:
General notes: In the case of Feat Prerequisites, the prerequisites are equal to the lowest requirements of all the combined feats. However, all items now automatically require one to have the necessary prerequisites of the old feat. Confused? (I am) Here's an example: Craft Magic Rod, Staff, or Wand now has the prerequisites of Caster Level 5th (the lowest of Craft Rod, Craft Staff, and Craft Wand). However, all Magic Wands now gain Caster Level 9th in addition to whatever requirements it already had, unless the Rod already required a higher caster level than 9th. This is because Craft Rod required a 9th level caster. I know, I know, Since you have to be 9th level to take the feat, shouldn't all Rods require the creator to be 9th level? It probably should, but the clerics of copy editing and proof reading aren't what they used to be.
On to the Feats:
Craft Magic Arms & Armor: No Change. As the only IC Feat that actually combines 2 separate magic item categories of the DMG, I'm surprised it isn't split into 2 feats.
Brew Potion & Scribe Scroll:
Prerequisites: Caster Level 1st.
Benefit: You can create magical scrolls & potions you meet the requirements for.
Special: All Potions gain the requirement Caster Level 3rd, if it does not already have a higher Caster Level.
Craft Rod, Staff, or Wand:
Prerequisites: Caster Level 5th.
Benefit: You can create magical rods, staves or wands you meet the requirements for.
Special: All rods gain the requirement Caster Level 9th, if it does not already have a higher Level. All Staves gain the requirement Caster Level 12th, if it does not already have a higher Caster Level.
Craft Wondrous Item (& Forge Ring):
First, I wanted to try to lessen the inequalities between the various IC feats. Craft Magic Arms & Armor and Craft Wondrous Item are massively superior to all the other permanent IC feats. Also Craft Wondrous Item is a "catch-all' for every other magic item not listed. Also many Rings are duplicated by various Wondrous Items (Cloak of Invisibility/Ring of Invisibility; Ring of Jumping/ Boots of Striding and Springing) In fact, aside from having 2 item worn "slots", as opposed to a single, Magic Rings are functionally no different from other item "Slots" such as Cloak, Feet, Belt, etc…. In fact, I have no Idea WHY rings are such special items in D&D. Knock Knock. Umm, excuse me.
"Yes"
"Preciouuuss… Have you seen my Preciouuuus?"
"For the last time NO!. I have no RING! None, No one ring, no wrestling ring, no ringworm either (thanks Dr Scholls!) Now leave before you fall in this volcano in my living room."
Where was I? Oh yes. In fact if some unnamed British author had described "One boot to rule them all", I'd probably be ranting about combing the Cobble Magic Footwear feat into Craft Wondrous Item.
Prerequisites: Caster Level 3rd.
Benefit: You can create any Wondrous Item or Magical Ring you meet the requirements for.
Special: I intentionally didn't add the "all rings now have Caster Level 12th requirement" as many rings have to high of caster level requirement for the benefit they deliver (all the Lesser Rings or ____ Skill for example).
Special IC Feats:
Feats such as Brew Infusion, Encode Gem, Inscribe Rune, or many of the various Craft Magic Tattoo feats I've seen can be absorbed into either my combined Scribe Scroll & Brew Potion Feat or the Wondrous Item Feat. Basically anything that looks, acts, and duplicates a Scroll or Potion, but simply in another form can be added into the Scroll & Potion feat, I just add an additional requirement to craft the item, usually X ranks of a related skill (Craft Herbalism for Infusions, Craft Gemcutting for Encode Gem, Craft Stoneworking for Inscribe Rune, & Craft Tattoo for 1 use Magical Tattoos). In general, 5+ level of the spell ranks in relevant skill. Those that create various effects, such as the Tattoo magic in Relics & Rituals can be accomplished through the Craft Wondrous Item Feats & the required number of skill ranks.
Dragoncraft (from Draconomicon). As I use Power Components, Dragoncraft doesn't exist. The power of Dragoncraft items is inherit in the base components themselves and no special effort is required to bring it out.
What do you think?
Vraille Darkfang