woodelf said:
I think part of our difference here is you seem to be talking about a world without gods, but one where there are actual higher powers of some sort granting the cleric's abilities.
I'm not talking about an intelligence, if that's what you meant.
Let's say magic is a computer. Not just any computer, but a specialized, insane computer that's only mostly predictable. This computer isn't intelegent, it doesn't think. But, it is programed with lots of IF-THEN statemtns that are kinda, sorta, predictable. And it's tapped into nature, the fabric of reality, and the thoughts of everyone in the world. It's similer to the Force in Star Wars, but with out the midi-chlorienes.
In this magic-as-insane-computer world, lots of people have faith in their god(s). People belive in Pelor, Odin, Thor, Snori, whatever with passion. But some of these faithful have powers. They seem to cast spells, like those weirdos who call themselves wizards, or so the sages say. But only some of these faithful can cast these spells. What sets one faithful person from the other? Who knows?
In reality, when someone if someone is hyper-faithful and wants to use the faith to futher the spread of their faith, a subroutine runs in magic that allows that person to cast spells, to access magic. The problem is, because magic is insane and chaotic, no one knows that its really random.
PC clerics always start out being able to cast spells, because their one of the lucky few. NPC clerics are too. This also adds the spice that some peole try to become clerics (or palidins) and can't cast spells and don't gain their first level in cleric. These people are told that their faith wasn't strong enough, and the failed usually belive it. Why else can't they cast spells? Who is ever going to say: "I can't cast spells because it's a random process that only kicks in sometimes?" No one.
I'm talking about a world where it is not clear that there is anything outside of the cleric involved in the cleric's powers--substituting spirits for gods is not sufficient. From my POV, this isn't about divinities, per se, it's about belief vs. reality, and wanting to be able to divorce the two.
Let me get this straight, do you want a world where people automactly think that a cleric is solely responsible for the spells he casts? You want a world where people don't attributes a cleric's spells to what ever divinity he worships? Why don't you just create a culture where that is what the clerics tech and what the people believe? Historicly, the church has done the most educating, so it would work. All the d20 rules really say is that clerics cast spells, it's the Greyhawk setting attached to it that adds in the bit about gods granting them.