The Primer of Practical Magic
Greetings spell dabblers and merlmelants,
I am Jeanry Chandler, the author of The Primer of Practical Magic. I'd be glad to answer any questions any of you might have about it. Just reviewing this thread, I can make a couple of points.
1 As one of y'all noticed, there is an error on the Pelgrane page describing the Primer which should be fixed in a day or two. They did all the promotional stuff very last minute, about four months after the actual book was finished (except for the binding, which took forever) so it ws a bit rushed. The book itself, however, was quite carefully edited.
2 There is another mistake in the promotional material which actually made it to the cover of the book, there are actually over 50 magic items, considerably more than it lists.
3 Other than this, it's a great book!
4 The speculations I have read in this thread match pretty closely the way we tried to do the book. To answer another query, it was deisgned BOTH for people who want to run a Dying Earth campaign in D20 as well as people who simply wish to indtoduce some Dying Earth elements into their campaign, whatever flavor it may currently have. There are suggestions on how to implement both approaches, and the material is sufficiently flexible for either use.
5 I do, by the way, highly reccomend the other Pelgrane Press products for D20 use, especially The Excellent Prismatic Spray magazine (notably issues 2, 3, and 4/5) and Cugel's Saga. I haven't yet myself seen the finished product of Turjan's Tome or Demon Realms (though elements of both were included in the Primer)
All those tomes have great flavor text (Cugel's Compendium is a gem for anyone interested in the Rogue class) and The Excellent Prismatic spray has these wonderful little "Cozerners Expedients" which make great adventure seeds. I used two of them in my own fairly traditional D20 campaign last year with great success.
6 As for implementation, we did include that spell failure and success system. I was going to do rules for enhanced persuasion / rebuff etc., based on the personality archetype system in DERPG, but Pelgrane wanted keep that card in their deck, maybe for a followup. However, there are several spells which enhance the ability to coerce, lie, confuse, misdirect, and in other ways mentally befuddle, control, or rebuff friends and enemies alike. I think in all there are at least 8 spells of this type in the Primer. I also included personality archetype spell feats.
The spell failure / success system relies on Spellcraft checks. (If one prefers, one could substitute concentration, but I liked the idea of actual arcane knowledge being necessary.) I imagined that Cugel could concentrate and focus his attention if necessary, but faltered at the level of intellectual virtuosity and precision required to actually cast such powerful spells as the forlorn encystment. Every spell has a potential "Dismal Failure" (backfire) result ranging from inconvenient to life threatening, (which are again optional), as well as the potential for "Illustrious Success", which is usually a minor enhancement on the level of some Metamagic feats. Advanced consideration of the potential consequences of casting a spell are reccomended for the tyro! The more academically "complete" spells may not be as efficacious, but are far less dangerous to cast.
The Vat Creature system is quite functional but of intentionally of byzantine complexity. DM's can feel free to eliminate a step or die roll or two from the process, and / or tinker with the costs, to make it more practical, especially for the less powerful magician. It was made complex, expensive and difficult because it is considered in the world of the Dying Earth RPG to be the penultimate measure of a magicians skill.
As the Primer points out, it is far cheaper to aquire servants in the ordinary way, but then of course, one cannot tinker with their basic design features.
For example, a Kobold could be made for 1080 gp, (including a 500 gp aquamarine) and the cost of 240 experience points, with three skill rolls (Sculpting DC 14, Craft Wondrous Item DC 24, Craft Alchemy DC 25) and the casting of the spells Simulacrum, Prying eyes, Transmute Rock to mud, Stone to Flesh, and Polymorph any object. And even then it's still not certain how it's animation will go or what it's personality will turn out to be.
On the other hand, for the cost of an extra 1,000 Gp, 50 more xp and slightly higher skill checks, you could add wings to your kobold to considerably enhance it's usefuleness as a scout and a soldier. As the primer points out, Kobolds eat literally anything organic, thrive in a wide range of environmental conditions, and breed prodigously. If you created two winged Kobolds, in no time you could have an army of creatures similar to the flying monkeys from the Wizard of Oz.
There is also a Vat Creature Feat which makes success far more likely and is basically necessary to ensure successful vat creature manufacture.
I included a fair amount of background flavor text describing the Dying Earth milieux, and pointing out many of the same things you did in this thread about alignment, classes, races, and etc. I didn't ban anything though, (other than simply pointing out that Paladins didn't fit in well at all!) I just pointed out what fit and what didn't, generally. I also didn't ban alignment, I just pointed out there were a lot more neutrals (the law of equivalency is almost the prefect neutral's credo) some lawful (those various little villiages with strict laws and customs) more chaotic. Finally, though neither sorcerers nor druids nor bards really fit in the dying Earth milieux, some of the spells, could be adapted for them in another campaign. The various persuasion spells for example are a natural for Bards.
It's up to the DM and the players to decide just how they want to mix everything in.
Anyway, a few thoughts. Please do not hesitate to ask me questions. I may be able to even post some tidbits from the book to whet your appetite (or nauseate, depending on your personal tastes... application of Colinquace's Tonguesheath is always a reccomended precaution)
J
P.S. Please forgive me in advance for my atrocious spelling, and be assured, Pelgranes editors are more than competent to fix it!