[B]Name:[/B] Zero 
[B]Class:[/B] Artificer 2 [b]Starting Level[/b]: 2
[B]Race:[/B] Human 
[B]Region of Origin:[/b] Sharn
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B]CG
[B]Str:[/B] 08 -1 (00pts) 	[B]Level:[/B] 2		[B]XP[/B]: 1,000
[B]Dex:[/B] 14 +2 (06pts)	[B]BAB:[/B] +1		[B]HP:[/B] 12/12 HP
[B]Con:[/B] 10 +0 (02pts)	[B]Grapple:[/B] +0	[b]Craft Reserve:[/b]  40/40
[B]Int:[/B] 18 +4 (16pts)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] 0
[B]Wis:[/B]  8 -1 (00pts)	[B]Init:[/B] +0		[B]Spell Save:[/B] +4
[B]Cha:[/B] 16 +3 (10pts)	[B]ACP:[/B] -0		[B]Spell Fail:[/B] 0
[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+0	+2	+0	+0	+0	16
[B]Touch:[/B]	12	[B]Flatfooted:[/B] 14
[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None
[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+1	+0	+1	+0
[B]Ref:[/B]	+2	+0	+2	+0
[B]Will:[/B]	+2	+3	-1	+0 
[B]Notes:[/B]
[B]Weapon			Attack	Damage	Critical	Range[/B]
Blunderbuss		     +4		2d8	x2		30 ft. 
[B]Notes:[/B]
Move action to reload weapon.
[B]Languages:[/B] Celestial, Common, Draconic, Ignan, Infernal 
[B]Abilities:[/B] 
[B]Feats: [/B] 
Skill Focus (Use Magic Device) - 1st  
Exotic Weapon Prof (Firearms) - Human Bonus
Scribe Scroll - Class Bonus - level 1 
Brew Potion - Class Bonus - level 2
[B]Code: (total Skill Points: 4+4(int)+1(human)x5 = 45)
                           Skill     Ability             Misc. 
Skill Name 	          Modifier   Modifier   Ranks    Modifier
Appraise		     +6	       	+4        2           
Concentration                +6        	+1        5 
Craft (Alchemy)              +8       	+4        4        +2 [MW Tools] 
Craft (Metal-Working)        +8       	+4        4        +2 [MW Tools] 
Craft (Weaponsmithing)       +8       	+4        4         +2 [MW Tools] 
Disable Device               +5	      	+4	  1
Knowledge (Arcana)           +9      	+4	  5       
Knowledge (Architecture)     +6 	+4	  2 	  
Knowledge (Planes)           +7 	+4	  3	 
Open Lock		     +2		+1	  1
Search			     +8		+4	  4	
Spellcraft		     +11	+4	  5       +2 [Knowledge, arcane] 
Use Magic Device	     +11	+3	  5	  +3 (Skill Focus)
[B]Notes:[/B]
[B]Equipment:				Cost	Weight[/B]
Blunderbuss, masterwork*                       283 gp    5lbs
50 bulllets*				5 gp	 5 lbs
Mithril Chain Shirt*			367 gp	12.5 lbs
Artificer Tools, masterwork		55 gp	 5.0lb
Spell Component Pouch                     5 gp      2.0 lbs
Ointment (for enhancement infusions)  140gp	-		 
Pearls (for 2 x[I]Identify[/I])                  200gp    -
[B]Total Weight:[/B]29.5lbs	[B]Money:[/B] 4gp Xsp Xcp
[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	30	60	90	180	450
[/sblock]Tattered Scroll said:"To your most humble Deanship:
Greetings and salutations,fellow scholastic enthusiast!sir or lady. Allow me to introduce myself; my name is Mick Mellowsheaf,arcane scholarwealth redistributor in training. When word reached me as to the nature of your extra-dimensional educational facility, my heart was aflutter with the exponential possibilities to pursue myarcanewealth liberation talents and elevate them to new heights, particularly so at the prospect of making a full-time career from the newfound knowledge passed on from your illustrious studies.
Before I begin, allow me to tell you a bit about myself. I come from along line of magical heritage,small city near a lake, with familial ties to theArcane College of Newfrost.thieves' guild there, but they're all jerks. Of course, I'm sure you're already familiar with all that hallabaloo and that my father isone of the prominant council members thereof,the two-copper shmuck who runs it, so I won't bore you with that any further. As I was saying, my personal hobbies includearcane studiesstealing stuff -- obviously --as well as horse riding,cleaning out the coffers of charity events,conjurer's chess, and languistical studies.and getting into places I really shouldn't be.
But look at me! I'm rambling like some sort ofMagic Mouth spell gone awry.old lady at the market. As you can plainly surmise, my primary interest in joining your splendid facility is to further my ownmagical prowess for the greater goodcollection of expensive shiny stuff and to expand my own not so lucrativeknowledge base.pockets. As a point of reference, my minor resume' includesalchemical studies, arcana lore, and an affinity for evocative magics.rifling through pockets, second-story work, and cracking locks and stuff.
I do hope that you find this scroll safely in your inbox, as well as to your satisfaction. I eagerly await your response.
Your most humbleand patientservant,
Mick Mellowsheaf
Alternate Source: Races of the Wild (nothing actually used yet)
Class: Bard 1 / Druid 1
Race: Human
Size: Medium
Gender: Male
Alignment: NG
Str:  8 -1 (0p.)     Level: 2        XP: 1,000 / 3,000
Dex: 14 +2 (6p.)     BAB: +0         HP: 14 (1d6+1d8)
Con: 10 +0 (2p.)     Grapple: -1     Dmg Red: -/-
Int: 12 +1 (4p.)     Speed: 30'      
Wis: 18 +4 (16p.)    Init: +2        
Cha: 14 +2 (6p.)     ACP: -0         
                   Base  Armor Shld   Dex  Size   Nat  Misc
Armor: 14           10    +2    +0    +2    +0    +0    +0
  Touch: 12
  Flat-footed: 12
                         Base   Mod  Misc
Fort:   +2                 2    +0    +0
Ref:    +4                 2    +2    +0
Will:   +8                 4    +4    +0
Weapon                  Attack   Damage     Critical
Dagger                   -1       1d4-1     19-20/x2
MW Shortbow              +3       1d6-1         x3
MW Shortbow (within 30’) +4       1d6           x3
Languages: Common, Druidic, Sylvan
Feats:
1) Point Blank Shot
H) Skill Focus (Handle Animal)
Skill Points: 32+6     Max Ranks: 5/2
Skills                Total  Ranks  Mod  Misc
Diplomacy               6      4     +2
Handle Animal          10      5     +2   +3 [Skill Focus] 1cc rank
  (w/companion)        14
Hide                    6      4     +2
Knowledge (arcana)      5      4     +1
Knowledge (nature)      8      5     +1   +2 [Nature sense]
Perform (string)        8      4     +2   +2 [MW instrument]
Ride                    4      0     +2   +2 [synergy w/Handle Animal]
Sense Motive            8      4     +4
Sleight of Hand         6      4     +2
Survival                8      2     +4   +2 [Nature sense]
 (aboveground, natural)10                 +2 [synergy w/Know. Nature]
Abilities:
Bardic Knack (PHB2 pg.35) 1 rank
Bardic Music -- 1/day
   Countersong (Su)
   Fascinate (Sp)
   Inspire Courage (Su)
Animal Companion: Nettle (see below)
Nature Sense
Wild Empathy (1d20+3)
Bardic Spells (caster level 1):
Spells known: 0 lv.—Daze, Light, Prestidigitation, Read Magic
Spells/day: 0 lv.—2
Druidic Spells (caster level 1):
Spells prepared:
0 lv.—Create Water, Detect Poison, Guidance
1st—Aspect of the Wolf (Spell Compendium pg. 16-17), Cure Light Wounds
Equipment:                      Cost  Weight
Dagger                           2      1
MW Darkwood Shortbow           350      1
--20 arrows                      1      3
Leather Armor                   10     15
Monk’s outfit (worn)             -      -
MW Musical Instrument          130     1.5
--Darkwood lyre
Spell component pouch            5      2
Signal whistle                  .8      -
Work dog                       150
Pack saddle                      5     15
-Bedroll                        .1      5
-Winter blanket                 .5      3
-Hooded lantern                  7      2
-Mirror, small steel            10     .5
-Oil, 1 pt.                     .1      1
-Soap                           .5      1
-Sack (x2)                      .2      1
-Waterskin (x2)                  2      8
-Rations (x7)                   3.5     7
-Explorer’s outfit              10      8
Total Weight: 23.5 lb      Money: 312 Gold, 3 silver
Encumbrance: Light
                           Lgt   Med   Hvy  Lift  Push
Max Weight:                26    53    80   160   400![Devious    :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
[B]Name:[/B] Coravin Moonshadow
[B]Class:[/B] Wizard (Conjuror)
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
Alternate Source (Variant Rules from SRD)
[B]Str:[/B] 10 +0 (02p.)     [B]Level:[/B] 2        [B]XP:[/B] 1,000
[B]Dex:[/B] 14 +2 (06p.)     [B]BAB:[/B] +1         [B]HP:[/B] 12 (2d4+4)
[B]Con:[/B] 14 +2 (06p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B] 0/all
[B]Int:[/B] 18 +4 (16p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 12 +1 (04p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +X
[B]Cha:[/B] 08 -1 (00p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 00%
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +0    +0    +0    12
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 10
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +2          +2
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +0          +2
[B]Weapon                  Attack   Damage     Critical[/B]
MW Light Crossbow         +4     1d8+0       19-20x2
MW Silver Dagger          +2     1d4-1       19-20x2
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX
MW Light X-Bow attack calculations:
BAB 1 + Dex 2 + MW enhancement bonus 1=+4
MW Silver Dagger calculations
BAB 1+ Str 0 +MW Enhancement bonus 1= +2
1d4 damage +0 STR bonus -1 Silver penalty=1d4 damage
[B]Languages:[/B] Celestial, Common, Draconic, Dwarven, Elven
[B]Abilities:[/B] 
Bonus Feat(Human Racial)
4 Extra skillpoints at first level(Human Racial)
1 extra skillpoint at each level after(Human Racial)
[B]Rapid Summoning (Ex)[/B]
      Any time a conjurer using this variant casts a summon monster spell,
 its casting time is 1 standard action rather than 1 full round.
 (Creatures so summoned can only take a standard action in the round they are summoned.)
 Conjurers using this variant gain the normal benefits from enhancing a
 summon monster spell with the Quicken Spell feat. 
      A conjurer using this variant permanently gives up the ability to obtain
 a familiar.
[B]Enhanced Summoning (Ex)[/B]
      At 1st level, a conjurer using this variant gains the Augmented
 Summoning feat for free instead of the Scribe Scroll feat. 
      At 5th level, the conjurer's summoned creatures become particularly
 tough to dispel. Add 2 to the DC of any caster level check made to dispel
 the conjurer's summoned creatures. At 15th level, this addition to the DC
 increases to 4. 
  At 10th level, the conjurer's summoned creatures gain an additional +2
 bonus to Strength and Constitution. At 20th level, these bonuses increase
 to +4. These bonuses stack with those granted by the Augmented
 Summoning feat. 
      A conjurer using this variant does not gain bonus feats for advancing
 as a wizard. 
[B]Spontaneous Summoning (Ex)[/B]
  Conjurers using this variant can "lose" a prepared spell to cast any summon monster spell of a lower level. 
For example, a conjurer who has prepared greater invisibility (a 4th-level spell) may lose that spell to cast summon monster I,
 summon monster II, or summon monster III. 
      A conjurer using this variant does not gain additional spells per day for being a specialist wizard. 
[B] Prohibited Schools:[/B] Necromancy, Illusion
 
[B]Feats:[/B] Augment Summoning(Summoner Bonus), Spell Focus(Conjuration), Precocious Apprentice(Summon Monster II)
[B]Spells Known:[/B] 
[I]Level 0: [/I]Resistance, Acid Splash, Detect Poison, Detect Magic, Read magic,
Daze, Dancing Lights, Flare, Light, Ray of Frost, Mage hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
[I]Level 1:[/I] Summon Monster I, Burning Hands, Magic Missile, Charm Person, Enlarge Person, Mage Armor, Grease, Shield, Protection from Evil
[I]Level 2: [/I]Summon Monster II
[B]Skill Points:[/B] 35       [B]Max Ranks:[/B] 5/2.5 (Class/Crossclass)
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              5    +2    +0     =7
Craft(Alchemy)             5    +4    +0     =9
Craft(Weaponsmithing)      5    +4    +0     =9
Knowledge(Arcana)          5    +4    +2     =11
Knowledge(The Planes)      5    +4    +2     =11
Knowledge(Architecture)    5    +4    +2     =11
Spellcraft                 5    +4    +2     =11
[B]Equipment:               Cost  Weight[/B]
MW Lt. X-bow            335gp   04lb
Adamantine Bolt          61gp   01lb
Cold Iron Bolt            2gp   01lb
Silver Bolt               3gp   01lb
Bolt(x2)                  2gp   02lb
Silver Dagger            22gp   01lb
MW Artisan's Tools       55gp   05lb
Spell Component Pouch    05gp   02lb
Spellbook(2)               15gp   06lb
Backpack                  02gp   02lb
[B]Total Weight:[/B]25lb      [B]Money:[/B] 520gp XXsp XXcp
                           [B]Light   Medium   Heavy  Lift  Push[/B]
[B]Max Weight:[/B]               >33lb   34-66   67-100   200   500
[B]Age:[/B] 19
[B]Height:[/B] 5'07"
[B]Weight:[/B] 120lb
[B]Eyes:[/B] Violet
[B]Hair:[/B] Black
[B]Skin:[/B] Pale