Ridley's Cohort said:If you like the 2e scroll scribing rules then you obviously have never attempted to use them. "I love 2e for all these flavorful rules that I avoided using like the plague" is not exactly high praise. The 3e scroll rules are a failure as a roleplaying experience. But some of us tend to believe torturing the entire game group over the acquisition of a measly disposable item might be a bad idea. Now this flavorlessness criticism is indeed valid with respect to creating major magic items. But 1e/2e does not even have rules for that, so we know who wins the comparison there.
True. I still have my extensive 2e library. I can use my old monster books to look up what monster part are worth money. If I want character to assemble rare componets for magic item, I can use the item creation guidelines given in High Level Campaigns and Speels and Magic, and have them gather the components and maybe have them use them as power components rather than burning up XPs or something. Just because I don't use those rules doesn't mean I still can't get ideas from them, and many of those books still have great ideas.Tsunami said:Oh well... at least we have the 2e Books to look back on for inspiration!
In that case we should bring back one of the features of the original DMG: a list of fantasy fiction for new DMs to read for inspiration.KB9JMQ said:It makes me wonder if the lack of fluff/flavor examples in the PHB and DMG make it harder for new DMs to add those parts to their own game.
That's ok if you're playing a PC. You use some legend lore spells, hire sage, do research, and so on. For the DM though, you got to make this stuff up. Trying to figure out exactly what the "breath of a mountain" or "the lamentations of women" are and how to make it into riddles and clue the PCs have to figure out can be a pain.JoeGKushner said:This was the mythological feel of the game. I remember one time players needed the 'Breath of a Mountain' to complete some magic item they were working on, I think a ring of elemental command, so they had to find a place in a mountain range that simulated breathing. They tried a volcano, and a few other locals before I decided that the hissing between two peaks equalled breath. Fun stuff.
Back in the day, magic items usually weren't made by PC's unless heaven and earth moved. Heck, I remember you used to GET xp for finding magic items and treasure.
Then DMs have to lay down the rules at the beginning of the campaign. If you want to haul out the power components, then make it clear when the campaign begins. Pulling out power components in the middle of a campaign without warning is going to unpleasantly suprise some players.Sebastian Francis said:PLAYER: I want to scribe a scroll. I've got X gp and I can afford to lose Y experience points.
DM [trying to add flavor]: Uh, okay. You need to track down an elusive old hermit who lives somewhere at the base of the Barrier Peaks. He's the only known alchemist in the area, and has reportedly created a magic ink from the blood of a dead beholder.
PLAYER: Why do I have to do that? That ain't in the RULEZ!
DM [sighs deeply]: Fine. You create your scroll.
PLAYER: Kewl! More POWERZ!
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I'm exaggerating, but seriously, if you tone it down a notch, the above description fits my experiences with 3e thus far. This is over a span of three years, playing in different groups.
You're not taking page count into account here though. T&B has 96 pages, CWH has 128, and PO:S&M has 192. There's simply no way T&B can cover the same amount of ground as S&M in half the space.Greg K said:While Tome and Blood was on par with 2e's Complete Wizard's Handbook, it, imo, does not come close to matching PO: Spells and Magic.
shurai said:Part of it is the ridiculous armor depicted in the new editions. When you see a character painting nowadays, they've frequently got all kinds of weird, nonfunctional mess all over their body. I'm all for spikes when the guy is evil and insane, but it's hard to maintain a sense of versimilitude everybody looks so fake.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.