barsoomcore
Unattainable Ideal
Re: Re: It's not "Just a game"
Ah yes, the incredibly annoying "what IS art" discussions... I took an entire incredibly annoying "what IS art" class once. Sigh.
Everybody wants to tell you that what they do is really an art form for a couple of reasons.
One, because they want to feel important.
Two, because as those incredibly annoying "what IS art" discussions point out, art is wherever the audience finds it.
Three, because when people truly care about and love what they do and see their selves expressed through their work, they call it art.
And I kinda think they're right.
But whatever. I just threw in my statement to suggest that what happens in a truly great game can offer real emotional depth and alter one's preceptions of the world -- and that's something art does, so "approaching art" seemed reasonable. "Approaching an LSD high" seemed less cool, though in my campaign occasionally more accurate.
alsih2o said:careful there....one of the tenets that is constantly taught in the incredibly annoying "what IS art" disussions in school is that it isn't art till it has an audience outside the creator(s)
now i know you said approaches, and i am not criticizing you directly, but i feel odd when it seems everyone i talk to wants to tell me that what they do "is really an art form if you think about it", heck the tow truck driver who offloaded my last kiln told me this.
Ah yes, the incredibly annoying "what IS art" discussions... I took an entire incredibly annoying "what IS art" class once. Sigh.
Everybody wants to tell you that what they do is really an art form for a couple of reasons.
One, because they want to feel important.
Two, because as those incredibly annoying "what IS art" discussions point out, art is wherever the audience finds it.
Three, because when people truly care about and love what they do and see their selves expressed through their work, they call it art.
And I kinda think they're right.
But whatever. I just threw in my statement to suggest that what happens in a truly great game can offer real emotional depth and alter one's preceptions of the world -- and that's something art does, so "approaching art" seemed reasonable. "Approaching an LSD high" seemed less cool, though in my campaign occasionally more accurate.