opacitizen
Explorer
No. Now you missed my point, apparently. We definitely did not use them because of Jaquays, because we did not have access to anything she wrote. For a while we didn't even have a PHB, we started out playing a 100% homebrew based on a few paragraphs we read about D&D. See, this was before the fall of the Iron Curtain, and we were behind it. Then we got a PHB, but that didn't talk much about adventure design, and we never actually switched to reading let alone playing published adventures. We wrote and have been writing our own, and have arrived at non-linear stories ages ago, because they're simply logical, because situations and locations in real life are very, very rarely tunnel-like.You used them in the 80s because Jaquays pioneered them in the 70s, to such a degree that they became the "best" sort of dungeon design. When Jason Alexander first wrote the original blog post, he was honoring Jaquays by naming the style "everyone used" after its nearly forgotten creator.
Let me emphasize, this is not to belittle the efforts or the achievements of those who wrote comprehensive, well designed guides, adventures, etc to/for total beginners etc. I respect them, absolutely, and if it's their step-by-step, somehow unique method whose coining is debated here, I'm 100% fine with the method being called however they like. Like, I'm OK with calling rolling the dice johning the dice if johning prescribes using a dice tower made of iron and using exclusively chopsticks to pick up the dice, or something.
Btw, I'm afraid this is getting completely off topic (because hey who cares how a random dude started playing rpgs and when and where, and what he thinks of a topic he doesn't really know about), so: sorry, everyone, I didn't mean to be negative nor to hijack this.