Planesdragon said:
Actually, it's not impossible to balance a sword right at the center of the intended grip. This lessens the striking power of each blow, but it causes the blows to start quicker and recover quicker.
While I'm at it, a variant katana should have a critical of 18-20/x2, not 20/x3. Center of gravity and all that.
Aaron2 said:
I'll make my statement one last time.
If made reasonably, a three pound sword feels exactly how a three pound sword is supposed to feel.The only way it would feel "heavy" for its size is if you were used to dealing with weapons that were balanced differently.
Aaron2 said:
For example, a baseball bat is balanced such that most of its weight is far up from the grip. I am expecting this so it doesn't feel heavy. When I'm at the plate waiting for a pitch, I hold the bat almost perpendicular to the ground such that I don't have to fight the weight distribution much. This is similar to a roof guard or, IIRC, the hasso stance. Now, if I were playing tennis, I wait for the serve with the racket almost parrallel to the ground. If I held a baseball bat like a tennis racket, the bat would feel heavy and unbalanced, but that is because I am not using it correctly. Weapon and fighting style go hand-in-hand.
Aaron
Tony Vargas said:
Remember, D&D isn't an historical simulation, it's just a fantasy game, and it works on pretty simplistic assumptions. Bigger weapons do more damage, if thier sharp, it's slashing damage, that sort of thing.
Just compare what a katana is - not the myth surrounding it, or the historical minutiae - to the other weapons, and derive some playable stats.
A katana is:
metal
sharp
single-edged
curved
not too much under a meter in length
Coincidentally, that also describes a scimitar. About the only major difference is that the katana has ample room for two hands. There're plenty of other differences, but, frankly, they're below the level of granularity you get with the system.
So, a scimitar is a one handed, sharp, curved, single-edged, meter-long metal weapon, and it's given 1d6 18-20/x2 as a medium martial weapon. A katana is basicly similar, but is specifically two-handed - rating it at 1d8 18-20/x2 as a medium exotic weapon (ie: to a scimitar what a bastard sword is to a long sword), would be perfectly reasonable.
Anubis said:
The only time a 3 pounds sword feels like a 3 pounds sword is when 99% of the weight is in the hilt.
Anubis said:Like I said, try wielding a sword and THEN come back here to discuss with people who have. The only time a 3 pounds sword feels like a 3 pounds sword is when 99% of the weight is in the hilt. You know what that gets you? One of them wobbly swords that make noise or a REALLY heavy foil, 'cause if those 3 pounds feel like 3 pounds, there ain't anything in the blade.
There is no battle sword you could EVER swing that would feel like its weight.
The only time a sword will feel like it's true weight is when it's either hanging free or being held straight up. As someone who's done it, I can assure you that there has never been a swordfight where the swords in question stayed in these two positions.
Eventually you gotta swing, and then you feel it.
Xeriar said:
Considering that that -should- actually be the case 90% of the time if you know how to weild a weapon at all, I honestly don't see what your point is.
As I mentioned, a friend of mine had a perfectly hilt-balanced sabre. I know you're wrong here, no point in arguing.
I can't believe you've been trained, then.
Large weapons especially should stay there much of the time.
In a proper weapon (especially the greatsword), sure, but the return feels quite natural.
So it looks like we were both right. You were right about actual weight, mine are actual balanced weights. It does make me feel better, however, that a bonafide professor made the same mistake as I, heh. Nobody's perfect! Now I know about these two weights, though. That DOES, however, prove me right about the weights in the books being pretty close to reality, seeing as the books even state outright that not all encumbrance is weight, but rather how heavy it FEELS. This is why so many things weight so much more than actual real-world weight, because the books give the balanced weight.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.