candidus_cogitens
Explorer
What I want to avoid is a PC that has a half dozen magic items. It seems to me that your magic items should be few and precious.
My solution: give every magic item an alignment, as though it were a full-fledged intelligent item. If a PC starts collecting a whole bunch of magic items, eventually he is going to come across one that has an alignment that is opposed to one of his other items and he'll have to make a choice. This makes me feel less stingy about giving more powerful items, because it forces the players to make decisions about which they will keep, and which they will have to sell or give away.
If they get items with alignments that are opposed, then you can have some fun. Have them drop the item frequently, without knowing it. Or worse: have the item fail at a crucial moment, or do something dangerous. Whatever it takes to give the player a hint!
What do you think?
My solution: give every magic item an alignment, as though it were a full-fledged intelligent item. If a PC starts collecting a whole bunch of magic items, eventually he is going to come across one that has an alignment that is opposed to one of his other items and he'll have to make a choice. This makes me feel less stingy about giving more powerful items, because it forces the players to make decisions about which they will keep, and which they will have to sell or give away.
If they get items with alignments that are opposed, then you can have some fun. Have them drop the item frequently, without knowing it. Or worse: have the item fail at a crucial moment, or do something dangerous. Whatever it takes to give the player a hint!
What do you think?