Its only NATURAL

Dingo333

First Post
So this has been bugging me since I posted a question on the dragon bloodline claws.

Do I have natural attacks or not?

This will actually be a number of questions on the subject of natural attacks, feel free to address all, some, or none of them as you wish.

My first question: Do I have natural attacks?
If you are fighting tooth and nail for your life (and when do adventurers do that) could you really be fighting with your teeth and nails. Joe Shmoe is walking down the trail as a band of goblins jump out at him, couple rounds later, he has killed 2 with his longsword, when he is whipped around and disarmed by the goblin leader. What does he do now, claw bite, punch, slam, his way out? Biting a goblin wouldn't be my first choice in combat (I would go for the great sword personally) but can I if I need to? I have a mouth, and my food says it hurts when I chew it, why can't I do the same to the goblins?

My second question: Am I proficient with my bite, claw, slam, whatever else I can muster?
At first glance, I bet a lot of people can give me an answer, Improved unarmed strike. Woot, I can punch (and possibly kick) but what if I am not trained to the monk arts? What if all I can do is slam my opponent? On another note, if I get a natural attack somehow (spells, powers, that kinda stuff) am I suddenly proficent in their use? My barbarian takes the lesser beast totem power, I now have legit claws, am I proficent now? Why wasn't I before? The druid weapons and armor proficency section lists natural attacks as something I am proficent in while transformed with wild shape, so I can use them out of wild shape, I am just not profient?

My third question: If that angel over there can choose slam or sword, why can't I?
Obvious answer is sword will be better 9.999/10 times, but it lends power to my argument, I have a slam attack, but my sword is better (question 1). Many outsiders can choose slam or manufactured weapon, but it doesn't say that all outsiders gain this, just that they are proficient with all simple and martial weapons.

These thoughts have been pestering me since I posted a seperate question on the sorcerer, and I am looking for oppinions on this topic.
Thanks for the thoughts
 

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Okay breaking it down.

So this has been bugging me since I posted a question on the dragon bloodline claws.
I assume you mean the Draconic Bloodline from Sorcerer, where at first level you get claws.

As per the ability, you can grow them as a free action and have a claw attack. You are proficient with these, as you don't take penalties in their use.

Do I have natural attacks or not?
Here I'm assuming you are asking about a standard race without "claws". Typically speaking NO you don't. You can make an unarmed strike, the same as anyone but generally this is a bad (or at least subpar) idea. Not having the Improved Unarmed Strike means you are provoking attacks of opportunity with your fists.

This will actually be a number of questions on the subject of natural attacks, feel free to address all, some, or none of them as you wish.
Will do. For the following answers I'm going to assume "you" are a human fighter with no relevant feats or abilities which give you natural attacks, no abilities such as the one granted from sorcerer for claws.

My first question: Do I have natural attacks?
If you are fighting tooth and nail for your life (and when do adventurers do that) could you really be fighting with your teeth and nails. Joe Shmoe is walking down the trail as a band of goblins jump out at him, couple rounds later, he has killed 2 with his longsword, when he is whipped around and disarmed by the goblin leader. What does he do now, claw bite, punch, slam, his way out? Biting a goblin wouldn't be my first choice in combat (I would go for the great sword personally) but can I if I need to? I have a mouth, and my food says it hurts when I chew it, why can't I do the same to the goblins?
As I already said, no you don't start with natural attacks unless it is granted by some source. Several monsters have a slam attack but you don't come with one. Also unless provided by race you don't have natural weapons like claws, a bite attack, a tail attack, wing attacks, etc.

So, Joe Shmoe is disarmed, he can try and unarmed strike but without the improved unarmed strike feat he is receiving attacks of opportunity. With the feat he doesn't. Either way he is only able to deal 1d3 damage with his hands.

Sidenote: as far as I'm aware unarmed strikes (monk or not) can still be any part of your body capable of producing a blow, not just your fists.

My second question: Am I proficient with my bite, claw, slam, whatever else I can muster?
At first glance, I bet a lot of people can give me an answer, Improved unarmed strike. Woot, I can punch (and possibly kick) but what if I am not trained to the monk arts? What if all I can do is slam my opponent? On another note, if I get a natural attack somehow (spells, powers, that kinda stuff) am I suddenly proficent in their use? My barbarian takes the lesser beast totem power, I now have legit claws, am I proficent now? Why wasn't I before? The druid weapons and armor proficency section lists natural attacks as something I am proficent in while transformed with wild shape, so I can use them out of wild shape, I am just not profient?
Again, you are not proficient with bite, claw, slam, etc. unless you get it from some source. Unarmed strikes from a regular human fighter (which was my example) do not give you NATURAL attacks, which is what you are asking.

Improved Unarmed Strike is a feat that gives you more options, most notably not provoking attacks of opportunity. It is a prerequisite for other feats but not the greatest a monk gets by a long shot.

Absolutely if you get natural attacks from some source (spells, powers, etc.) you are proficient so long as you have them from that source. If you are a druid and can turn into a bird you can use the talons, you can't use a talon attack as a human. You don't keep the proficiency from animal form to human.

As to why you weren't proficient before but you are now. That's more of a game design question then anything else. Generally speaking I would probably rule you weren't proficient with it because it wasn't part of you. Just like when becoming a bird you can fly, because they can fly but as a human you can't. Sorry if that doesn't really achieve an answer you were hoping for but I can't do anything about that.

My third question: If that angel over there can choose slam or sword, why can't I?
Obvious answer is sword will be better 9.999/10 times, but it lends power to my argument, I have a slam attack, but my sword is better (question 1). Many outsiders can choose slam or manufactured weapon, but it doesn't say that all outsiders gain this, just that they are proficient with all simple and martial weapons.
The simple answer, because the angel HAS a slam attack. You don't. Slam attacks are fairly powerful in the scope of natural attacks and not all creatures get them, a lot of them do but not all.

If you get a slam attack and your sword is better that's great. Use the sword. But you don't start with a slam. (This next part I can't quote specifically but I am extrapolating from what I know.) You would not be proficient with a slam attack any more than trying to talon, tail or wing an enemy to death.

As even you point out, not all outsiders have slam. Because slam is something you have to acquire not simply have.

Oh, also for your viewing pleasure:

Strike, Unarmed - Pathfinder_OGC
Improved Unarmed Strike (Combat) - Pathfinder_OGC
 


The question in posts past was whether I could take the improved natural attack (claws) feat with using the dragon bloodline claws as my means to have claws for the feat's prereq. (still not sure on that, whether it has a clause like the fly skill or not)

As for natural attacks, I give you the no tail no tail slap theory, but I do have a mouth that CAN bite, I do have nails that CAN scratch. I am not saying scratch and bite an ooze to death, but if you have ever been attacked irl, I highly doubt you just punched the guy. I am also not saying that a bite or scratch is the most effective way to attack, rarely is a scratch gonna be lethal, but enough of them will make them think twice about continuing to attack you.

Continuing with the human fighter example, after being disarmed, all I can do is punch (kick, elbow, etc)? If I charge one of the goblins, I may punch or kick or whatever after the charge, but before, I am gonna put all my charging force into a tackle, (which sounds like a slam natural attack to me)

Also, the proficient/not proficient is still a little grey to me. A wizard can use a warhammer, with a penalty, but Joe shmoe can't tackle, penalty or no?

It is a design flaw, and I see no way to resolve it unless you grant natural attacks to anything which can do it. But the answer. He says you can not, so you can not, doesn't fly with me.

As for not all outsiders get natural attacks, there are 5 in bestiary 1 that don't out of all of them in that book.

Anyway, thanks for the input, some of it helps but my questions still have room to be answered
 

The question in posts past was whether I could take the improved natural attack (claws) feat with using the dragon bloodline claws as my means to have claws for the feat's prereq. (still not sure on that, whether it has a clause like the fly skill or not)

Per the core rulebook, here's the relevant bits:

Page 75
Claws (Ex): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier.

A sorcerer with the draconic bloodline gains a natural attack, specifically a pair of claws. They are not always-on.

Page 112
Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. A character can gain a feat at the same level at which he gains the prerequisite. A character can’t use a feat if he loses a prerequisite, but he does not lose the feat itself. If, at a later time, he regains the lost prerequisite, he immediately regains full use of the feat that prerequisite enables.

Good news. Since you have the ability to have claws the moment you level up, you can take Improved Natural Attack (claws) as a feat. You will lose access to that feat moments the moment you dismiss your claws or you run out of time for the given day, but you regain access to the feat when you grow them again.

So in short, rules-as-written, yes you can take this feat.

As for natural attacks, I give you the no tail no tail slap theory, but I do have a mouth that CAN bite, I do have nails that CAN scratch. I am not saying scratch and bite an ooze to death, but if you have ever been attacked irl, I highly doubt you just punched the guy. I am also not saying that a bite or scratch is the most effective way to attack, rarely is a scratch gonna be lethal, but enough of them will make them think twice about continuing to attack you.

Sure. And in Pathfinder you also CAN bite and scratch. The rules system tries to model this in a rational way. There are a few concepts that all tie together to explain why a typical character wouldn't do so.

First, damage. The game models damage scaling by using different dice sizes. A typical dog for instance deals 1d4 bite damage. This is in addition to the variable applied due to its Strength modifier, but we can disregard that variable as it is evenly applied in all circumstances. If the dog is magically made a size category larger, its bite die goes up in size as well. A cat or a rat would do 1d3 or 1d2, and a good part of that is the fangs and ripping action. Where I'm going with this is that a human(oid) with omnivore teeth isn't going to do significant damage relative to everything else in the game. Giving a human 1d2 or even a flat 1 point of damage wouldn't be unreasonable.

Second, proficiency. The proficiency rules are designed to differentiate between training experience levels. A person who is proficient with a club could reasonably be expected to use a chair as a weapon, but it's just not the same thing. Similar but not identical. So there is a non-proficiency penalty (-4 to attacks) imposed when you use a weapon you are not proficient with. Human(oids) don't typically use their teeth or fingernails as weapons, nor do they typically do much punching or kicking. Yes, in a life-or-death circumstance you'll do so, but you're in desperation, not doing anything skillfully, and your attack rolls should (and do) reflect that.

Third, definitions. When a creature is said to have an X attack where X is bite, slam, tail slap, or the like, it automatically is given proficiency. The creature's statistics specifically call out and define what damage levels that creature gets with its attacks, and it points out to the DM running the monster that the creature has a decent likelihood of using those weapons. A (typical) human(oid) does not get statted out having bite attacks because that would grant proficiency, and imply the human/elf/dwarf etc is likely to actually bite someone. They are instead far, far more likely to use any tool they can which is not their teeth. "Civilized" races are tool-users.

Fourth, unarmed strikes. This is a special set of rules designed to simulate unarmed combat. Two elves in a fist fight works exactly as you'd expect; one elf hits the other, then gets hit back. Rinse, repeat. Neither is particularly good at punching... civilized races don't tend to - as a generalization - get into fist-fights very often. Now, if one of those elves tries to get in a fist-fight against a seasoned dwarf fighter who's got an axe, again the rules model this well. The elf takes a swing... the dwarf sees this coming a mile away and takes advantage of the amateur by slashing him. Attack of Opportunity. Then the dwarf takes his own turn and slashes again. Rinse, repeat. The dwarf ends up with one extra attack each round. Finally, the Improved Natural Attack feat provides a legitimate rule whereby a player can create an elf who just happens to be the rarity... a civilized humanoid who has trained in fisticuffs. Taking this one feat eliminates the AoO the dwarf was getting. It customizes you into what you want to be. It also - as a side-note - lets you deal lethal damage instead of solely non-lethal. Without it, the elf has to work twice as hard to kill the dwarf as he would if he had the feat.

The end result of all of this is that a typical human(oid) should not be considered to have natural attacks. There's a world of difference in training, damage, and likelihood between an elf and a dog. That's what the game rules simulate.

Continuing with the human fighter example, after being disarmed, all I can do is punch (kick, elbow, etc)? If I charge one of the goblins, I may punch or kick or whatever after the charge, but before, I am gonna put all my charging force into a tackle, (which sounds like a slam natural attack to me)

We're getting all over the place here. If a player asked to bite his captor, I'd allow it. I'd also grant his captor an Attack of Opportunity, I'd impose a -4 non-proficiency penalty on the bite attack roll, I'd give him 1d2 as his damage die, and I'd ask "do you really want to do this?" Sure, he might roll well, hit, and do some damage, but he'll never bite a dragon to death.

What you describe as a charge, then as a tackle has a game rule set for it too. It's technically neither. A "charge" is a specific action in the game that says you can move up to double your normal move rate (so 60ft for a human without heavy armor) in a straight unobstructed line, and make one attack. You get a +2 bonus on that attack for your effort, and you take a -2 penalty to your armor class for a round because you put yourself off-guard.

There is no such thing in these rules as a tackle, but there is a trip or a grapple or even a bull-rush. Those actions have specific rules for them and they are called combat maneuvers. Anyone can do them but just like anything else there are ways to make yourself better or worse at doing so. Like unarmed strikes, if you don't have the appropriate feat for a maneuver, you provoke an Attack of Opportunity. Do you really know how to tackle someone? Or does a professional football player really know how. The feats try to model that difference in training and ability. Improvisation versus training.

Also, the proficient/not proficient is still a little grey to me. A wizard can use a warhammer, with a penalty, but Joe shmoe can't tackle, penalty or no?

Let's use trip in place of tackle, for convenience. A wizard may use a warhammer, but he suffers a non-proficiency penalty (-4 to his attack roll) with that weapon because he doesn't know what he's doing. While he is chopping away at his victim, a little halfling girl can come up to him and try to trip him. The wizard is equipped with a weapon so he is entitled to an AoO against the little girl. If she survives, she can complete her trip attempt and may down the wizard. If she happened to have been a halfling soccer player and was good with her feet, she might have the Improved Trip feat, in which case the wizard wouldn't have got an AoO.

Point is - like above - the question isn't so much "can you" but "how can you?"

It is a design flaw, and I see no way to resolve it unless you grant natural attacks to anything which can do it. But the answer. He says you can not, so you can not, doesn't fly with me.

The answer is to learn the rules more thoroughly. Why? There's more. A big huge part of this discussion revolves around what is and what isn't a weapon. A warhammer is clearly a weapon. A crossbow is clearly a weapon. A chair is clearly not a weapon. Yes, you could use it like a weapon... that's called an improvised weapon, and you take the exact same penalty as non-proficiency with improvised weapons. So far so good.

Let's move on to bites. To a dog, its mouth is very clearly a weapon. To a shark, the same is true. Both creatures get formally declared to have a bite attack. An elf isn't even vaguely similar and thus does not get declared to have a bite attack. That way any attempt to use his teeth as a weapon is automatically an improvised weapon. A player may ask a DM "may I use my belt as a garrotte?" The belt is not a weapon, but in the fashion the player has asked for it is being improvised as one. The DM has to weight the practicality of what is being asked, and assign a damage die if he is going to allow the improvisation. "I wish to hit the ogre over the head with this salt shaker!" The salt shaker is clearly not a weapon, and it isn't something that can reasonably be improvised as one, so the DM should disallow it. Finally, to return to the bite, an elf asking to bite someone should - in my opinion - be permitted to, exactly as I detailed waaaaay above. 1d2 damage, improvised weapon penalty. Oh, and attacking with improvised weapons provokes Attacks of Opportunity.

Next, let's bring in "slam" for a quick moment. The difference between a stone giant with a slam attack and an elf with an unarmed strike is exactly the same as the difference between a dog and an elf with bites. The stone giant gets a slam attack... he is defined as being able to use his fists as weapons. He's good at it. Slam is just an in-game name for it. It means he is proficient, isn't improvising, and doesn't provoke.

Screw it. I'm teaching you the game, I might as well go all the way. Let's take a quick aside to talk about "threatening". This is useful for our discussion. You are said to be threatening when you have a melee weapon and are able to reach a given square with it. So... to an elf, his bite is NOT a weapon... it's an improvised weapon, just like a chair, so he does NOT threaten with it. If someone does something near him that provokes an attack of opportunity, he is NOT permitted to bite that person. Nor can he swing the chair he's got. He's improvising. But a dog who is actually formally declared to have a bite attack DOES threaten with his teeth and CAN make attacks of opportunity with them.

End result is this... slams, bites, tail slaps, swords, hammers... these are all weapons. "Using your teeth" is not a bite weapon. "Punching with my fist" is not a slam weapon. Bruce Lee's fists... weapons. Ye Randome Elfe's fists... not weapons. A weapon as opposed to an improvised weapon confers all kinds of specific rules abilities. That's why it's important to avoid confusing real-world words with game-rule words. Don't say "I slam him" if you're an elf. Say "I try to hit him" or "I punch him". Punch isn't a "keyword" where slam absolutely is. Bite is also a keyword. "My elf sinks his teeth into his torturer's ear!"

So again, you CAN do basically everything you seem to want to do. You just haven't had enough rules taught to you to see how to go about it, and what the implications are.

As for not all outsiders get natural attacks, there are 5 in bestiary 1 that don't out of all of them in that book.

Anyway, thanks for the input, some of it helps but my questions still have room to be answered

Hopefully some of the above helps. Read it slow and read it repeatedly... I think I was pretty careful to explain the hows and whys. Is this complicated? ABSOLUTELY it's complicated. But it's deliberately complicated. Those of us who like the 3.x/PF rules want complexity. We want rules that make it impossible for an elf to gnaw off a giant's head. We want rules that make it clear what's going to happen to you if you pick up a bird cage and try to beat a vampire up with it. (Incidentally... nothing good will happen unless that bird cage is magical and made of silver; vampires have Damage Reduction 10/magic and silver, so any damage less than 10 coming from ANY source that isn't both... it just IGNORES. << See, another complicated rule, but it neatly simulates a creature that's immune to most weapons!)

The Core rulebook is 578 pages including covers and indexes. I get the impression you're new to this. I'm giving your DM the benefit of the doubt... given how much you do and don't seem to know, he may be saying "no" when you ask for certain things not because you can't do them but because you need to learn about eighty rules first to understand how to do them and more importantly... why you shouldn't. Maybe I'm wrong, but there's a thought to leave you with. "No" is a lot shorter than this post, dontcha think? And at the game table, in the middle of combat, it might not be the right time to launch into an hour-long lesson on Elven Bite Attacks, The Lack Thereof.

Game on.

P.S. If you read this far, congratulations... you're our 20,000,000th reader. Punch the monkey and collect a prize! You look fabulous.
 

the simple answer is natural attacks are only listed when considered relevant.

I didnt see anything in the SRDs, however irc the DMG/PH v1.0 stated a standard punch inflicted 1 hpd. Since most civilized humanoids can inflict far more damage via punch than their bite/finger nails, such attacks would thus inflict ZERO damage. Thus while you DO have natural attacks (bite/claws), they were considered irrelevant and omitted to save printing costs/space. Therefore you could take Improved Natural Attack (bite/claw) if desired to increase either attack form zero to 1 hpd to represent your more feral nature.

For the same reasoning, I'd rule an unlisted slam attack would inflict 1d2 hpd to whichever individual involved had the least size/mass, regardless of whom initiated the slam attack. (ie if your elf really wants to slam into the far more studier hill giant, proceed and self-inflict 1-2 hpd for doing so untrained in how to properly do so.)
 

The question in posts past was whether I could take the improved natural attack (claws) feat with using the dragon bloodline claws as my means to have claws for the feat's prereq. (still not sure on that, whether it has a clause like the fly skill or not)

You CAN take the feat to use in conjunction with the claws you get from sorcerer but you gain no benefit from the feat without claws. Basically it counts as you not having the feat (in the form of a prerequisite) unless you have the claws active.
Sidenote: what is improved natural attack the prerequisite for??

As for natural attacks, I give you the no tail no tail slap theory, but I do have a mouth that CAN bite, I do have nails that CAN scratch. I am not saying scratch and bite an ooze to death, but if you have ever been attacked irl, I highly doubt you just punched the guy. I am also not saying that a bite or scratch is the most effective way to attack, rarely is a scratch gonna be lethal, but enough of them will make them think twice about continuing to attack you.
I don't know if you have gotten into fights, especially ones where you have to fight tooth and nail. But I know that the few fights I've been in, biting someone isn't my primary goal so much as knocking their teeth in. I want to kick and throw fists and knee but biting and scratching don't do a whole lot of damage.

Continuing with the human fighter example, after being disarmed, all I can do is punch (kick, elbow, etc)? If I charge one of the goblins, I may punch or kick or whatever after the charge, but before, I am gonna put all my charging force into a tackle, (which sounds like a slam natural attack to me)
Biting someone is not a Bite attack.
Scratching someone is certainly not a Claw attack.
Tackling someone is not a Slam attack.

To the best of my knowledge almost everything you can do when tackling someone is already an effect you can do with a combat maneuver and/or a form of attacking. Merely tackling someone rarely results in damage. A knockback, overrun, or grapple, or similar effects are certainly what the net result would be.

Also, the proficient/not proficient is still a little grey to me. A wizard can use a warhammer, with a penalty, but Joe shmoe can't tackle, penalty or no?
A wizard can use a warhammer, but they are not by default proficient and therefore take a penalty when doing so.
Joe Shmoe can tackle (in the forms above) without penalty (such as attacks of opportunities) with the right feats.

It is a design flaw, and I see no way to resolve it unless you grant natural attacks to anything which can do it. But the answer. He says you can not, so you can not, doesn't fly with me.
I am a little confused but my best response to this is.. again.. that you can bite someone but not have a bite attack (as the natural attack) unless its granted from some source. The NATURAL ATTACKS listed in monster descriptions are ones they are GOOD at. They are ones they use on a primary basis. It doesn't list that the [insert creature with weapon here] can use [different but similar weapon] but chances are they can.

A kind DM may allow you to do natural attacks you feel justified in having, such a slam, with a non-proficiency roll. I wouldn't but other DMs might.

As for not all outsiders get natural attacks, there are 5 in bestiary 1 that don't out of all of them in that book.
Why don't they?
A slam attack isn't TACKLING so much as it is using your weight or extra heavy appendages or super strength to deal damage. Ever watch a scifi like Angel, Buffy, Hercules, Xena, etc? They are able to hit the protagonists with their limbs (usually arms but sometimes tentacles) and the protagonist goes flying. That's basically what a slam attack is. Yes the protagonist can also tackle the enemy but it's not really the same.

What you are hoping for is a BODY SLAM type "natural" attack in which to become proficient. Just appeal the decision to all d20 system writers, I'm sure someone will pick it up.


Quick EDIT in reply to what Anguish said:
Sticking feathers up your butt does not make you a chicken.
--Tyler Durden
 
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This discussion gets me thinking; I'd like to see some better-defined unarmed attack options beyond throwing a punch. Some slight mechanical variations so you can have some fun with things like tavern brawls and the like.

Maybe something on the order of:

Punch: deals 1d3 + Str modifier damage
Kick: deals 1d3 + 1 1/2 Str modifier damage; reduces attacker's movement by 1/2 for the round (feat to lessen/negate movement penalty?)
Knee: deals 1d3 + Str modifier damage; Target is dazed for a round, attacker's movement halved for round (feat to stun?)
Bite: deals 1d3 + 1/2 Str modifier damage; Target can attempt a grapple on success
Headbutt: deals 1d3 + 1 1/2 Str modifier damage; Target and Attacker dazed for the round (feat to negate Attacker being dazed?)

Haymakers, Kidney punches, Eye gouges, flying kicks, circle kicks and like would probably require unarmed combat feats as "advanced techniques"
 

The dragon claws question is over, I can take it, I can even use it when using polymorph spells, as long as the form has claws. That was all the thread I posed before asking if I could, it is done and over, thank you (the feat wasn't a prereq, just a way to increase my damage when outta spells for a day)

This keeps getting pulled up, so I am going to try and end this bit of argument. I have never said bite the dragon to death, I have said I would rather use the greatsword, or I wouldn't bite and claw an ooze to death.

I understand the concept; it isn't your best attack option, and potentially bad for your health. BUT my questions and exampled have focused on the "my only weapons left are my fists" type situations

@ Tovac: you have never been tackled in a fight, maybe in american football, but not a fight. Main difference, a fight, you are aiming to hurt someone, in just about every action, your mind says, option A wont hurt him or help me, option B will, proceed with option B. In american football, your opponent is pulling damage from the decision cause they know if they do hurt you, it will be a penalty and you can gain more points, what he is trying to stop.

A slam attack isn't TACKLING so much as it is using your weight or extra heavy appendages or super strength to deal damage. Ever watch a scifi like Angel, Buffy, Hercules, Xena, etc? They are able to hit the protagonists with their limbs (usually arms but sometimes tentacles) and the protagonist goes flying. That's basically what a slam attack is. Yes the protagonist can also tackle the enemy but it's not really the same.

What you are refering to in this bit is done with the Monster Combat feat: Awesome Blow. In which the creature with awesome blow tries to hurt someone and then knock them back in 1 fluid motion. This is not a slam, a Slam Natural attack is effectively a body slam, which almost everything can do (sorry ghosts, no body no body slam). It does not knock down, it does not push, it is simply an attack with more force then a simple punch could supply

There is no such thing in these rules as a tackle, but there is a trip or a grapple or even a bull-rush. Those actions have specific rules for them and they are called combat maneuvers. Anyone can do them but just like anything else there are ways to make yourself better or worse at doing so. Like unarmed strikes, if you don't have the appropriate feat for a maneuver, you provoke an Attack of Opportunity. Do you really know how to tackle someone? Or does a professional football player really know how. The feats try to model that difference in training and ability. Improvisation versus training.

A trip and a bull rush are attempts to knock something prone (IE knock them down) a grapple is an attempt hinder its combat options. None of that is the effect of a tackle in RL. Yes as stated, an american football player is trying to knock down with no damage (Bull Rush) but the street fighter IS trying to injure, so their tackle will be an attempt to hurt their opponent (a slam).

I am also not a new player. I have been playing pathfinder since August and was playing 3.5 for 3 years before that. I have not memorized every rule (I couldn't tell you what giant form 1 did other then grant ou the form of a giant outta memory) and the original outlook of this thread was to see what people thought on this subject.

So let me try and salvage this, forget bites, claws, wing slaps all of those, lets focus on Slam. I believe I should be able to do this and that it should be more effective then a punch. I would say it still provokes an attack of opportunity (though I could argue that, as an unexpected move, the target of the slam may have a penalty to its AoO, at least the first time the tactic is used). It should do more then a 1d3, you are throwing more force into it then you could a punch (This is physics, F=MA, my acceleration is the same, but my body has more mass then my fist, so the force should be more).

Thoughts on this point, if you have valid reasons that a slam isn't a viable attack when disarmed, please elaborate them. If you feel like quoting rules as your only reason, please find another thread. I am looking for thoughts not regurgitation.
 

Punch: deals 1d3 + Str modifier damage
Kick: deals 1d3 + 1 1/2 Str modifier damage; reduces attacker's movement by 1/2 for the round (feat to lessen/negate movement penalty?)
Knee: deals 1d3 + Str modifier damage; Target is dazed for a round, attacker's movement halved for round (feat to stun?)
Headbutt: deals 1d3 + 1 1/2 Str modifier damage; Target and Attacker dazed for the round (feat to negate Attacker being dazed?)

Haymakers, Kidney punches, Eye gouges, flying kicks, circle kicks and like would probably require unarmed combat feats as "advanced techniques"
All of these are pretty much what you get with unarmed strike as it already is. Granted they don't have the same effects, so I guess if you want some special stuff write up some feats and houserule them.

Bite: deals 1d3 + 1/2 Str modifier damage; Target can attempt a grapple on success
This does too much damage for a medium creature. I think I remember seeing somewhere if its a natural attack that they are capable of performing that they do not normally that you go with a lesser damage dice (so 1d2) and a -5 attack. That is in addition to the 1/2 STR, iirc. But I might also institute the defender is confused for 1 round because you are biting him and he doesn't understand why.


EDIT:
@Dingo333
I'm sorry, my example of slam from TV was to try and give you a visual to along with the attack. Yes I realize I said that on TV they went flying and that is a separate check. The general idea I was trying to instill (beyond the semantics you got caught up in) was that a Slam attack is a greater hit than flinging your body at someone. I may be mistaken. Maybe every creature should have a slam attack. I can't speak to that. I know that not all creatures do have one so I trust the fact it has never come up before and don't equate slam with tackling (or body slamming) someone.

I wouldn't be opposed to giving you (that human fighter) a slam attack with a 1d4 (which is an increase in damage dice from the normal 1d3). I have been in a fight. I know that very little damage is done from the Tackle itself (perhaps winded?) but more so from being knocked to the ground and being pummeled with the other guy's fists.
 
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