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Jewish RPG Content

Samloyal23

Adventurer
I am a fan of historical role-playing games, but there is not a lot of good content from a Jewish point of view. So I have started a group for sharing and collaborating on Jewish oriented content in RPGs, both D&D and other systems. I am interesting in seeing any content anyone has featuring Jewish historical figures or legendary characters, items and creatures from Jewish folklore, or adventures featuring events from Jewish history. Have you played a Jewish character or been in a game that involved events in Jewish history? Do you know of any games written from a Jewish point of view? Please share...
The Jewish RPG Workshop
 

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I can't remember the name off hand but I do remember there being a d20/3.x book out for roleplaying in the Biblical times. I do remember the Judge feat being super beefy for obvious reasons
 

Alzrius

The EN World kitten
I can't remember the name off hand but I do remember there being a d20/3.x book out for roleplaying in the Biblical times. I do remember the Judge feat being super beefy for obvious reasons
That would be Testament: Roleplaying in the Biblical Era, by Green Ronin Publishing. It had a few supporting products made for it, such as Testament: The Hittites, No Other Gods, and four issues of Targum Magazine.

Skortched Urf' Studios also had their Scion of Masada supplement for d20 Modern.

Please be aware of my use of affiliate links in this post.
 

I'll note that there is very little detail, but 5th C CE Judaism has a set of religious traits in Pendragon and a couple pages basic information.
Jews religious traits: Chaste, Energetic, Just, Prudent, Temperate. If all 5 are 16+, +3 HP and +1 Healing Rate

Christians are: Chaste, Forgiving, Merciful, Modest, Temperate, for +6 HP.
Pagans (Cymric): Lustful, Energetic, Generous, Honest, Proud, for +2 Healing rate...

This is suboptimal; my one jewish player was always annoyed that Judaism was treated mechanically as "half pagan, half christian."
 

Samloyal23

Adventurer
I'll note that there is very little detail, but 5th C CE Judaism has a set of religious traits in Pendragon and a couple pages basic information.
Jews religious traits: Chaste, Energetic, Just, Prudent, Temperate. If all 5 are 16+, +3 HP and +1 Healing Rate

Christians are: Chaste, Forgiving, Merciful, Modest, Temperate, for +6 HP.
Pagans (Cymric): Lustful, Energetic, Generous, Honest, Proud, for +2 Healing rate...

This is suboptimal; my one jewish player was always annoyed that Judaism was treated mechanically as "half pagan, half christian."
I have the Knights Adventurous supplement, but never played Pendragon, so I never noticed this. I was just thrilled to see actual content for Jewish characters in a game.
 

I have the Knights Adventurous supplement, but never played Pendragon, so I never noticed this. I was just thrilled to see actual content for Jewish characters in a game.
If you've not played it, it's a worthy game. But the inclusion of Jews in 3E+KA and in later is to match a historical footnote: there was a Jewish diasporic community in what is now England in the 3rd C and later. It's not, however, in the area which is the primary play area: Salisbury.
 



Blue Orange

Explorer
Pastrami of Healing! Bagel of Protection +2! Lox of Water Breathing! Irving's Irresistible Kvetch! A cleric that calls down Flame Strike with a menorah! Do it!

Feh. So look, I tried to get my son into magical school, but he couldn't stand the smell of bat guano. And I tried to get him to fight, but he couldn't stand the sight of blood. So I had him be a scribe.

So you see...this is the dungeon where I kept the treasure...and this is the dungeon I wouldn't go to for
anything.

Look, the curse, we remove it,
nu? I know the rabbi, he casts remove curse, it's done. He's right by the restaurant, they have the best food from Shou Lung in Waterdeep.
 
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Samloyal23

Adventurer
Pastrami of Healing! Bagel of Protection +2! Lox of Water Breathing! Irving's Irresistible Kvetch! A cleric that calls down Flame Strike with a menorah! Do it!

Feh. So look, I tried to get my son into magical school, but he couldn't stand the smell of bat guano. And I tried to get him to fight, but he couldn't stand the sight of blood. So I had him be a scribe.

So you see...this is the dungeon where I kept the treasure...and this is the dungeon I wouldn't go to for
anything.

Look, the curse, we remove it,
nu? I know the rabbi, he casts remove curse, it's done. He's right by the restaurant, they have the best food from Shou Lung in Waterdeep.

Do you eat the bagel of protection to activate it? How long does it work? Or do you carry it like a talisman? What does the kvetch spell do?
 

Blue Orange

Explorer
I imagined you'd wear the bagel as a bracer until it goes stale. If you eat it there ought to be a synergistic effect with a schmear of protection.

The regular kvetch causes the enemy to be unable to cast spells due to being forced to complain all the time (like a silence 15' radius, but noisier). The more powerful irresistible kvetch doesn't allow a save. (It was apparently devised by the powerful kabbalist Irving of Waterdeep.) The reverse, kvell, negates kvetch; if cast on a target not under the effect of a kvetch spell, it similarly prevents spellcasting, but is more pleasant to listen to.

There's also power word oy, which is like power word stun, but again noisier.

Jewish versions of the feeblemind spell are of course more varied; rather than simply making someone feebleminded, variants of the spell can make someone a schmendrik, a schlemiel (causing all Dexterity checks to be made with disadvantage until the spell is dispelled, with negative effects on anyone under the effects of a schlimazl spell), a schnook (causing all Persuasion or Deception checks to be made with advantage against them), a schlub (inducing disadvantage on Intimidation and Persuasion checks), or others.

Yes, my parents took me to see Jackie Mason when I was a kid. This is based on twentieth-century Ashkenazi culture and the Biblical period is probably more appropriate for a D&D game.
 
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Blue Orange

Explorer
I have to say, one of the things I always found depressing is that, for (understandable) fear of antisemitism, we had faux-Germany (Brechtur, Molthune) and faux-Ireland (Moonshae Isles, Bretonnia) and faux-Mesoamerica (Maztica) and faux-China (Zhou Lung, Cathay) and god knows how many faux-Japans (Kozakura, Rokugan, Nippon...), but no faux-Jews. I can play a dwarf casting spells with runes or an elven samurai with an ear-piercing kiai, but I can't play a wheeler-dealing merchant traipsing between rival kingdoms or a scholarly kabbalist magic-user plumbing the occult mysteries.

Oh well. Good luck with this Doikayt thing.

EDIT: bought it, doesn't work for D&D but there are a lot of indie-style short games that might be fun for non-roleplayers.

Plus there's Lunch Rush, this Powered by the Apocalypse variant about running a deli, with these stats:
• Chutzpah/Audacity
• Tsuris/Desperation
• Gezunt/Fortitude
• Yidishe kop/Cleverness
• Bupkis/Nothing at all. Invent a statistic specifically relevant to
your character's backstory and insist it applies to every situation; the DM will decide.
 
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