Level Up (A5E) It's Here! It's Time To LEVEL UP Your 5E Game!

After nearly two years of waiting, the Level Up: Advanced 5E Kickstarter has finally launched! This standalone advanced 5E tabletop RPG which adds depth and diversity to the game you love!

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Welcome to Level Up, a standalone game which enhances the 5E ruleset which you know and love. If you love 5E but would like a little more depth to the rules, Level Up is the new game for you!

After two years of extensive public playtests and surveys involving thousands of players, and input from our active community, we have completely overhauled the 5E game system. From redesigned classes to a full exploration pillar, we've revisited every aspect of the game to present this new standalone iteration of the 5th Edition core rules.
  • Core set. The core set consists of three books -- the Adventurer's Guide (characters, and the core rules), Trials & Treasure (magic items, exploration and journeys, and gamemastery), and the Monstrous Menagerie (monsters!)
  • A little more. For those who want more, there are two more books -- Adventures in ZEITGEIST (a world/setting book) and Mythological Figures & Maleficent Monsters (a book of legendary heroes and villains from our own world's myths and cultures).
  • These are modular enough so that if you just want the monsters, or our new class overhauls, or our exploration rules, you can buy a single book. It's all compatible with 5E and will work with your other 5E books!
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FitzTheRuke

Legend
@Morrus Can you tell us if Level Up has done much to spice-up Traps and Hazards? It suddenly occurred to me that I know nothing about LU's approach to traps.

(O5e did some work on them in whatwasitXanathar's? but I've always felt that they are a little lackluster. In particular something like a pit trap, which by RAW should be noticed by anyone with a Passive Perception of 10. Which is pretty much Every. Single. PC.)
 



Maxperson

Morkus from Orkus
@Morrus I have some questions for you. Unfortunately my group doesn't want to go advanced. I tried to talk them into it, but they prefer 5e's simplicity. However, I control the monsters and wanted to know how the level up monsters fit in with base 5e. Is their CR higher against base characters or does that still match up well without change? Do I need the other books to run the monsters?
 

Morrus

Well, that was fun
Staff member
@Morrus I have some questions for you. Unfortunately my group doesn't want to go advanced. I tried to talk them into it, but they prefer 5e's simplicity. However, I control the monsters and wanted to know how the level up monsters fit in with base 5e. Is their CR higher against base characters or does that still match up well without change? Do I need the other books to run the monsters?
You can use the monsters as-is.
 


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