fanboy2000
Adventurer
woodelf said:A whole set of magic and magical abilities that is labeled "divine"
Yes, it's labled divine. But the word has no mechanics behind it. It's just a discriptive term. True, some magic items are unsuable to a wizard if they use the divine version of that spell. But that one game mechanic is can be ignored with out braking the game, without even brusing it.
is tied to outer-planar creatures, is explicitly related to gods/higher powers/metaphysical realities
1. You're confusing setting with rules. In Greyhawk (and most published D&D settings) Clerics do, indeed, get their powers from the gods.
2. If you don't like that, all you have to do is alter the setting. No rules changes need to be made.
3. PHB pg 32 explicitly states that clerics can also receive their powers from their faith. Recoiving spells from faith or god does not alter the way the cleric works as a game construct; from a setting POV, there is no way an outside observer would know where the cleric gets their spells. There is no skill check someone could make to find out how. Indeed, it could be that the cleric doesn't know himself. The cleric could think one thing and reality be another. From a game mechanics standpoint, it's all the same.
(remember, alignment is real in D&D--physical objects react to it)
It's not unusual for DMs and players to ignor alignement. Eberron doesn't place the emphisis on it other published setting have. So groups remove it altogether.
and is distinct in both content and methodology from other sorts of magic is "nothing"? How is that *not* at least *pointing* in a particular direction?
Your still confusing setting with mechanics. All a worldbuilder has to do is change the setting, and atheist, agnostic, and whatever religion you want is posible.
Has anybody in this thread ever known someone who said "i want to play a wizard/sorcerer/mage" and chosen the cleric class to do so, ignoring all talk of alignment, higher powers, etc., both in the mechanical details and in their roleplaying?
I haven't met a player who wanted to, but I've read a published TSR D&D setting that did so. In Lankhmar: City of Adventure, TSR said wizads were divided into two catogories, white wizards, and black wizards. White Wizards took levels in cleric, black wizards took levels in wizard. Preists didn't cast spells and had no levels in a PC class. (0-level characters sense this was 1st ed.)
I'll give you that it could be done--but i claim that the bits are so explicit, and so tightly tied to the mechanics, that it's unlikely-bordering-on-impossible that anybody would, other than in response to a challeng posted in a thread like this, actually come to the conclusion that "cleric" was a mechanical widget suited for playing a non-faithful character in a D&D setting.
I'm just going to agree to disagree with you. Because I don't think the rules you sight are either rules or rules of any importance; that's a diffrence in opinion that pretty much guaranties we're talking about diffrent things.
Last edited: