Do Dm need extra rules to manage that?I want henchmen but not for combat. I want them for more menial tasks like gathering information in a new town, like keeping our horses safe. Heck most of what I want a henchman for isn’t combat related but is instead out of combat related. As such I don’t think henchmen need more hp I just think the campaign needs to be handled in such a way that henchman are t placed in direct fire normally at least not without offering the players an opportunity to avoid such a thing happening.
Yes, D&D having rules for managing an organization (from a few henchmen, to a bar, to a city-state, to a kingdom, to a plane) would be great.Do Dm need extra rules to manage that?
There is already rules forYes, D&D having rules for managing an organization (from a few henchmen, to a bar, to a city-state, to a kingdom, to a plane) would be great.
For an idea of what I'm talking about, see Reign; also not a sim game.There is already rules for
loyalty
faction
downtime in Dmg
downtime in xanathar
I think it’s enough. DnD is not a sim game.
So use Reign response to drive your campaign!For an idea of what I'm talking about, see Reign; also not a sim game.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.