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JamesonCourage If you don't want to go the Elementalist route, here is an archer that doesn't overlap with the Scout's shtick and has minimal mental overhead. All you really need to do is make Power Attack apply only to ranged weapon attacks (rename it Deadeye or something).
That's pretty interesting. Is there any way to change that stuff in the character builder? If not, I won't go that route; I'm already trying to house rule as little as possible.
As far as the Elementalist, I have a prospective build up, if you want to critique it:
[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======Zanne, level 6
Half-Elf, Sorcerer (Elementalist)
Elemental Specialty Option: Water Elementalist
Half-Elf Power Selection Option: Dilettante
Inherent Bonuses
Occupation - Scholar (+2 to Arcana)
Theme: Primordial Adept
FINAL ABILITY SCORES
STR 10, CON 18, DEX 10, INT 13, WIS 8, CHA 20
STARTING ABILITY SCORES
STR 10, CON 15, DEX 10, INT 13, WIS 8, CHA 17
AC: 19 Fort: 18 Ref: 15 Will: 21
HP: 55 Surges: 10 Surge Value: 13
TRAINED SKILLS
Arcana +11, Bluff +15, Diplomacy +17, Endurance +12, History +9, Streetwise +13
UNTRAINED SKILLS
Acrobatics +3, Athletics +3, Dungeoneering +2, Heal +2, Insight +4, Intimidate +8, Nature +2, Perception +2, Religion +4, Stealth +3, Thievery +3
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Primordial Adept Attack: Solkara's Wave
Sorcerer Attack: Elemental Bolt
Sorcerer Attack: Ice Prison
Sorcerer Attack: Elemental Escalation (Water)
Bard Utility: Skald's Aura
Bard Feature: Majestic Word
Bard Attack 1: Bolstering Speech
Primordial Adept Utility 2: Solkara's Grasp
Primordial Adept Utility 6: Solkara's Forest
FEATS
Level 1: Master of Stories
Level 2: Silvery Glow
Level 4: Bardic Dilettante
Level 6: Staff Expertise
ITEMS
Magic Cloth Armor (Basic Clothing) +2 x1
Amulet of Seduction +1 x1
Adventurer's Kit
Demise's Accurate staff of Ruin x1
====== End ======[/sblock]
This NPC would be one of the "Wizards" that had initially studied the genasi Wizard that's traveling with the party. She has very effective at-will ranged attacks (attack at +11 vs Reflex: 1d12+17 cold and slide all adjacent creatures vs 1 target; or attack at +11 vs Fort: 1d8+17 cold plus slow vs all creatures in Area 1), as well as some emergency healing (Skald's Aura, Majestic Word).
Also, as far as I can tell, while Skald's Aura healing can only be used 1/day, the aura can be used 1/encounter. If so, if she uses her Dilettante power (Bolstering Speech), then every encounter she can hand out 5 THP with every basic attack (which her Elemental Bolt [+11, 1d12+17 + slide at-will] should count as). So, twice per day she can give some healing, and every encounter she can hand out 5 THP a few times while also utilizing some battlefield control (sliding creatures next to her target).
Between Escalating Elements (+1 target, 1d10 more damage), Solkara's Wave (+11 vs Fort: 1d8+17 cold, push 2, slow, and vulnerable cold 5 UEONT vs all creatures in Close Blast 3), Solkara's Grasp (Aura 2, all creatures slowed, vulnerable cold 5, and -2 attacks), and Solkara's Forest (Close burst 2 difficult terrain for everyone else, push/pull/slide 1 extra square in terrain, plus 3 icicles of blocking terrain that deal 5 cold damage), there's a lot of control potential there (as well as extra damage with the cold vulnerability).
Overall, it still looks like a relatively simple build, but I did make it a little more complex with the theme, though I did want some control options (as this would be replacing the controller). Thoughts? Does the Skald's Aura / Dilettante power (Bolstering Speech) combo work?