I might agree with this, depending on exactly what is meant. I don't think the players have a duty to latch onto any old adventure presented by the GM. The GM should be presenting material that provides a springboard for these players with these PCs.
Seems to me that the GM should try to make the game fun. Also, the players should try to make the game fun, too. If a player is making the game less fun for everyone, he should change his style or be asked to leave, as he's clearly not a fit for the group.
I just do what I would want the DM to do if I were playing.
...
Maybe if I had players who wanted different things from the game than I want when I'm playing, I'd have unhappier players.
Nope. That's exactly what it is.The whole discussion strikes me as kind of silly, and a statement of the self-evident and obvious. Am I missing something?
Nope. That's exactly what it is.
It sounds profound, so people can stroke their chins and nod thoughtfully (and repost it on message boards). But really, it's just setting up and knocking down a strawman.
-O

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.