Back before we were getting regular excerpts, back before DDXP, all we had to go on were staff blogs, playtest writeups, Design and Development.
At that time, there was a lot of complaints about how the designers were hyping up the game. "They all just keep saying it's streamlined, easier, more fun, tactical, monsters are easier/flavorful, and quicker to DM on the fly! They're not telling us anything new!" Some said. Others said "They're just telling us this because they're trying to sell it. Or because they're just drinking their koolaid. Or they just hate 3e."
Now, as we continue to see fan playtests, people playing KotS, and DDXP players, there are some very similar things said: quicker at the table, monsters are easier and distinct, more fun, very tactical.
The responses from various excerpts, such as the magical items, changing monsters: it's simpler and easier.
For that matter, for all the fervor that "Golden Wyvern Adept" managed, we've seen very little Wuxia/Flowery naming conventions in feats or abilities.
At that time, there was a lot of complaints about how the designers were hyping up the game. "They all just keep saying it's streamlined, easier, more fun, tactical, monsters are easier/flavorful, and quicker to DM on the fly! They're not telling us anything new!" Some said. Others said "They're just telling us this because they're trying to sell it. Or because they're just drinking their koolaid. Or they just hate 3e."
Now, as we continue to see fan playtests, people playing KotS, and DDXP players, there are some very similar things said: quicker at the table, monsters are easier and distinct, more fun, very tactical.
The responses from various excerpts, such as the magical items, changing monsters: it's simpler and easier.
For that matter, for all the fervor that "Golden Wyvern Adept" managed, we've seen very little Wuxia/Flowery naming conventions in feats or abilities.