[SBLOCK=Theric Kort]
Theric Kort
Description: A stark looking young man with an easy stride.
Gender: Male, Race: Human
Size category: Medium, 5'10" tall, 140 lbs, 19 yrs old
Black hair; Green eyes; pale skin
Alignment: Neutral Good
Class: Wizard 7
XP: 16,558 / 21,000
Speaks Common, Elven, Sylvan, Dwarven, Draconic, Abyssal, Infernal, Celestial, Giant, Terran, Ignan
Statistics
Str 10 (+1 Mod) = 10 ( 0 pts) ()
Dex 16 (+3 Mod) = 14 ( 5 pts) (+2 Enhancement)
Con 14 (+2 Mod) = 14 ( 5 pts) ()
Int 23 (+6 Mod) = 18 (17 pts) (+2 Race, +1 Lvl, +2 Enhancement)
Wis 10 (+0 Mod) = 10 ( 0 pts) ()
Cha 12 (+1 Mod) = 12 ( 2 pts) ()
Hit Points: 63 = (6*7 Level) + (7*2 CON) + (7 Favored Class)
AC 18 (10 Base, +4 Armor, +3 DEX, +1 Shield)
• Touch 13 (10 Base, +3 DEX)
• Flat 15 (10 Base, +4 Armor, +1 Shield)
• Both 10 (10 Base)
CMD: 16 (10 Base, +3 BAB, +0 STR, +3 DEX
Init +5 (+3 DEX, +2 Trait)
BAB +3; CMB +3 (+0 STR, +3 BAB)
Speed: 30' (base 30')
Carrying Capacity: 26/53/80
Weight Carried: xxx lbs
AC Modifiers:
+3 when Fighting Defensively (-4 to all attacks)
+6 with Full Defence (No Attacks)
+2 vs Ranged when Kneeling (-2 vs Melee)
+4 vs Ranged when Prone (-4 vs Melee)
Saves:
Fort +4 (+2 base, +2 CON)
Refl +5 (+2 base, +3 DEX)
Will +5 (+5 base, +0 WIS)
Attacks:
+3 Melee, Dagger, 1d4, 19-20/x2
• To Hit: (+3 BAB, +0 STR)
+3 Melee Touch, Flame Dagger, 1d4+6, 19-20/x2
• To Hit: (+3 BAB, +0 STR)
+7 Ranged, Mwk Light Crosbow, 1d8, 20/x2, 80'r
• To Hit: (+3 BAB, +3 DEX, +1 Enhancement)
+6 Ranged, Sling, 1d6, 20/x2, 30'r
• To Hit: (+3 BAB, +3 DEX)
Combat Modifiers: Attack & Damage
+? to Melee/Ranged (Condition)
Skills: (56 pts Wiz, 7 pts Human, 7 pts Headband)
+13 Concentration = (+6 INT, +7 CL) [vs 15 + 2*SL]
+16 Spellcraft = (7 Ranks) (+6 INT, +3 Class)
+16 Knowledge (Arcana) = (7 Ranks) (+6 INT, +3 Class)
+14 Linguistics = (5 Ranks) (+6 INT, +3 Class)
+0 Survival = (0 Ranks) (+0 WIS)
+12 Use Magic Device = (# 7 Ranks) (+1 CHA, +3 Class, +1 Trait) (#Ranks from Headband)
+10 Appraise = (1 Rank) (+6 INT, +3 Class)
+6 Disable Device = (1 Rank) (+3 DEX, +2 Tools)
+4 Sleight of Hand = (1 Rank) (+3 DEX)
+2 Bluff = (1 Ranks) (+1 CHA)
+7 Escape Artist = (1 Ranks) (+3 DEX)
+10 Acrobatics = (7 Ranks) (+3 DEX)
+7 Perception = (7 Ranks) (+0 WIS)
+4 Stealth = (1 Ranks) (+3 DEX)
+1 Climb = (1 Ranks) (+0 STR)
+0 Swim = (0 Ranks) (+0 STR)
17
+10 Knowledge (The Planes) = (1 Rank) (+6 INT, +3 Class)
+10 Knowledge (Religion) = (1 Rank) (+6 INT, +3 Class)
+10 Knowledge (Nature) = (1 Rank) (+6 INT, +3 Class)
+10 Knowledge (Dungeoneering) = (1 Rank) (+6 INT, +3 Class)
+10 Knowledge (Engineering) = (1 Rank) (+6 INT, +3 Class)
+10 Knowledge (Geography) = (1 Rank) (+6 INT, +3 Class)
+10 Knowledge (History) = (1 Rank) (+6 INT, +3 Class)
+10 Knowledge (Nobility) = (1 Rank) (+6 INT, +3 Class)
+10 Knowledge (Local) = (1 Rank) (+6 INT, +3 Class)
+10 Craft (Alchemy) = (1 Rank) (+6 INT, +3 Class)
+10 Craft (Sculpture) = (1 Rank) (+6 INT, +3 Class)
+10 Craft (Drawing) = (1 Rank) (+6 INT, +3 Class)
+10 Craft (Painting) = (1 Rank) (+6 INT, +3 Class)
+10 Craft (Caligraphy) = (1 Rank) (+6 INT, +3 Class)
+10 Craft (Bows) = (1 Rank) (+6 INT, +3 Class)
+10 Craft (Armor) = (1 Rank) (+6 INT, +3 Class)
+10 Craft (Weapons) = (1 Rank) (+6 INT, +3 Class)
Feats:
Human -
Level 1 -
Wizard 1 - [Scribe Scroll]
Level 3 - Craft Wondrous Item
Level 5 -
Wizard 5 - [] Arcane Builder? Feral Speech?
Level 7 -
Extend, Empower, Intensify?
Human Racial Traits:
• Bonus Feat
• Extra Skill Points
• Favored Class: Wizard
Wizard Class Abilities:
• Proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff.
• Bonus Feats: Scribe Scroll
• Opposition Schools: Enchantment, Necromancy.
• Arcane Bond: Ring
• Summoner's Charm (Su): Summoning spells last 2 rounds longer.
• Acid Dart (Sp): 1d6+ 1/2 lvls, 3+INT times/day (1d6+2 dmg, 9/day, 30'r)
School Memorized Spells [3+3 0th, 2+2+3 1st, 1+2+3 2nd, 0+1+3 3rd]
0th (DC 16): Prestidigitation, Amanuensis, Mage Hand, (Caltrops), (Acid Splash)
1st (DC 17): Reduce Person, Scholar's Touch, Feather Fall, Benign Transposition, (Grease), (Wall of Smoke), (Mount)
2nd (DC 18): Arcane Turmoil, Flame Dagger, x, (Cloud of Bewilderment), (Glitterdust), (Web)
3rd (DC 19): x, (x), (x), (x)
Battle Memorized Spells [3+3 0th, 2+2+3 1st, 1+2+3 2nd, 0+1+3 3rd]
0th (DC 16): Launch Bolt, Prestidigitation, Mage Hand, (Caltrops), (Acid Splash), (x)
1st (DC 17): Fist of Stone, Benign Transposition, Persistent Blade, Shield, (Wall of Smoke), (Kelgore's Fire Bolt), (Kelgore's Fire Bolt)
2nd (DC 18): Arcane Turmoil, Flame Dagger, Sculpted Burning Hands, (Web), (Cloud of Knives), (Glitterdust)
3rd (DC 19): Manyjaws, (Stinking Cloud), (Extended Rope Trick), (Sculpted Glitterdust)
Spellbook: [14 1st, 4 2nd] [* = Conjuration Spells]
- 0th: Acid Splash*, Amanuensis (SC), Arcane Mark, Caltrops* (SC), Detect Magic, Flare, Launch Bolt (SC), Launch Item (SC), Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage (SC), Resistance
- 1st: Benign Transposition*, Burning Hands, Feather Fall, Fist of Stone (SC), Grease*, Kelgore’s Fire Bolt* (PH2), Lesser Orb of Acid* (SC), Mount*, Persistent Blade, Protection from Evil, Reduce Person, Scholar's Touch, Shield, True Strike, Wall of Smoke*
- 2nd: Arcane Turmoil (CM), Cloud of Bewilderment* (SC), Cloud of Knives* (PHB2), Flame Dagger (SC), Fox's Cunning, Glitterdust*, Knock, Rope Trick, Ray of Stupidity, Web*
- 3rd: Stinking Cloud*, Sleet Storm*, Secret Page, Manyjaws
Equipment: [111 gp, 67 sp, 16 cp]
Explorer's Outfit (Worn, 0 lbs)
Component Pouch (Worn, 2 lbs) 5 gp
Wooden Holy Symbols (Boccob, Ehlonna) 2 gp
Haversack (5 lbs)
• Peasant's Outfit (2 lbs) 1 sp
• Scholar’s Outfit (6 lbs) 5 gp
• Bedroll (5 lbs.) 1 sp
• Blanket, winter (3 lbs.) 5 sp
• Canvas [2 sq. yds.] (2 lbs.) 2 sp
• Crowbar (5 lbs.) 2 gp
• Grappling Hook (4 lbs.) 1 gp
• Shovel (8 lbs.) 2 gp
• Block and Tackle (5 lbs) 5 gp
• Bucket [x2] (4 lbs) 10 sp
• Manacles (2 lbs) 15 gp
• Tent (20 lbs.) 10 gp
• Candles [10] 1 sp
• Oil (1-pint flask) [x5] (5 lb) 5 sp
• Fishhooks [x10] 1 gp
• Sewing Needles [x5] 25 sp
• Flask [empty, x2] (3 lbs) 6 cp
• Parchment [10 sheets] 2 gp
• Rations [2 days] ( 1 lb) 5 sp
• Rope, silk [50 ft.] (5 lbs) 10 gp
• Sack [empty, x2] (1 lb) 2 sp
• Torches [x10] (10 lbs) 10 cp
• Waterskin (4 lbs) 1 gp
• Spellbook (3 lbs) 15 gp
• Masterwork Thieves Tools (lbs) 100 gp
• Folding Chair (10 lbs) 2 gp
• Portable Ram (20 lbs) 10 gp
Belt Pouch [x2] (1 lb) 2 gp
• Scroll Case (½ lb) 1 gp
• Chalk [10 pieces] 1 sp
• Flint and steel, 1 gp
• Ink [1 oz. vial] 8 gp
• Inkpen, 1 sp
• Mirror, small steel (½ lb) 10 gp
• Signal whistle, 8 sp
• Continual Flame Torch (1 lb) 0 gp
• Vial, ink or potion (1/10 lb) 1 gp
Magic Items [6,555 gp, 300 xp] (* = Self Crafted)
Heward's Handy Haversack* (Worn, 5 lbs) 2,000 gp
Mithral Quickdraw Light Shield (Worn, 3 lbs) 988 gp
Pearl of Power (1st)* [x2] 1,000 gp
Headband of Intellect +2* (Worn) 2,000 gp
Weapons: [65 gp]
Dagger (Worn, 1lb) 2 gp
Dagger [Silver] (Pouch, 1 lb) 22 gp
Dagger [Cold Iron] (Pouch, 1 lb) 4 gp
Masterwork Light Crossbow (4 lbs) 335 gp
20 bolts (Back, 2 lbs) 2 gp
Sling (Pouch, 0 lbs) 0 gp
Scrolls: [*=Self Crafted] [50 gp]
1st: Ice Dagger (CL1) [25 gp], Magic Weapon (CL1) [25 gp], Burning Hands (CL5) [125 gp], Magic Missile (CL5) [125 gp]
2nd:
Potions: [50 gp]
1st: Cure Light Wounds (CL1) [50 gp]
2nd:
Wands:
Possessions at Home:
Peasant's Outfit (2 lbs) 1 sp
Scholar’s Outfit (6 lbs) 5 gp
[SBLOCK=Earnings][/SBLOCK]
Total Money Left:
5060 gp 7 sp 10 cp
[SBLOCK=Gifts][/SBLOCK]
Appearance / Personality:
Background:
[/SBLOCK]