Eremite
Explorer
Vigilance said:(snip) When the statblocks for a book are written, they are probably correct. Then let's say the monster gets playtested, and he's a little too tough for the desired CR. So a change in the monster's Strength and Dexterity are called for.
Actually, that to me is a major part of overall flawed design process. The stats for monsters should "make sense" according to the precedents established in MM1 not according to the need to have, for example, a Medium Undead of CR 14 for a particular book.
Check out the new vermin in MMIII: how many of those actually meet the definition of magical beasts rather than vermin? Most, IIRC, however, WotC "needs" more vermin so, voila, more vermin are produced... albeit vermin that are more properly of the magical beast type.
So a bad design philosophy is leading to bad stat blocks.
This requires a change in the monster's attack and full attack lines, Reflex save, AC, initiative and a bunch of skills.
Now if this sentence alone is not a justification for the creation of a decent character and monster generator I don't know what is.

So what I'm hearing from some of the more indignant posters in this thread is, that 90% accuracy should lead to the writer of the monster and all the editors involved being fired.
No, firing people is not the answer; fixing the QC process is.