Schmoe said:Sweet! I really like the epilogue and the summaries of Faust, Giovanni, and in particular Hawk. Great job pulling everything together.
A quick question, though, as I'm not very familiar with Realms mythology. Who is Jergal, and who are the three deities who become the Ebon Triad?
Cosmic.Justice said:By the way, I had a question about them based on a comment made by a character in the epilogue. Have the deities of the Ebon Triad been stripped of their personal intellect and personality, and completely subsumed by Jergal, or are they merely forced to serve under him due to the vast powers at his command?
war wizard said:To quote the evil overlord of the Springfield Nuclear power plant.
“Excellent!”
Joe once again good work on the SH, G man the epilogue was great.
Keep up the good work.
Cosmic.Justice said:I was just wondering what you and your players experiences have been, as you seem to have a great deal of knowledge and hands on information about how the classes work out at high level.
gfunk said:Your analysis is spot on I believe. Fighter-types tend to be ascendant at low levels and Caster-types at high-levels. I particularly liked your break-down of the full-attack routine vs. a 9th level spell. Hawk, in particular, was an extremely well-designed fighter type that had great buffs for the party in addition to good attack rolls. However, the damage he could do (and to a single opponent) paled compared to the casters in the party.
Love it! Love IT! LOVE IT!!gfunk said:Indeed, one of the most feared noises an invader could hear was an elephantine blast. This always heralded a legion of fanatical paladins and templars led by Vertias himself, mounted atop his ever faithful mount Alice. Let the Ebon Triad beware.
Joachim said:Having said that, I don't think that the League would have been nearly as successful without Hawk there...
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.