Item creation feats

I'm working up an artificer and I'm looking for some ideas for item creation feats that aren't in the PHB or Eberron campaign book.

I've taken all the 'artisan' type feats in the Eberron book, but I'm definately keen on anything that will redue the XP or GP cost of item creations.

Thanks,

AoA
 

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From AEG feat book. They might be useful some of them. The Savant feat would probably be very useful for you

Code:
BREW INGESTIBlES [ITEM CREATION]
You can create alchemical or herbal drinks and rations.
Prerequisite: BrewPotion
Benefit: This feat duplicates the effects of brew potion,
allowing you to store a magical effect in any ingestible,
including dry goods,fruit, gels,and even pastes.The limits
of this feat are left to the imagination of the player and the
DM.

CRAFT CHEMICALS [ITEM CREATION]
You can createchemicalsbeyond the scopeof standard
alchemy.As a result, your powdersand charmscontain
morepowerful dweomersthan normal items.
Prerequisites: Brew Potion,Skill Focus(alchemy),
8+ranksin Alchemy skill.
Benefit: When brewing potions with the Brew Potion
feat, you no longer pay an XP cost, provided that you
doublethe time spentmaking the potion andspendtwice
asmuch gp onefiner rawmaterials.Yourpotions increase
all numerical effects by one die type and increaseall
bonuses by 50%.For instance a potion of cure light
wounds createdin this manner by a 5th level character,
heals 1d10+5hit points and oil of slipperiness adds a
+45 bonus to EscapeArtist checks. In addition, mundane
and superior alchemical items gain a magical aura
(enchantment and transmutation) and the benefits listed
above, so long asthe additional gp are spent.

IDENTIFY ITEM [METAMAGIC]
You may identify magic items without fail, drawing upon
your understanding of magic.
Prerequisites: Int 17+, Wis 15+, 12+ ranks in Spellcraft,
any three metamagic feats.
Benefit: You may cast the spell identify at will. In
addition, the casting time for the spell is cut in half and
the material component cost is waived.

PERFECT MATERIALS [GENERAL]
By using superior ingredients you can refine alchemical
concoctionsinto their strongestor purestforms.
Prerequisites: Alchemy 12+ ranks, Brew Potion, spellcasterleveI3rd+.
Benefit: When brewing a potion or creating an
alchemical substance,all variable, numeric effects are
maximized.A perfectpotion curesthemaximumnumber
of hit points, lastsfor the maximum number of rounds,
dealsthe maximum damage,etc.Alchemical fire deals6
points of damageeach round and a potion of wisdom
increasethe drinker'sWisdomby 5.Potionsandalchemical
substanceswithout numeric effectsarenot affected.
A perfect potion coststWiceasmuch to preparethan a
normal potion of the sametype.

SAVANT [GENERAL]
You are adept at creating items more efficiently than
most.
Prerequisites: Int 17+,Wis 13+,any metamagic feat.
Benefit: The XP cost for items you create usingan Item
Creation feat is halved.
 

Angel of Adventure said:
I'm working up an artificer and I'm looking for some ideas for item creation feats that aren't in the PHB or Eberron campaign book.

I've taken all the 'artisan' type feats in the Eberron book, but I'm definately keen on anything that will redue the XP or GP cost of item creations.

Thanks,

AoA
Craft Contingent Spell is a winner here. In our age of worms campaign, our warforge paladin had an artificer cohort who had this and used it to great effect.
 

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