R-Hero
Explorer
20th Level Hawk.
Senior Civilar Hawkins Veritas, Daggerford Marshal
A.K.A Captain Hawk (PalCW 6/Annointed Knight 10/Fighter 2/Marshal 1)
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Medium Aasimar (Outsider)
Hit Dice: 18d10+77/1d8+4 (225 hp)
Initiative: +10
Speed: Move 20ft (W/Divine Vigor) 30ft
Armor Class: 38/48 (Base 10+0 Dex, +18 Armor/Shield: Nat +5: Def +2, Ring +3),
23/33 touch, Divine Sheild + buffs = A.C. 50+/-
Base Attack/Grapple: +25/20/15/10
Full Attack: +28/23/18/13/28/(+28)
+3 Intelligent Bastard Sword of Speed, Holy, Stun and Lightning Burst
Space/Reach: 5 feet/5 feet
Special Attacks: Daylight
Special Qualities: Outsider Traits
Cold, Electricity and Acid Resistance 5
Darkvision 60ft, Damage Reduction 3/-, No Dual Nature, Subtype: Native
Paladin Smite Evil, Remove Disease, Special Mount, Turn Undead 17x a day
Lay on Hands (60hps), Aura of Courage, Aura of Good,
Blessed Weapon, Detect Evil, Divine Grace, Divine Health.
Annointed Knight
Unbroken Flesh (DR 3/-),
Inspired Strike, Free Action Extra Attack at Highest Attack bonus 3x a day
Deep Strike, Free Action 2d6 Extra Damage 3x a day
Divine Clarity: Charisma +1
Fighter
Weapon and Armor proficiencies, Fighter Feats x2
Marshal
Skill Focus, Diplomacy (Free Feat)
Minor Aura. Motivate Dexterity. Add Cha bonus to all allies on dexterity checks and initive
(Yes, I can add +10, by yelling, to Move silenly and Hide checks
)
Saves: Fort +33, Ref +19, Will +26
Abilities: Str 20, Dex 10, Con 18, Int 12, Wis 12, Cha 30
Skills:
Concentration +20, Diplomacy +37, Sense Motive +8,
Feats: Innatentive (Flaw), Armor and Shield Proficiency,
Improved Toughness
Blind Fight, Cleave, Power Attack, Improved Shield Bash,
Ancestrial Relic, Exotic Weapon Proficiency; Bastard Sword, Flay Foe,
Skill Focus, Diplomacy
Shield Specialization, (+1 to any Shield)
Shield Ward (Add Shield Bonus to Touch AC, Grapple, Bullrush, Disarm Checks =+7/17)
Ranged Precision (Team Feat)
Divine Feats Divine Might, Vigor and Shield 21x a day
Environment: Anywhere I Please (as long as Helm O.K.s it.)
Organization: Company C.O. (WaterDeep) or Special Forces (The League)
Alignment: Lawful Good
COMBAT
Quaero:
+3 Intelligent Bastard Sword of Speed, Holy, Stun and Lightning Burst
+25/20/15/10/25/(+25 w/ Inspired Strike 3x a day)
Damage 1d10+8. Divine Might +10 per hit, Flay Foe +1d6 for each hit after first
Quickened Holy or Lightning Damage 2d6, Deep Strike 2d6 Free action 3x a day
+3 Bashing Spiked Shield +25/20/15/10/(+25 Inspired Strike)
Damage 2d6+8. Divine Might +10 per hit, Deep Strike 2d6 Free action 3x a day
EQUIPMENT ,
Helm of Teleportation (Greasy and Soot stained from the Anonomous Fabler)
+6 Cloak of Charisma (Headband sold, Room for Helmet)
+4 Belt of Strength (Copy of Champions Game Belt)
+5 Amulet Natural armor
+3 Vest of Resistance
+2 Soul Fire Full Plate Armor
+4 Bracers of Health
+5 Bashing Spiked Shield,
+3 Intelligent Bastard Sword of Speed and Burst x3
Dusty Rose Ioun Stone (A.C.)
Pale Green Ioun Stone (+ to d20 rolls)
Golembane Gloves,
Glove of Storing, Sold
Rings, Freedom of Movement & Protection +3
Cape of the Mountebank Sold
Winged Boots
Rivivify Diamond
Nightstick x2
Potions:
Fly x5, Silversheen x3, Cure Serious x??, Cure Mod x??,
Non-Detection x3, Undetectable Alignment x3
Quaero Veritas
Awakened Ancestrial Relic
Int 14, Wis 14, Cha 10 Ego 12
Communication. Speech, Telepathy with Hawk only
Languages. Giant, Abyssal, Common
Primary Abilities: Zone of Truth 3x a day, Locate Object 3x aday
Senior Civilar Hawkins Veritas, Daggerford Marshal
A.K.A Captain Hawk (PalCW 6/Annointed Knight 10/Fighter 2/Marshal 1)
----------------------------------------------------------------------
Medium Aasimar (Outsider)
Hit Dice: 18d10+77/1d8+4 (225 hp)
Initiative: +10
Speed: Move 20ft (W/Divine Vigor) 30ft
Armor Class: 38/48 (Base 10+0 Dex, +18 Armor/Shield: Nat +5: Def +2, Ring +3),
23/33 touch, Divine Sheild + buffs = A.C. 50+/-
Base Attack/Grapple: +25/20/15/10
Full Attack: +28/23/18/13/28/(+28)
+3 Intelligent Bastard Sword of Speed, Holy, Stun and Lightning Burst
Space/Reach: 5 feet/5 feet
Special Attacks: Daylight
Special Qualities: Outsider Traits
Cold, Electricity and Acid Resistance 5
Darkvision 60ft, Damage Reduction 3/-, No Dual Nature, Subtype: Native
Paladin Smite Evil, Remove Disease, Special Mount, Turn Undead 17x a day
Lay on Hands (60hps), Aura of Courage, Aura of Good,
Blessed Weapon, Detect Evil, Divine Grace, Divine Health.
Annointed Knight
Unbroken Flesh (DR 3/-),
Inspired Strike, Free Action Extra Attack at Highest Attack bonus 3x a day
Deep Strike, Free Action 2d6 Extra Damage 3x a day
Divine Clarity: Charisma +1
Fighter
Weapon and Armor proficiencies, Fighter Feats x2
Marshal
Skill Focus, Diplomacy (Free Feat)
Minor Aura. Motivate Dexterity. Add Cha bonus to all allies on dexterity checks and initive
(Yes, I can add +10, by yelling, to Move silenly and Hide checks

Saves: Fort +33, Ref +19, Will +26
Abilities: Str 20, Dex 10, Con 18, Int 12, Wis 12, Cha 30
Skills:
Concentration +20, Diplomacy +37, Sense Motive +8,
Feats: Innatentive (Flaw), Armor and Shield Proficiency,
Improved Toughness
Blind Fight, Cleave, Power Attack, Improved Shield Bash,
Ancestrial Relic, Exotic Weapon Proficiency; Bastard Sword, Flay Foe,
Skill Focus, Diplomacy
Shield Specialization, (+1 to any Shield)
Shield Ward (Add Shield Bonus to Touch AC, Grapple, Bullrush, Disarm Checks =+7/17)
Ranged Precision (Team Feat)
Divine Feats Divine Might, Vigor and Shield 21x a day
Environment: Anywhere I Please (as long as Helm O.K.s it.)
Organization: Company C.O. (WaterDeep) or Special Forces (The League)
Alignment: Lawful Good
COMBAT
Quaero:
+3 Intelligent Bastard Sword of Speed, Holy, Stun and Lightning Burst
+25/20/15/10/25/(+25 w/ Inspired Strike 3x a day)
Damage 1d10+8. Divine Might +10 per hit, Flay Foe +1d6 for each hit after first
Quickened Holy or Lightning Damage 2d6, Deep Strike 2d6 Free action 3x a day
+3 Bashing Spiked Shield +25/20/15/10/(+25 Inspired Strike)
Damage 2d6+8. Divine Might +10 per hit, Deep Strike 2d6 Free action 3x a day
EQUIPMENT ,
Helm of Teleportation (Greasy and Soot stained from the Anonomous Fabler)
+6 Cloak of Charisma (Headband sold, Room for Helmet)
+4 Belt of Strength (Copy of Champions Game Belt)
+5 Amulet Natural armor
+3 Vest of Resistance
+2 Soul Fire Full Plate Armor
+4 Bracers of Health
+5 Bashing Spiked Shield,
+3 Intelligent Bastard Sword of Speed and Burst x3
Dusty Rose Ioun Stone (A.C.)
Pale Green Ioun Stone (+ to d20 rolls)
Golembane Gloves,
Rings, Freedom of Movement & Protection +3
Winged Boots
Rivivify Diamond
Nightstick x2
Potions:
Fly x5, Silversheen x3, Cure Serious x??, Cure Mod x??,
Non-Detection x3, Undetectable Alignment x3
Quaero Veritas
Awakened Ancestrial Relic
Int 14, Wis 14, Cha 10 Ego 12
Communication. Speech, Telepathy with Hawk only
Languages. Giant, Abyssal, Common
Primary Abilities: Zone of Truth 3x a day, Locate Object 3x aday