BruceWright
Explorer
I saw this post and the video it refers to:
I found the idea of "Fellows" delightful. Basically, individuals make and share a simple sheet of a character they created. They can only perform simple actions, can't outshine the PCs, and crucially, cannot die. The published sheet has a simplified stat block, a rich description of the character and some sample "catch-phrases". these sheets were originally published in magazines, and then eventually online.
Players can choose to add a "Fellow" to their party, like an easy-to-run hierling. Then at the end of the adventure, they communicate back to the creator thanking them for their character, telling them what their character did and what adventures they had.
It reminded me of how Japanese schoolchildren will bring a friend's teddy bear on a vacation and document their activities to send back to the friend who wishes they were on the trip too.
I found the idea of "Fellows" delightful. Basically, individuals make and share a simple sheet of a character they created. They can only perform simple actions, can't outshine the PCs, and crucially, cannot die. The published sheet has a simplified stat block, a rich description of the character and some sample "catch-phrases". these sheets were originally published in magazines, and then eventually online.
Players can choose to add a "Fellow" to their party, like an easy-to-run hierling. Then at the end of the adventure, they communicate back to the creator thanking them for their character, telling them what their character did and what adventures they had.
It reminded me of how Japanese schoolchildren will bring a friend's teddy bear on a vacation and document their activities to send back to the friend who wishes they were on the trip too.