It's good class, but nobody plays it!

IMC, the classes are more ability sets than character descriptions -- as long as it's justified, they can take any class.

So, let's see....I've had the following:

In my Land of the Scales and Feathers campaign:
[Where the PC's traveled to an Aztec-type continent populated with dinosaurs with breath weapons, and reptilian humanoids]

*Half-Elven Druid (Very potent damge-dealer...that's what Druids are. Divine damage wielders. with fuzzy sidekicks.)

*Elven Wizard (She was also a potent lil' spark, with Spellfire Wielder. She was cool. :))

*Human Paladin (She was potent, but suffered from a player who wasn't into her as a character....bad match)

*Halfling Rogue (Poor guy got devoured by a giant toad, but was a handly loose cannon. Lotsa fun!)

*Human Sorcerer (Focused in "useless" spells...like Force Ladder, which he used as a blockade once upon a time, and a weapon as another)

*Gnome Psion (His unwillingness to give in got him killed. :()

*Human Telepath (This guy was cool in spades. By the end of the campaign, he could polymorph, probably the single most useful ability for a psion to have...this and the two previous characters were all played by the same unlucky sap...hehehe)

In my Fate Chose Villains campaign:
[In which the PC's played slaves who had to stop the coming of the Great Old Ones in exchange for freedom...and when they opted to play evil people]

*Elven Ninja (The only character who's actually prompted the coming of the town guard)

*Human Fighter (who slaughtered a town where a bar fight gone wrong resulted in his sword being stolen)

*Elven Sorcerer (focused in weather-magic, fascinated with the sky, from living a life underground)

*Human Psychic Warrior (denounced as "like a fighter, but more useless")

*Elven Sorcerer (female, specialized in enchantment....something between her and the dude above was happening...)

*Human Barbarian/Shaman (one of the most effective character combos I've seen, until he was dominated by a Cthonian)

*Human Monk (not really given a big chance to shine...went for Red Avenger, though....started to get cool. :))

And in my most recent campaign, After the End:
[In which the PC's are playing in a postapocalyptic world]

*Human Philosopher (playtesting the class I'm writing for my upcoming release...specialty preist-esque...focused on Entropy)

*Orc Barbarian/Shaman (Reprising the combo from the other campaign....let's just say spell storing great axe + inflict wounds + rage + racial Str bonus = OW!)

*Equus Geomancer (using a homebrew race that's humans with hooves and a unicorn horn, and a homebrew class whose spells change with the terrain they're on)

*Equus White Mage (also using a homebrew race and class, this time focusing on the healing and buffing....trying hard to make her happy with choosing to be a buffer....)

*Human Fighter (she hasn't gotten a lot of chance to shine, but she's got a mount, and that's cool enough for me. :))

So, what's that leave? Most of OA left untapped....don't have a bard (though the geomancer player is playing one in a different campaign), cleric (only heard hints of these), Ranger (hints again)....that's about it.

And it bears repeating again: Barbarian/Shamans roxxor. :)
 

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Sorcerer has to be the least played class around here. A couple of people have used it for a couple levels only, but nobody has seriously tried a Sorcerer, everyone prefers Wizards.
Barbarians have seen very little play either, although I'm in a game that's just started where someone plays one.
That's really about it for unliked classes. We have Druids, Rangers, Bards, Paladins (2 in one game), you name it. Those two classes are the only ones that have seen little play.

--Seule
 


Re

No one in my gaming grouped has played a Psion. I have had every other class played as a single or multi class character.

Now if we are talking single-class all the way, no one has played a single-classed barbarian or ranger.

The most popular class to multi-class in has been ranger, barbarian, and rogue. I don't know how many fighters I have seen pick up a few levels of ranger or rogue to obtain track and evasion. Almost every multi-class warrior type played has picked up four levels of fighter for weapon specialization.
 

Our current group:

Wizard
Monk
Monk
Fighter/Wizard/Arcane Archer
Bard
Druid
Cleric

out of all the campaigns I've played in, Bard, Narbarian, Paladin and Rogue get the least "airtime".
 

arwink said:


And me. Two, I think.

It seems like such an easy class to switch in and out of, but the high level abilities really make it worth keepin up.


Nah, I just like a +22 Bluff check. I am the reason our DM started giving all NPCs Sense Motive. ;)



Me: "Whoa, mister, I think your sword is cursed! Dump it in the well, quick!"
 

2WS-Steve said:
Cleric, wizard; you know, the "weak" classes... I'm thinking I need to run my current group through modules one lower than their average level.
Cleric?
A weak class?!? :eek:

Me, I've only seen one monk, one bard, one psychic warrior, one druid and one paladin. Rangers a few, but only in multiclassing.

As for the rest, I've had them all both single and multiclassed. Yes, I've had single-class rogues too.
 

No one in my game will play a single-classed Rogue. I think this is a legacy from previous editions where Thieves were underpowered. We did have a Ranger-Rogue who was quite effective.
 


I've never seen someone with more than one level in monk. I played an 3/1 Illusionist/Monk, and one other time a friend had a 3/1 Rogue/Monk halfling. (Note, I'm not counting my Rokugan campaign which had a monk in it)

But my upcomming game has someone who is going to be a monk
 

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