JollyDoc's Rise of the Runelords...Updated 12/22

The battle Cleric is from the Pathfinder campaign setting it gives you d10 HD and cleric level BAB but you give up domains powers and domain spells.
 

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This is a good read, and it inspired me to start the Crimson Throne AP. I also had a bit of an archive binge with JD's STAP write-up.

I have one niggling note of criticism, however. The action of putting an arrow to a bow is "to nock". Not "knock". When you're married to a technical writer spotting this kind of thing rubs off. ;)
 

This is a good read, and it inspired me to start the Crimson Throne AP. I also had a bit of an archive binge with JD's STAP write-up.

I have one niggling note of criticism, however. The action of putting an arrow to a bow is "to nock". Not "knock". When you're married to a technical writer spotting this kind of thing rubs off. ;)


Duly noted, sir and thank you! I'm kind of obsessive about being grammatically correct, whenever possible, so I appreciate any editing advice.

We gamed last night, but won't be gaming this coming week because I will be visiting Bean Town, so I'm going to take a little extra time with the update. However, I will be putting up an "Interlude" this week, in which I will be detailing the actions of our heroes upon returning to Magnimar. One teaser...an old friend makes a surprise appearance...
 

Well I hope some of the characters who died at Fort Rannick make it back from the dead

I cant wait for the rest of the story to unfold
 




I have the PDFs of Gfunk's original CotSQ/BoBS/LQ, and JD's Shackled City, Age of Worms, and Savage Tide. The SC AP PDF was compiled by someone not me, so it actually looks pretty decent.

They lack the learned and erudite comments by such distinguished individuals as myself and other posters. If you post your address, I can send them to you or something.
 


Hey, long time reader, first time poster here :hmm:

I've been telling a friend of mine that occasionally DMs for a small group about how entertaining your Story Hours are, and how much you guys accomplish each session. I've been a part of (too many) games (like last Saturday) that I could sum up as: equipped party, landed on beach, killed T-Rex, killed 3 Terror Birds, wandered through jungle, Orlangu taunted party, session over. It doesn't seem like a rewarding way to spend 6 hours on Saturday sometimes.

There appears to be a remarkable efficiency to both the combats and the role play encounters. Each entry is an entertaining and event filled recount of your previous game sesison, that rarely seems to include a session like "spent hours buying equipment." This led us to wonder, does the story-telling make the sessions seem so full, does your group "narrate" a lot of the role-play encounters, or are you all just a bunch of finely tuned machines that won't allow any time to be wasted? Any tips you could pass on?

Thanks, and I'm looking forward to the next installment.
 

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