Anyway, I can't say much about it. I will mention that people who are looking for new, innovative crunch won't be disappointed!
I was hoping for Brom, naturally, but yes, that cover is still pretty sweet.
Well, the planes are kind of an odd duck IMO. I don't remember the planes being very vital to DS at all, except for the elemental cosmology. Still, those were more forces to worship than places to visit.No gods is the most important decision so far. How the DS team handles the "planes" will also be vital.
I expect you'll see them, but I expect they'll be intensely modified, flavor-wise. I don't think WotC is going to release a setting which says "YOU MAY NOT PLAY A GNOME" nowadays. I think they might say "Gnomes are intensely unusual on Athas. You might be the only one. Also, you eat people" or something like that.They better be careful about how they include all the various 4e races.
I don't expect it will be referenced at all. So I wouldn't expect to see stuff about Artificers or Dragonmarks. But I also wouldn't expect to see something like, "You may not have a Dragonmarked character in your game."Campaign crunch from the Forgotten Realms and Eberron settings must NOT be included in the setting. Period.
I think 4e Paladins can fit very well into Dark Sun. It wasn't the class that didn't work for 2e; it was the Lawful-Goodness of the class. At least IMO. An Unaligned paladin serving Primordials could work decently well. So just because 2e DS had no Paladins doesn't mean 4e DS shouldn't; a 4e paladin is not a 2e paladin.Paladins do not belong in Dark Sun; however, I have a feeling that the class will get shoe-horned into the setting.
I think the DS version of Bard is very well-served by both the new Assassin class (as previewed), and the existing 4e Rogue. Whether or not there will be a place for the PHB2 arcane leader called the "Bard" remains to be seen. Again, just because the poison/assasin/minstrel character was called a Bard under 2e doesn't mean a character filling the same niche in 4e must also be called a Bard.Bards need to be assassin-like. Dark Sun bards are NOT happy lute-stumming minstrels.
I wouldn't hold my breath for a base Dune Trader class. It'd be cool, but I dunno. I think there should be a Dune Trader paragon path, though.Dune Trader should be a class and there must be an option for players who want to be a gladiator in the Dark Sun-style.
I'm more than a bit cynical about the stated desire to avoid pushing 4e default material into Dark Sun when other statements openly talk about the 4e primordials being part of 4e DS.
Was hoping to hear about a ToEE mega adventure after they released the revised Hommlet. Glad its Darksun for the next setting.
Love the cover for it.
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I'm a fan of Dark Sun too. However I liked the expanded setting as presented in the Revised DS campaign setting box set.
I'm expecting a reimagining of Dark Sun. I'd be thrilled if it's similar in theme, and uses familiar elements, but adds stuff that just never existed in Dark Sun before in ways that attempt to be thematically appropriate.Maybe my worry is overstated, believe me, I would like nothing more than to be totally and completely off-base here and have 4e Dark Sun come off as ten flavors of awesome, just using 4e rules alongside well written flavor that's respectful to the original. We'll see. I want to be wrong here, but my inner FR fan keeps having flashbacks.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.