Hey my friend was right. This really is a cool thread for me.
I'm running an online D&D game based on elementalism, which is currently in the stage where the players are waiting for background info, and I'm trying to make the villains (busy!). The four players, and four prime antagonists, are based on the four elements. They get some powers unique to their position (house rules), but why I'm commenting here is because I also noticed the utter lack of elementalism. Luckily I own Oriental Adventures, and I've been looking through the shugenja and shaman spell lists, and converting a lot of spells. The players will get bonuses on their spells of a given element, and in this case I wanted to include a lot more spells. So, I'm making several spells count as 'elemental spells' for that purpose, without actually giving them an elemental descriptor.