Jiang Shi are undead humaniods that hop around, killing living creatures to absorb life essence from their victims. Thier bodies are surprising hard and their movement is stiff. Their fingernails are extremely long and very sharp. Many jiang shi can scratch through metal with little problem.
Jiang shi are said to be created when a person's soul fails to leave the deceased's body, due to improper death or suicide. Other reports claim they are created when a body of a homesick traveller is buried in an unfamiliar place. Some claim they are created when a troublemaker wishes to continue its way after death.
History DC 20: Many mistake jiang shi for vampires and attempt to try vampiric weaknesses on them with no effect. Many jiang shi abuse this fact and pretend to be vampires to watse the effects of their vitims.
Relgion DC 25: A jiang shi prefer to hop in battle. When they walk, they stiffen their bodies to steel-like hardness.
Jiang Shi--- Level 9 Skirmisher
Medium natural humaniod (undead)--- XP 400
---
Initiative +7; Senses Perception +8
HP 90; Bloodied 45
AC 23; Fortitude 23; Reflex 21; Will 21
Immune disease, posion;
Resist necrotic 10; Vulnerable radiant 10
Speed 5,
---
[Basic Melee] Razor Claw (standard; at will): Reach 2; +14 vs. AC; 2d6+6 damage (if it has comabat advantage 2d6+9 damage)
[Melee] Hopping Claw (standard; at-will): The jiang shi shifts up t0 3 squares and attacks. +14 vs. AC; 1d8+6 damage and the target is knocked porne
[Close] Qi Drain (standard; against prone bloodied targets only; recharges when hit) Necrotic: Blast 2; +12 vs Fortitude; 2d6 necrotic damage and the jiang shi gains 22 hit points.
Stiff Hop (move; at-will): The jiang shi shifts 3 squares.
Stiff Body The jiang shi has - 2 to defense and resist 10 against opportunity attacks
---
Alignment Evil; Languages Common
Skills: Stealth +9, Bluff +9
Str 22; Dex 17; Wis 18
Con 10; Int 12; Cha 16
Jiang Shi--- Level 4 Lurker
Medium natural humaniod (undead)--- XP 175
---
Initiative +7; Senses Perception +2
HP 40; Bloodied 20
AC 17; Fortitude 15; Reflex 15; Will 5
Immune disease, posion;
Resist necrotic 5; Vulnerable radiant 5
Speed 5,
---
[Basic Melee] Razor Claw (standard; at will): Reach 2; +9 vs. AC; 1d8+3 damage and the target is grabbed (until escape)
[Melee] Swift Claw (standard; at-will): Reach 2; +7 vs. Reflex; 1d8+3 damage
Stiff Hop (move; at-will): The sealed jiang shi shifts 3 squares.
Broken Seal (while bloodied) The sealed jiang shi gains concealment and deals an extra 2d6 necrotic damage to grabbed enemies.
---
Alignment Evil; Languages Common
Skills: Stealth +9
Str 17; Dex 17; Wis 13
Con 10; Int 12; Cha 12
Stiff Corspe--- Level 9 Minion
Medium natural humaniod (undead)--- XP 100
---
Initiative +4; Senses Perception +8
HP 1; A minion never takes damage from a missed attack
AC 21; Fortitude 22; Reflex 19; Will 20
Immune disease, posion;
Resist necrotic 10;
Speed 5,
---
[Basic Melee] Draining Claw (standard; at will) Necrotic: Reach 2; +14 vs. AC; 8 necrotic damage and the target loses all resistances until the end of the stiff corpse's next turn.
Stiff Hop (move; at-will): The stiff corpse shifts 3 squares.
Stiff Body The stiff corpse has - 2 to defense and resist 10 against opportunity attacks
---
Alignment unaligned; Languages -Common
Skills: Stealth +7, Bluff + 7
Str 22; Dex 12; Wis 18
Con 10; Int 12; Cha 12
Ancient Jiang Shi--- Level Elite 13 Skirmisher
Medium natural humaniod (undead)--- XP 1600
---
Initiative +13; Senses Perception +12
HP 240; Bloodied 120
AC 30; Fortitude 25; Reflex 26; Will 24
Saving throw +2
Immune disease, posion;
Resist necrotic 10; Vulnerable radiant 10
Speed 6
Action points 1
---
[Basic Melee] Razor Claw (standard; at will): Reach 2; +19 vs. AC; 1d8+5 damage
[Basic Melee] Low kick (standard; at will): +17 vs. Reflex; 1d6+5 damage and the target is knocked prone
[Melee] Hopping Claw (standard; at-will): The ancient jiang shi shifts up to 3 squares and attacks. +17 vs. AC; 1d8+6 damage and the target is knocked porne
[Melee] Old Style Fighting (standard; at will): The ancient jiang shi makes a basic attack, shifts, and makes another basic attack.
[Close] Qi Drain (standard; against prone bloodied targets only; encounter) Necrotic: Blast 2; +17 vs Fortitude; 2d6 necrotic damage and the jiang shi gains 60 hit points.
Stiff Hop (move; at-will): The jiang shi shifts 3 squares.
Qi Counter (free, when the ancient jiang shi is hit by an enemy it has combat adavntage over, at-will) the ancient jiang shi makes a razor claw attack. If it hits, the target loses a healing surge and qi drain recharges.
---
Alignment Evil; Languages Common
Skills: Stealth +18, Bluff +15
Str 23; Dex 21; Wis 18
Con 10; Int 13; Cha 16
The hopping corpses! Run away!
Comments? Suggestions? Corrections?
Jiang shi are said to be created when a person's soul fails to leave the deceased's body, due to improper death or suicide. Other reports claim they are created when a body of a homesick traveller is buried in an unfamiliar place. Some claim they are created when a troublemaker wishes to continue its way after death.
History DC 20: Many mistake jiang shi for vampires and attempt to try vampiric weaknesses on them with no effect. Many jiang shi abuse this fact and pretend to be vampires to watse the effects of their vitims.
Relgion DC 25: A jiang shi prefer to hop in battle. When they walk, they stiffen their bodies to steel-like hardness.
Jiang Shi--- Level 9 Skirmisher
Medium natural humaniod (undead)--- XP 400
---
Initiative +7; Senses Perception +8
HP 90; Bloodied 45
AC 23; Fortitude 23; Reflex 21; Will 21
Immune disease, posion;
Resist necrotic 10; Vulnerable radiant 10
Speed 5,
---
[Basic Melee] Razor Claw (standard; at will): Reach 2; +14 vs. AC; 2d6+6 damage (if it has comabat advantage 2d6+9 damage)
[Melee] Hopping Claw (standard; at-will): The jiang shi shifts up t0 3 squares and attacks. +14 vs. AC; 1d8+6 damage and the target is knocked porne
[Close] Qi Drain (standard; against prone bloodied targets only; recharges when hit) Necrotic: Blast 2; +12 vs Fortitude; 2d6 necrotic damage and the jiang shi gains 22 hit points.
Stiff Hop (move; at-will): The jiang shi shifts 3 squares.
Stiff Body The jiang shi has - 2 to defense and resist 10 against opportunity attacks
---
Alignment Evil; Languages Common
Skills: Stealth +9, Bluff +9
Str 22; Dex 17; Wis 18
Con 10; Int 12; Cha 16
Jiang Shi--- Level 4 Lurker
Medium natural humaniod (undead)--- XP 175
---
Initiative +7; Senses Perception +2
HP 40; Bloodied 20
AC 17; Fortitude 15; Reflex 15; Will 5
Immune disease, posion;
Resist necrotic 5; Vulnerable radiant 5
Speed 5,
---
[Basic Melee] Razor Claw (standard; at will): Reach 2; +9 vs. AC; 1d8+3 damage and the target is grabbed (until escape)
[Melee] Swift Claw (standard; at-will): Reach 2; +7 vs. Reflex; 1d8+3 damage
Stiff Hop (move; at-will): The sealed jiang shi shifts 3 squares.
Broken Seal (while bloodied) The sealed jiang shi gains concealment and deals an extra 2d6 necrotic damage to grabbed enemies.
---
Alignment Evil; Languages Common
Skills: Stealth +9
Str 17; Dex 17; Wis 13
Con 10; Int 12; Cha 12
Stiff Corspe--- Level 9 Minion
Medium natural humaniod (undead)--- XP 100
---
Initiative +4; Senses Perception +8
HP 1; A minion never takes damage from a missed attack
AC 21; Fortitude 22; Reflex 19; Will 20
Immune disease, posion;
Resist necrotic 10;
Speed 5,
---
[Basic Melee] Draining Claw (standard; at will) Necrotic: Reach 2; +14 vs. AC; 8 necrotic damage and the target loses all resistances until the end of the stiff corpse's next turn.
Stiff Hop (move; at-will): The stiff corpse shifts 3 squares.
Stiff Body The stiff corpse has - 2 to defense and resist 10 against opportunity attacks
---
Alignment unaligned; Languages -Common
Skills: Stealth +7, Bluff + 7
Str 22; Dex 12; Wis 18
Con 10; Int 12; Cha 12
Ancient Jiang Shi--- Level Elite 13 Skirmisher
Medium natural humaniod (undead)--- XP 1600
---
Initiative +13; Senses Perception +12
HP 240; Bloodied 120
AC 30; Fortitude 25; Reflex 26; Will 24
Saving throw +2
Immune disease, posion;
Resist necrotic 10; Vulnerable radiant 10
Speed 6
Action points 1
---
[Basic Melee] Razor Claw (standard; at will): Reach 2; +19 vs. AC; 1d8+5 damage
[Basic Melee] Low kick (standard; at will): +17 vs. Reflex; 1d6+5 damage and the target is knocked prone
[Melee] Hopping Claw (standard; at-will): The ancient jiang shi shifts up to 3 squares and attacks. +17 vs. AC; 1d8+6 damage and the target is knocked porne
[Melee] Old Style Fighting (standard; at will): The ancient jiang shi makes a basic attack, shifts, and makes another basic attack.
[Close] Qi Drain (standard; against prone bloodied targets only; encounter) Necrotic: Blast 2; +17 vs Fortitude; 2d6 necrotic damage and the jiang shi gains 60 hit points.
Stiff Hop (move; at-will): The jiang shi shifts 3 squares.
Qi Counter (free, when the ancient jiang shi is hit by an enemy it has combat adavntage over, at-will) the ancient jiang shi makes a razor claw attack. If it hits, the target loses a healing surge and qi drain recharges.
---
Alignment Evil; Languages Common
Skills: Stealth +18, Bluff +15
Str 23; Dex 21; Wis 18
Con 10; Int 13; Cha 16
The hopping corpses! Run away!
Comments? Suggestions? Corrections?
Last edited: