It's Time To Duel!

Yeah, no idea what those do.

But they sound scary. In combination, they allow you to take 20 on your Intimidate roll in combat.

Seriously, though, as a melee class it's at least interesting. One would think it could be made effective.
 

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It's a pity PF games generally don't allow ToB, because I can't help but feel that Karmic Strike + Robiliar's Gambit + STORMGUARD WARRIOR would really help Stream's build.
 

I try to not use 3E material for PF builds, because it just opens the floodgates and makes a lot of stuff seem pointless. Lion Totem Barb 1 alone makes many build ideas obsolete, for example.

But the thing on the top of my list if 3E was allowed would be Elusive Target. Negating power attack and making friends ill each other alone is sexy. Tack on the whole "anyone who misses you on an AoO for movement you can free action (NOT an AoO!) trip, leading to more AoOs on top of the one you got from Snake Fang for them missing you in the first place, and how could they when you've got an extra +8 Mobility AC," and... *drools*

Ahem, but yeah. Already feat starved, couldn't fit in Fury's Fall (add dex to his tripping for another +7) and Vicious Stomp (another AoO from trip) as it is. I guess it's less of an issue if 3E material (flaws) is allowed, though.
 

Ah. A bit more creative then.

How about he carries a Bag of Holding containing a Mageripper Swarm, a few bottles containing some Universal Keys, and a Rust Monster Wand?

Yeah, no idea what those do.

Mageripper swarm- A swarm of critters that rips mages. Dispel ability, drains spell slots, heals itself and grows with absorbed magic. MMIV p.98.

Universal Key.

Rust Monster Wand- Glass and wood tube containing Rust Monster Larve, Rusts things over a few rounds, and honestly can't really be used as a weapon, I just wanted to mention it because it sounded menacing (Thank you @kitcik ), and the item is the foundation for my Rust Monster Mount Guide.
 

And where is rust monster wand from?

I don't particularly like either of those, they seem like the kind of cheesy crap I'd ban in a heart beat if a player wanted to use them.
 

Mageripper swarm- A swarm of critters that rips mages. Dispel ability, drains spell slots, heals itself and grows with absorbed magic. MMIV p.98.

Universal Key.

I wonder what that universal key would do to a construct?

The mageripper swarm is cool.

We need a "master of swarms" PrC.

[MENTION=35909]StreamOfTheSky[/MENTION] - how can you call anthing with the name "mageripper" cheesy? It's like a day in the hot sun: aka, the anti-cheese.
 




Dandu, you're forgetting that additional ranks in Tumble adds to AC when fighting defensively.

From Oriental Adventures:
A character with 15 or more ranks in Tumble gains a +4 dodge bonus to AC when executing the fight defensively standard or full-round action, instead of a +2 bonus (or the +3 bonus from having 5 or more ranks).
A character with 15 or more ranks in Tumble gains a +8 dodge bonus to AC when executing the total defense standard action, instead of a +4 bonus (or the +6 bonus from having 5 or more ranks).

There's also Improved Combat Expertise - Feat - D&D Toolshop, which can be had through a wand of Heroics.

Something else to consider: Factotum 10/Duelist 10
 
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