JollyDoc's Savage Tide-Updated 10/8!

JollyDoc said:
I'm aspiring to demigodhood, so I'm starting my portfolio with sadism, possibly branching out into TPK.
JollyDoc, I think you're on a very good way for that. :]

Charming, dominating or creating-an-evil-replica-of-our-favorite-beguiler-in-the-mirror-trap can have a most devastating effect. But then again, so can slam/grab/constrict/slam/slam/slam! :] :] :]

Too bad Thrisp kicked the bucket. He was like the little brother you never had, well the evil little brother that kills all your friends and associates with kittens... Plus, I think he would have ended Amella rather sooner than later, if she'd kept that "I hate gnomes" thing up.
Fare well, little dude.
 

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Hey Jollydoc, I want to share your story hour with others but just noticed that the first post lists the fates of the deceased. This kind of ruins the suspense--do you think you could spoiler-text the status notes?

-z
 

Zaruthustran said:
Hey Jollydoc, I want to share your story hour with others but just noticed that the first post lists the fates of the deceased. This kind of ruins the suspense--do you think you could spoiler-text the status notes?

-z


Sure thing! In fact, I may just delete the status notes altogether...probably ruins it for a lot of new readers.
 

Holy crap! Party members have been dying off left and right the last few sessions. Here There Be Monsters is aptly named, and looks to be a killer adventure. JollyDoc, do you play up the mood/atmosphere of these adventures? As I read, HTBM had a very "Heart of Darkness" and "Predator" kind of feel. Does that come through in the sessions? Does the absolute carnage translate into that sort of atmosphere, or is it more like "Crap, I really didn't want to roll up another character"?

Also, I'm sorry to see gfunk leaving the campaign. He had some of the more memorable (<cough> broken <cough>) characters around and definitely kept things interesting. Gfunk, here's hoping things turn out well wherever you go.
 

Schmoe said:
Also, I'm sorry to see gfunk leaving the campaign. He had some of the more memorable (<cough> broken <cough>) characters around and definitely kept things interesting. Gfunk, here's hoping things turn out well wherever you go.

Well thanks for that, it is appreciated. However, truth be told I have to say Richard (Joachim) has clearly exceeded me in the power-gaming department particularly since the advent of 3.5. Also, influence from both of us seems to have seeped into other characters as well. Both Ricky (Sepoto) and Courtney (Basil) have embraced the "optimization" paradigm.

I will happily accept the title of "more memorable characters" however. Between Entropy, Pez, Caine, and Anwar I've really enjoyed the characters I've played and I hope you have as well.
 

Oh Doc, doc, doc......

You sick twisted evil low-down underhanded, and if I may steal a line from my favorite war movie "you magnificent b@$tard". ;)

Good stuff, I know you are upset by G leaving, but that’s to reason to try to kill off all the rest of the party. :eek:

This reference to slam/grab/constrict/slam/slam/slam looks vaguely like an attack of a giant dragon something to the effect of claw/claw/bite/tail – lash/ wing buffet/wing buffet
Vs a small opponent already inside the dragons mouth…

Dare I say it; the role-playing seems to have helped your writing. Some how it seems a bit surreal, up to a few months ago I’d have sworn that your crew went with role-playing like Rosie O’Donnell went with hot-pants, or sour-kraut went with grape-jelly.

Keep up the good work. :cool:
 

Schmoe said:
Holy crap! Party members have been dying off left and right the last few sessions. Here There Be Monsters is aptly named, and looks to be a killer adventure. JollyDoc, do you play up the mood/atmosphere of these adventures? As I read, HTBM had a very "Heart of Darkness" and "Predator" kind of feel. Does that come through in the sessions? Does the absolute carnage translate into that sort of atmosphere, or is it more like "Crap, I really didn't want to roll up another character"?

Well, yes and no. You have to remember who I'm playing with here. To these guys it's sometimes like "flavor text, blah, blah, blah...when do we roll intiative?" Still, when battles are tense, everyone gets into the mood of it. I think when Anwar died, that was a particulary tense moment. It was so unexpected, and everyone was like, "Oh crap! What the hell is that thing?" So it just depends on the moment. These guys like their characters, and while they're always one-step ahead on their next character should they lose their current one, they aren't blaise' about character death, and that's when the emotion shows, when it comes down to one lucky or unlucky roll of the dice.
 

war wizard said:
Oh Doc, doc, doc......

You sick twisted evil low-down underhanded, and if I may steal a line from my favorite war movie "you magnificent b@$tard". ;)

Good stuff, I know you are upset by G leaving, but that’s to reason to try to kill off all the rest of the party. :eek:

This reference to slam/grab/constrict/slam/slam/slam looks vaguely like an attack of a giant dragon something to the effect of claw/claw/bite/tail – lash/ wing buffet/wing buffet
Vs a small opponent already inside the dragons mouth…

Dare I say it; the role-playing seems to have helped your writing. Some how it seems a bit surreal, up to a few months ago I’d have sworn that your crew went with role-playing like Rosie O’Donnell went with hot-pants, or sour-kraut went with grape-jelly.

Keep up the good work. :cool:

I understand what you are saying. I might have said the same in years past, but these guys have really stepped up their role-playing, but not at the expense of their power-gaming. I think it's a nice mix now, and with a story like Savage Tide, there has to be role-playing, or a lot of the fun is lost. Especially with Tides of Dread, we should see some of the PC's shine.

BTW Ed...there is still a seat at the table with your name on it :)
 

JollyDoc said:
Well, yes and no. You have to remember who I'm playing with here. To these guys it's sometimes like "flavor text, blah, blah, blah...when do we roll intiative?" Still, when battles are tense, everyone gets into the mood of it. I think when Anwar died, that was a particulary tense moment. It was so unexpected, and everyone was like, "Oh crap! What the hell is that thing?" So it just depends on the moment. These guys like their characters, and while they're always one-step ahead on their next character should they lose their current one, they aren't blaise' about character death, and that's when the emotion shows, when it comes down to one lucky or unlucky roll of the dice.

I always make my chars for 1-20 so losing anyone of them is a big ouch to me. But if you dont die how will you learn and how do you make that next one to make your DM go "wait wtf how did you get that"

Honestly the most emotion at our table shows when you have that boss fight. Everyone at the table knows its here and things are do our die. Legs start to shake the cogs start to work and we start looking at each other cross table trying to use the rary telepathic bond. As far as me at the table i have not yet learned the entire MM like g and joachim have so at times im at the table wondering wtf Jame jacob and JD have concoted against me.

G man you will be missed man your a lvl 30 epic power gamer on the verge of transcending to demi god status. May the dice of life always nat 20 for you
 

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