RigaMortus2
First Post
Blue said:Some of the rules I like, some I think over simply it.
Take the grenade rules. It's effectively the same old rule (reflex for half), but now there is no chance to miss. Ever. By anyone.
Cheers,
=Blue(23)
If I understand correctly, this is basically an attack roll. So you can still fail to hit the targets with a roll of a natural 1.
If you don't roll a 1, but you also don't beat their Reflex Defense score, you did not place the grenade optimally, so the targets in the area only take half damage. With the old system, you would pick a square you were tossing the grenade to, and have to hit AC 5. That's not very hard to do, so I guess that is why they took that out and simplified it.
So you have 4 things that can happen:
(1) Totally miss by rolling nat 1
(2) Deal half damage by not succeeding to overcome the Reflex Defense.
(3) Deal full damage by succeeding the Reflex Defense.
(4) Just read you can't crit on a grenade as it is an area attack. But a nat 20 is still "always a hit"
But I see your point, and agree with you. I had the same concern.
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