Tharen the Damned
First Post
cdrcjsn said:Honestly, the rules aren't that amazingly different that it is entirely possible for a company to write adventures without any stat blocks in the main part of the adventure and just put the stats/combat tactics of the monsters in the back of the mod, in both formats. By the way 4e looks to be turning out, it would be a simple matter without need of advancing monsters since you can just select from a list of similar ones. Something like, "If using 4e rules, instead of the advanced gibbering monster of legend, use Aberrant Morass, boss monster, page 296 of the 4e MM".
If it was only Monsters it would be cake to convert.
But we have the big Magic Problem.
A lot of spells from 3,5 won't be in 4th and vice versa.
Magic Items work differently and are different.
And encounters work different.
A designer has to take all this into account and the work involved might be too much to try to create an adventure that works with both 3rd and 4th mechanics.
Fluff heavy Stuff like Campaign Settings might be able to accomodate 3rd and 4th rules. Look at GR Freeport Setting. The Book has no rules, only Fluff. But there are Companions available for True20 and D20 that have all the Stats and new Rules for the Setting.
That might be a way to go for some publishers.