JoeGKushner
Adventurer
Badkarmaboy said:Why? Because our goal from the start has been to create the best Forgotten Realms campaign guide we could—the best setting for your game.
Thoughts?
So they're reprinting the old 1st ed grey boxed set?

Badkarmaboy said:Why? Because our goal from the start has been to create the best Forgotten Realms campaign guide we could—the best setting for your game.
Thoughts?
MerricB said:Unfortunately, those new players would then meet an experienced player who would tell them they'd got everything wrong.
Zaukrie said:Why, oh why, did you use so much recycled art in the History?
MerricB said:I've seen that sentiment written recently about Greyhawk - a fan who was afraid to write an article contributing to the setting because he didn't know all the obscure lore (and would have some elements of the Greyhawk fanbase jumping up and down on him for getting it wrong...)
wingsandsword said:Big Realms-shaking events are the norm, whether it be the Fall of Netheril/Karsus's Folly, or the Dawn Cataclysm, or the Time of Troubles, or the Tuigan Invasion, but even in an event as huge as the Time of Troubles or Karsus's Folly, the changes weren't this big (Mystra/Mystril died in both of those events, but was reincarnated, this time it looks like that's not happening). That many gods didn't die in either of those events, the world wasn't changed this much by any one event or rapid series of events. Nothing was ever so vast that it literally reshaped the cosmology, even the shift from the Great Wheel to the new cosmology in 3e was a quiet retcon instead of the result of a huge in-setting cataclysm.
Realms-shaking events are expected, Realms-breaking events aren't.
If it was just a few of these events, it would feel more natural, like it was the way things could happen, this however feels more like ham-fistedly trying to reshape the Forgotten Realms to fit pre-defined parameters of what 4e is supposed to be.