D&D General Jaquaying the dungeon - a term to avoid


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It’s intentionally a verb, because the term refers to the process of making a dungeon like one of Jaquays’s.
Hrm - I'm open to being convinced, but I'm not sure I see that it needs to be: just because JA made Jaquays name into a verb doesn't mean we need to. Why is a verb preferable over an adjective that means "this dungeon is in the style of Jennell Jaquays"?
 

Hrm - I'm open to being convinced, but I'm not sure I see that it needs to be: just because JA made Jaquays name into a verb doesn't mean we need to. Why is a verb preferable over an adjective that means "this dungeon is in the style of Jennell Jaquays"?
I mean, the term we’re discussing replacing was a verb, and it was chosen as a verb specifically to put a word to the process of taking a dungeon and using certain design elements common to Jaquays’ dungeons in order to make it less linear and more of a challenge to navigate in play. If you want a noun to refer to dungeons which have such features, that’s fine, but it wouldn’t be a replacement for the term in question, it would just be a different word that refers to a similar thing. Which, is fine, it’s just not what we were discussing. Also, like, I would think simply “nonlinear” would be perfectly sufficient for that purpose anyway.
 






Arborescent just appears to be another word for dendritic; the only difference being one is used when describing trees and the other when describing river systems.
I think that's right; they're mutual synonyms. I only use arborescent because it's the term Deleuze and Guattari used.
 

You can verb any word you want to in English. This is looking for a solution to a problem that probably hasn't existed since the Saxons set foot in Kent.
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