My gaming group and I decided to try a little experiment. We did this in both 5E and Pathfinder 2E.
The experiment was as follows: we would play through three medium/hard encounters or two normally (with a break for rest and healing in between each), except that my role was to try to die. I played a level 10 rogue in both scenarios. The other players were to play as normal. There were some stipulations: I couldn't do anything immediately obviously lethal in one shot, and I couldn't refuse healing. So basically I was to play very, very badly on purpose. Don't worry, everybody was on board with the experiment.
The results: I couldn't die in either system. It's really, really hard to die even when you're trying to if you have other characters around to heal you. I got close to zero hit points a few times but bounced right back up, and even unconscious three times, but still got right back up again.
To be fair, I think I probably got the bulk of the party's healing efforts, as they were enjoying foiling my attempts to die.
So both games are designed to keep you alive, it appears. That's not a crticism of any kind. It is what it is, and we like both systems just fine (and we're not looking for a more lethal system, we were just curious).
Anybody else had any observations like that? Or the opposite?