January 20th?


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So, what rules system are we going to use? I know there are plenty of systems that are classless and are freely available and some are not so free, but a member of the group will usually have numerous copies. ;)

I don't mind buying a new rule book if it's cheap. Like $10. =)
 

Fyrestryke said:
So, what rules system are we going to use? I know there are plenty of systems that are classless and are freely available and some are not so free, but a member of the group will usually have numerous copies. ;)

I don't mind buying a new rule book if it's cheap. Like $10. =)

I am sorely tempted to try Savage Worlds based on reviews, but until I actually get a copy, we will probably use RuneQuest.

As GM, I need to run something I am familiar with, and I am just not that familiar with Tri-Stat or other classless systems.
 


Here is my spin on magic. I had Gaspar for a long time and never really used any magic stuff. He used his base spells given by his cleric ability. So what system are we playing and what books can we use. I love magic...such as clerics but feel we get too much magic items from the DM. I think if we use just our spells and have the Dm take the spells he does not want in Inzeladun out and limit what he gives us we would have a great game. The leveling up question is a simple one for me. We just don't have to fight 30th level creatures just because we can.. Some times we might fight 3 third level creatures and whip its but. Then the last item is the DM should not be scared to kill off people. Part of the fun art of the game is knowing you might die. There should not be any resurect spells or devination spells..sorry mark lol. Like I said Dm should put out a list for magic users to be able to use along with feats. then we can use all our old books but things must be approved by Dm. Like swords of death Chris lol. I will pay reguardless but would like to keep the old system with Dm control versus changing everything for Dm control he already has.
 

So, is there a chance we might be able to get a peek at the rules before we play? I would sort of like to sneak a peek just to know what I am getting into...

Let me rephrase this... is playing a priest going to have rewards enough to merit playing one? That is, is there power or whatnot behind the priest?
 
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On Magic: The problem I see with ubiquitous magic is that it ceases to be "Magical". It's just technology. [insert graceful transition here] I like Divination spells of all sorts. Divination is one of the root magics in our system of myths, its removal would harm the feel of the game. The problem is with its mechanical use in a game. Mythical divination gave vague hints, cryptic messages and visions of things that may or may not be. It's difficult for a GM to give just the right mystery to divination results; you either get something that is completely opaque to the players or you get the answers handed to you. I don't have a solution, just some thoughts on the matter.

Rules (@ Mark): I'd prefer to not know the rules. One problem (and I think we've discussed this before) is that RPGs have become so rule dependent that you lose your spontaneity. You really don't need to know how to resolve an attack or an attempt to climb or jump; pull your nose out of the book and just do whatever you think you should do. The GM can tell you what to roll and interpret the results. Of course, character creation will need a lot of guidance but just create a vision for yourself and let someone who knows the rules tell you how to create it.


OK, I'm in for the 20th but I'll have a 15 month old in tow and he doesn't like to sit still for long. I'd almost prefer to play in your kitchen/den, Vince, where he can run about a bit and I can still keep an eye on him . . . he also likes to pull books off of shelves.

I'll be playing a grumpy shipwright.
 

Bob_Probst said:
I'll be playing a grumpy shipwright.

You're joking of course?

Anyway, I am not asking for the rules so that I can read them cover to cover. Everyone knows I ain't gonna do that anyway! I just want to get a hint of whether playing a certain sort of character will be fun and rewarding in the sense that he will develop on the paper as much as in my head. Right?

I agree about divinations. They were over-used in the last campaign. But when you run into a battle without information and then run out again with your ass on a plate enough times , it sort of breeds that mentality! I wouldn't say throw them out, but I think it takes a special sort of commitment on the part of the DM and the priest player.

Suppose I pray for some divine guidance and receive the image of a tree with a lightning strike mark on its trunk. As a divination this is quite acceptable. As a priest player I must make the choice between fanatic examining of every tree we pass or the more Lutheran approach of acceptance that god is far beyond my feeble understanding and that visions are best left to the Catholics anyway.
 


You know, I hate to say it, but I might start my next character in much the same way as I did Roland. I like the idea of letting the character sort of find his own path via the game as opposed to assigning him a path. I may just say my guy is an over-paid ditch digger!
 

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