nak9788 said:Does anyone have any characters that have Item-creations feats? Have they been very advantageous?
(I would just like to say that Darkelfo's DM has some rather permissible house rules. I think most DMs aren't quite so generous. Particularly in who spends the XP: it "should" always be the owner of the Craft feat.)
In our group (two parties) the spellcasters are: Dru9, Fig2/Wiz7 [group 1], and Cle9, Rog2/Wiz7 [group 2]. Yes, it's weird that in two totally different parties everyone is ninth level.
The divine casters both have Craft Magic Arms and Armor, and the cleric has Brew Potion and is thinking of taking Craft Wand. The wizards both have Scribe Scroll and Craft Wondrous Item. (Rog2/Wiz7 is my PC; I am DM for group 1)
The druid and her party made huge progress on their arms and armor during some downtime in a small city. They had just come down out of the mountains totally laden with huge treasure. Three months in the city, and the druid outfitted everyone with all the +3 weaponry and armor they could handle. Note that it was a small city, with gp limit of 15k, so the most anyone could hope to buy on the market was a +2 weapon. Furthermore, with all the cash the druid pulled in, she set herself up with +2 Wild armor and +2 Wild shield. She couldn't go to +3 Wild on the armor because the gp limit of the town limited her raw materials. The wizard just made a few trinkets, really, like charging up some bracers here or there. I think he made some gloves of Dex for the monk.
In the other party, the cleric has been making mad potions and piecemeal charging up some armor. The bizarre items are mostly made by my Rog2/Wiz7: e.g. some tools of Disable Device +6, a headband of Use Magic Device +6, and scrolls scrolls scrolls. I'm planning on taking the character to Rog2/Wiz9 then add a couple levels of Blood Magus. He'll hit Wiz10 at the same time as caster level 12, and use that feat to grab Craft Staff. (Also, at blood magus 4 he will have access to a kind of Brew Potion).
Note that in the first group, the party had three months of downtime during which all this crafting could happen. The second group doesn't have downtime; we're constantly being pushed and racing against the clock, so the most we can hope to make are cheap things that only take a few days. But it is nice to say, "we have a few days, I'll charge this cloak of resistance from +1 to +2." You can even do that in a podunk town with a gp limit of 1500, where you wouldn't even be able to *buy* a cloak of resistance +2.
The XP cost for magic items is negligible. XPs are like GPs: they are not meant to be hoarded; they are meant to be SPENT. Would you rather spend your XPs on a cloak of resistance or on losing a level to that wight because you were too cheap to spend them on a cloak of resistance? Furthermore, if you're worried about "falling behind" the party, you won't. Lower-level characters pull in more XP for the same fight as their higher-level comrades, so you simply won't fall far behind. Besides, would you rather be ill-equipped, or a partial-level lower and well equipped?
The greatest hindrance for magic-item creation is the time factor. If you don't have a week, then sorry: you can't charge that +1 sword up to +2. 3.5 rules are nicer than 3.0 rules, though. In 3.5 you can partially charge an item and come back to it later, while in 3.0 you had to do it all at once or lose your work.
My jibe at Darkelfo's DM notwithstanding, our groups have a house rule, too, that says that you can make 1000gp worth of magic items per day. e.g. the RAW limit you to one potion per day, which is a C R A Z Y way to lose a full day to make one stupid potion of cure light wounds. So in our rules, the cleric can make twenty potions of clw in a day, or a potion of csw and 5 clw, or whatever. The same goes for the rules about making one scroll per day. Of course, this rule can bite back; under the RAW it should take one day to make a scroll of Wish. Under our rule it actually takes a month.
Incidentally, Forge Ring looks like a great feat to take, particularly for a cleric. As much as my Rog/Wiz would like to one day make himself a Ring of Wizardry, it doesn't seem to be worth a feat. He can make most useful things with his CWI feat, and spend the big cash on one or two rings that he *really* needs.
/end of coffee-fuelled monologue