TPK by druid
Well, our own group didn't fare quite so well in RotRL. We had four characters (wizard, fighter, rogue and cleric) and so played the module as written using the Pathfinder RPG rules.
While the group was happy with the new rules and used them quite well for the most part, they let their egos get the best of them. After defeatiing Tsuto in the glassworks, finding Erylium's lair and eventually beating her (by having the fighter pin her and everyone else beat on her) and tracking the plotters to Thistletop, they completely underestimated the goblin druid Gogmurt. They encountered the refugee goblins initially, and managed to kill eight of the ten there before the noise attracted the druid. Entangle followed, after which it was a bit of a cat and mouse game to find who had started the entangle. Once melee was engaged, Gogmurt's superior mobility, coupled with the -4 to hit and AC the players received, tipped the battle mostly in his favor. Although the players could have retreated several times, they all expressed a desire to finish off the pesky druid and therefore remained in the tactically unsound situation, waiting with readied actions instead of fleeing and regrouping in better terrain.
So, TPK for this crew...although the wizard's raven familiar DID survive, and might be able to return to Sandpoint and enlist help from Quink (a friend of the wizard) or Hemlock. But for now we're going to let it lie, and try out the 4e rules. I'm not 100% for or against them yet, but I want to give them an honest try and see what I think.
I will keep following along here, in any case, since I'm sure it'll be a blast! Good luck to everyone involved!!
