James Wyatt + FR!?

Badkarmaboy

First Post
FR folks, here you go:

As I said yesterday, I was very pleased to be the one who got to make the announcement about our change in plans for Eberron. I'm disappointed, though, that it has resulted in my being lauded as a hero while Rich Baker is being raked over the coals on the FR boards and mailing lists.

Rich spends more time on FR stuff than I do, and I spend more time on Eberron stuff than he does. But he and I are part of the same team, and we're on the same page with the decisions that are being made.

To start with, his post about demons and devils: That’s not entirely his doing. The idea of distinguishing demons from devils is something that goes back to the very first stages of Fourth Edition design. Rich is part of the story team I lead, and I was a part of, and supportive of, every decision about demons and devils he made.

Similarly, he's not the sole architect of the changes to the Forgotten Realms. Over two years ago, Rich, Bruce Cordell, and Phil Athans from our book department sat down together and hashed out the plan that’s beginning now to bear fruit. At GenCon 2005, the authors who are writing the novels that describe these changes (including Ed Greenwood) came to a top-secret meeting to discuss them. And in the end, it was a plan that was formulated and executed by our whole department, all the way up to Bill Slavicsek, and in consultation with the D&D Brand team.

The fact (unfortunate though it may be) is that Eberron and the Forgotten Realms are two different beasts.

Eberron is still a relatively new setting, and from the start it has taken a very PC-centered approach to events in the world. There aren’t a ton of high-level NPCs running around, doing the things that PCs should be doing. There haven't been world-shattering events that altered the world and demanded timeline advancement. Its novel line has told stories within the context of the setting without dramatically altering the setting. And its lore consists of a campaign setting book and maybe a dozen sourcebooks.

The Forgotten Realms is steeped in tradition. The setting is nearly as old as D&D is, and its lore consists of thousands of pages of printed material. We recently had the great pleasure of publishing a Grand History of the Realms that was compiled by a devoted fan, turning his hard work into a beautiful product that serves as an excellent compendium of much of that lore. That history includes the Time of Troubles, which served to explain the transition from First Edition AD&D rules to Second Edition. Realms-shaking events have been a staple of the FR novel line, and we've worked hard in the past to make sure that events in novels and events in game product stay in sync with each other. (Judging by the fact that I still hear stories about City of the Spider Queen every time I go to GenCon, I have to figure that a lot of those efforts have been very successful.)

In the Forgotten Realms, we have to account for the fact that fans will get up in arms when the game changes how infravision (now darkvision) works, because it makes certain passages in the first Drizzt novels nonsensical. We have to consider how our changes to the cosmology will affect the story told in the War of the Spider Queen books.

And I'm not saying that’s a bad thing. We love FR—really, we do. And we're making the changes we're making because we love it.

FR fans, we do hear you, too.

Just last week, my team (me, Rich, Bruce, Chris Sims, and Chris Perkins, who's my boss) had a long conversation about the changes we're making to the Forgotten Realms. We asked ourselves some hard questions about the direction we're taking, based on the questions you folks are raising. We discussed the directions that Rich and Bruce are exploring in the novels they're writing now, and talked about making sure that the new FR still feels like the FR we all know and love.

So we're not ignoring you. We just have to respond to you in a different way than we responded to the Eberron fans.

Partly that's because, quite frankly, we haven't started work on the new Eberron campaign setting. We've had meetings with Keith to talk about new directions, and he and I have both explored some new directions in our novels, but Eberron has a fundamentally different approach to its novel lines. He and I can tell our stories and let you tell your stories, and nobody has to worry about whether they're the same stories. We can change our tentative plans for the new Eberron book a lot more easily than we can change our FR plans.

For the Forgotten Realms, the decision has been made. It wasn't made in a vacuum, it wasn't made without any input from outside these walls, and it wasn't made lightly. We expected that there would be some outcry, especially during this period between when the word got out and when you get to see the new setting. But we're still confident that this was the right decision, and pretty excited for you to see what we're doing.

Why? Because our goal from the start has been to create the best Forgotten Realms campaign guide we could—the best setting for your game. It's a setting that new players can approach with wonder, enjoying what's there without worrying about what used to be. And it's a setting that you established fans can approach with a renewed sense of wonder, recognizing the Realms that you love so much in its newest incarnation. We think you folks will enjoy the story of the transitions, the fantastic events that have changed the face of the world—but not its heart.


So, it would seem they are changing a few things due to the internet outcry?

Thoughts?
 

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Badkarmaboy said:
So, it would seem they are changing a few things due to the internet outcry?

Thoughts?
Just that it looks more like they are clarifying what they are doing and why. "For the Forgotten Realms, the decision has been made. It wasn't made in a vacuum, it wasn't made without any input from outside these walls, and it wasn't made lightly." Looks like they've done what they are going to do and are going to be very careful about how they present it. It won't be so much "BOO! MYSTRA IS DEAD AGAIN! BOOGA BOOGA!" or whatever has spooked some folks, but something with smoother edges that is easier to swallow.
 

It says they hear the outcry, but aren't planning on changing anything of substance. That's pretty much what Baker blogged last week.

Changes nothing in my book. It reads a lot like damage control. Potentially sincere damage control, but damage control no less.

This is especially odd:
It's a setting that new players can approach with wonder, enjoying what's there without worrying about what used to be.

That was true of the 3e FRCS. And the 2e FRCS. and the 1e FRCS. New players don't know about the historical details of the setting. If they did, they wouldn't be new players. They would be experienced players. Nothing about making apparently massive changes to a setting has anything to do with the new player effect, one way or the other.
 

I'm fascinated by how this whole transition is unfolding.

The attitude from WotC staffers feels different to me (comparing from the 2E -> 3E transition) and the reaction from fans seems different.

I mean, certainly there are those who feel adamantly one way or the other - either they are very happy for each change or very unhappy.

But the amount of people in the middle, who are simply not excited by these changes or are taking a "wait and see" approach is interesting to me.

Once I got over the initial shock over 3E's announcement, as each tidbit was released about 3E, I could feel the excitement building (and Eric's site had a lot to do with that). I'm not feeling (or witnessing) that level of excitement this time, and even in some of those who are considering 4E, I'm not seeing the excitement there either. I'm seeing more of "whatever - if it's good I'll switch, if not, I'll play [x]".

Now there are certainly those who seem to love every new tidbit, and for them, I appreciate their excitement and hope the game lives up to their hope, but for many fans, I'm not feelin' it - or seeing it.

3E changed the rules significantly, but kept a lot of the 1e/2e flavor. 4E seems to be changing both significantly. I'm interested to see how it plays out.

As for the Realms changes, I'm not switching to 4E, so they won't affect me from a game point of view, but from a novel purchasing point of view - I'm not interested either. Many of the characters and/or gods that have been in the novels and games are being killed off. To use a sappy metaphor, FR (and D&D to some extent) is becoming the house with all the children gone. The house is still there, but it's empty.
 

Acknowledgement of the outcry is nice and shows WOTC has not 'fired' the FR fans. However he doesn't say what they have changed in reaction to the fans. Until he does I will remain sceptical.

I'm surprised they feel the need to have novels drive the setting in FR but not Eberron. Why can't they say FR novels are not cannon? Seem's pretty simple to me and solves part of the problem.

I think the issue of this '100 years into the future' approach is that DM's already have their FR worlds established. They have been playing for years in this world, now if they want to stay current, that world they have been building and playing in for the past decade gets turned on its head. All their plots become irrelevant as nations rise and fall contrary to their campaign to date. I know they can pick and choose to use what they want from the new campaign setting but this will probably involve a great deal of work.
 

Samnell said:
That was true of the 3e FRCS. And the 2e FRCS. and the 1e FRCS. New players don't know about the historical details of the setting. If they did, they wouldn't be new players. They would be experienced players. Nothing about making apparently massive changes to a setting has anything to do with the new player effect, one way or the other.

Unfortunately, those new players would then meet an experienced player who would tell them they'd got everything wrong.

Although for a new player who never meets anyone experienced, it's as you describe, for most players it is, "wow, I've thought of this great idea that doesn't conflict with anything in the CS!" only then to find it's been contradicted in a product that is OOP and was published 15 years ago.

I've seen that sentiment written recently about Greyhawk - a fan who was afraid to write an article contributing to the setting because he didn't know all the obscure lore (and would have some elements of the Greyhawk fanbase jumping up and down on him for getting it wrong...)

Cheers!
 

Monkey Boy said:
I'm surprised they feel the need to have novels drive the setting in FR but not Eberron. Why can't they say FR novels are not cannon? Seem's pretty simple to me and solves part of the problem.

FR novels have always been canon; changing them would also cause a big, big outcry.

Cheers!
 

What is the "heart" of the Forgotten Realms

James Wyatt said at his blog (about the 4thEd FR):
"We think you folks will enjoy the story of the transitions, the fantastic events that have changed the face of the world—but not its heart."

This makes one think: WHAT is the heart of the Forgotten Realms?

What makes people LOVE the Realms?

Is it the characters, places and stories of the Realms? Or is something else?
 

Monkey Boy said:
I'm surprised they feel the need to have novels drive the setting in FR but not Eberron. Why can't they say FR novels are not cannon? Seem's pretty simple to me and solves part of the problem.

Because the Eberron novels are "small scale" adventures. They don't involve kings and archmages raising mythals or destroying nations. They are pulp novels, murder mysteries and saturday matinee clifhangers. Keith Baker's Dreaming Dark is about the biggest story, and it just reveals what is already there, but unknown to most.
 

Samnell said:
It says they hear the outcry, but aren't planning on changing anything of substance. That's pretty much what Baker blogged last week.

Changes nothing in my book. It reads a lot like damage control. Potentially sincere damage control, but damage control no less.

This is especially odd:

That was true of the 3e FRCS. And the 2e FRCS. and the 1e FRCS. New players don't know about the historical details of the setting. If they did, they wouldn't be new players. They would be experienced players. Nothing about making apparently massive changes to a setting has anything to do with the new player effect, one way or the other.

Doesn't sound like they care a copper piece about how we feel. I wasn't going to be buying the new game system they misname dnd and now I won't by buying any more novels published by wotc! They can mess up the Realms all they want, won't change my play or pleasure!
 

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