Item Creation Question -- Adamantine as an Enhancement?

Aluvial

Explorer
One of my players wants to make this particular set of armor using the Craft Psionic Arms and Armor feat.

I have a couple of questions:

1) Do you need armorsmithing skill ranks to do this also.

2) Can the adamantine enhancement take place of the required magical enhancement to allow for additional magical bonuses?

Here is the work for:

5567- Adamantite Full Plate (w/armor spikes) of Psionic Speed (edit: I mean Quickness)

Is this part correct? *The Magical Enhancement is halved making the armor and it's masterwork component 1/3, and the base price of the enhancement, one half of the bonus squared, plus 1000.

So +2 squared minus 1/2 is a total of 2000 to make yourself)

The armor costs 10500 for the base item, 1/3 is 3500, plus 1/3 of the masterwork which is 50, then add 2000 for the magical bit and youve got 5550 as the grand total.


Thanks, one of my players submitted this and I'm at a lost with making items...

Aluvial
 
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Re: Item Creation Question -- Can Someone Check My Work?

Aluvial said:
1) Do you need armorsmithing skill ranks to do this also.

Only if you want to forge the initial armor yourself.

Aluvial said:
2) Can the adamantine enhancement take place of the required magical enhancement to allow for additional magical bonuses?

No. The enhancement bonus provided by adamantine is not magical.
 
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1) Not necessarily. The player needs a source of adamantine, and someone who can turn the raw metal into a suit of armor. He can do it himself if he wants to, but he could just as well hire a skilled armorsmith. (Or if the DM is very kind, he could find an existing suit of adamantine plate for sale or trade.) If you pay someone else to do the work, remember to add that fee to the final price.

2) No. In order to apply special abilities, you must first place at least a +1 magical bonus on the item.

The market price of the armor itself, before any magical enhancement, would be:
1,500 (full plate armor)
+10,000 (adamantine heavy armor)
+300 (masterwork)
= 11,800 gp

If the PC crafts the armor himself, he pays 1/3 of this for raw materials, or 3933 gp.

A +1 item of speed is equivalent to +5, for market price 50,000. For purposes of magic item creation the price of raw materials is half this, or 25,000 gp.

Total creation cost: 28,933 gp, plus 2000 XP.
 

1) Do you need armorsmithing skill ranks to do this also.
No, unless you are making the original armor by yourself.
2) Can the adamantine enhancement take place of the required magical enhancement to allow for additional magical bonuses?
I'm not sure what you mean by this question. If you mean making a +3 sword out of an adamantine greatsword buy adding a magical +1 enhancement bonus, then no. If you mean adding weapon, armor, or shield special abilities, then yes.

Adamantine Full Plate of Psionic Speed /w Armor Spikes.

1,500 gp. - Full Plate
150 gp. - Masterwork
10,000 gp. - Adamantine
50 gp. - Armor Spikes

I'm not familiar with the psionic speed special ability. It doesn't appear in the PsiHB. I gather from your post that it is a +2 enhancement equivalent? I'm not entirly sure how the natural +3 enhancement bonus interacts with the magic item pricing rules, so I'll do it both ways.

16,000 gp. - +2 armor enhancement bonus added to a +3 armor

OR

4,000 gp. - +2 armor enhancement

That yeilds 11,700 gp. for the base armor plus either 8,000 gp. or 2,000 gp., for a final cost of 19,700 gp. and 640 XP or 13,700 gp. and 320 XP.
 

Sorry I blew it... It is Quickness from the Psionic Handbook.

Yes he will be making the armor himself.

The question about the adamantine is that when you make armor from adamantine and it's plate, it gives the armor a NON-magical +3 bonus. I suppose I was curious if this constituted as the requirement that an item has to have at least a +1 enhancement before you can but any other type of magical quality into it...

Sorry for the confusion...

Aluvial
 

No, that doesn't fulfill the requirements. You need a magical/psionic bonus of at least +1 before you can add other abilities, and that bonus does not stack with the bonus for using adamantite.
 


I think I may have screwed up on the raw materials price for the nonmagical component. Is the +10,000 adamantine modifier considered part of the market price? Or is it treated as a separate item, like the masterwork modifier?
 

Don’t forget the time it takes to forge the armor. It will take a long time to craft Full Plate Armor.

From SRD

To determine how much time and money it takes to make an item:
1. Find the DC listed here or have the DM set one.
2. Pay one-third the item's price in raw materials.
3. Make a skill check representing one week's work.
If the check succeeds, multiply the check result by the DC. If the result times the DC equals the price of the item multiplied by 10, then the character has completed the item. (If the result times the DC equals double or triple the price of the item (multiplied by 10), then the character has completed the task in one-half or one-third the time, and so on.) If the result times the DC doesn't equal the price multiplied by 10, then it represents progress the character has made this week. Record the result and make a check for the next week. Each week the character makes more progress until the character's total reaches the price of the item multiplied by 10.
If the character fails the check, the character makes no progress this week. If the character fails by 5 or more, the character ruins half the raw materials and have to pay half the original raw material cost again.
Progress by the Day: The character can make checks by the day instead of by the week, in which case the character's progress (result times DC) is at one tenth the weekly rate.
Creating Masterwork Items: The character can make a masterwork item (an item that conveys a bonus to its use through its exceptional craftsmanship, not through being magical).
To create a masterwork version of an item on the table below, the character creates the masterwork component as if it were a separate item in addition to the standard item.
The masterwork component has its own price and DC. Once both the standard component and the masterwork component are completed, the masterwork item is finished. (Note: The price the character pays for the masterwork component is one-third of the given amount, just as it is for the price in raw materials.)
Repairing Items: Generally, the character can repair an item at the same DC that it takes to make it in the first place. The cost of repairing an item is one-fifth the item's price.
Item Craft DC
---- ----- --
Armor, shield Armorsmith 10 + AC bonus
Longbow, shortbow Bowmaking 12
Composite bow, Bowmaking 15
Mighty bow Bowmaking 15 +2/Str bonus
Crossbow Weaponsmith 15
Simple melee or thrown weapon Weaponsmith 12
Martial melee or thrown weapon Weaponsmith 15
Exotic melee or thrown weapon Weaponsmith 18
Very simple item Varies 5
Typical item Varies 10
High-quality item Varies 15
Complex or superior item Varies 20
 

I appreciate the help on this issue. I'm learning as I go and this issue has stymied me in the past.

As far as the armor being totally created from scratch what was the final price in gold and xps?

This is what my player came up with...

From my player:

When reading the DMG basicly
on that website, it said to make magic armorments you need to pay half the
base price. The base price is on the table below, and says enhancement bonus
squared times 1000, and since thats the base price, i half that. That really
only covers the magic enhancement part of the armor, and it also states you
need masterwork armor, so since im making my armor, i would make the armor
first, the masterowork component second (as stated in craft skill in the
PHB) and 1/3 the armor, then and not before, 1/3 the masterwork component,
then add the enhancement which is halved.

So the +9000 for adamantite, to 1500 for platemail, 1/3ded is 3500, and then
add 50 for 1/3 the masterwork, then one half of 4000 for the enhancement (+2
enhancement squared is 4 * 1000) is 2000. so 5550 should be the armors
total. Which makes sence because since im enhancing it myself i dont see why
i would pay the same price i would pay to buy the thing. I have to be 3
times the level of the enhancement, so to get it up to +2 which if based off
Psi Warrior 6 is just enough.


Thanks for your help....

Aluvial
 

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