JollyDoc's Savage Tide-Updated 10/8!

Zaruthustran

The tingling means it’s working!
JollyDoc said:
There were some frustrated misses on the part of the PC's, but with the amount of damage Tower Cleaver can deal when he power attacks, coupled with Sepoto's Blade of Blood, it only takes one or two hits.

Wait--Sepoto can cast?
 

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Joachim

First Post
It was about time we started updating our PC builds on here, so I will start. Mandi just levelled (6th level spells, WOOT!), and here are her most recent stats:

Ozymandia 'Mandi' Enoreth (CR 11)
Female gold elf Wizard 3 / Master Specialist (Transmutation) 8
LE Medium outsider (native)
Init +3; Senses low-light vision; darkvision 60 feet; Listen -1, Spot -1
Languages Common, Elven, Abyssal, Infernal, Celestial, Draconic, Maztican
----------------------------------
AC 15, touch 13, flat-footed 13
(+3 Dex, +2 armor), +2 to AC verses ranged attacks
hp 73 (11 HD)
Fort +10, Ref +9, Will +14; +2 racial bonus against Enchantment effects
----------------------------------
Speed 30 ft. (6 squares)
Space 5 ft.; Reach 5 ft.
Base Atk +5; Grp +4
Combat Gear wand of enlarged fireball (35 charges), wand of detect secret doors (38 charges), 12 potions of cure light wounds, scroll of haste, 5 scrolls of benign transposition, 5 scrolls of knock, scroll of shrink item

Wizard Spells Prepared (CL 11th, 12th for Transmutation, 13th for spells from the Polymorph subschool):
6th - disintegrate (x3)(DC 26)
5th - baleful polymorph (x2)(DC 25), hold monster (x2)(DC 23)
4th - assay spell resistance, celerity (x2), Evard's black tentacles, orb of force, polymorph (plus Pearl of Power, 4th level)
3rd - dimension step, greater mage armor, haste, slow (x2)(DC 23), sound lance (DC 21) (plus Pearl of Power, 3rd level)
2nd - alter self (x2), glitterdust (DC 20), rope trick, scorching ray (x2), see invisibility
1st - comprehend languages, magic missile (x2), nerveskitter, ray of clumsiness (x2)(+8 ranged touch), shield
0 - amanuensis, detect magic (x3), message

----------------------------------

Abilities Str 8, Dex 16, Con 18, Int 26, Wis 14, Cha 8

SQ Immunity to sleep effects, able to notice secret or concealed doors, prohibited from using spells from the schools necromancy and illusion, no familiar, immediate magic option (PHB II) sudden shift 7/day, minor school esoterica (transmutation), moderate school esoterica (transmutation), caster level increase +1 (transmutation), outsider traits

Feats Collegiate Wizard, Craft Wondrous Item, Greater Spell Focus (Transmutation)(B), Minor Shapeshift, Otherwordly, Scribe Scroll (B), Skill Focus (Spellcraft)(B), Spell Focus (Transmutation)
Flaw Innattentive
Trait Absent-Minded
Team Feats Spell Barrage

Skills Concentration +23, Diplomacy +1, Heal +4, Knowledge (arcana) +25, Knowledge (dungeoneering) +23, Knowledge (nature) +23, Knowledge (the planes) +23, Knowledge (geography) +23, Search +10, Spellcraft +27, Survival +4

Possessions combat gear plus Ring of Enduring Arcana, Tunic of Steady Spellcasting augmented with +3 resistance bonus to saves and +4 enhancement bonus to Con, Third Eye (Penetrate) augmented with +6 enhancement bonus to Int, Amulet of Arcane Freedom, Dimension Stride Boots, Healing Belt, Least Crystal of Arrow Reflection (attached to bracers), Bracers of Armor +2 augmented with +2 enhancement bonus to Dex, Goggles of Minute Seeing, Pearl of Power (3rd level), Pearl of Power (4th level)

Spellbook spells prepared, plus 0 - all (minus illusion and necromancy); 1st - benign transposition, expeditious retreat, feather fall, grease, identify, lesser orb of acid, lesser orb of cold, lesser orb of fire, lesser orb of sound, mount, true strike; 2nd - bear's endurance, cat's grace, fox's cunning, knock, resist energy, wraithstrike; 3rd - dispel magic, fireball, fly, water breathing; 4th - blast of flame, dimension door, flame whips, orb of force, Rary's mnemomic enhancer, solid fog; 5th - cone of cold, greater blink, Rary's telepathic bond, telekinesis, teleport, wall of force; 6th - antimagic field, greater anticipate teleportation, wall of iron

----------------------------------

Hook "(Sighing) Please do not test my patience...I have very little, and you wouldn't like spending the rest of your existence as a toad."
 
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carborundum

Adventurer
Wow - that's a fantastic array of items that Mandi has!
I also like her 6th level spell selection - Disintegrate x3 - what more do you need? :)
 

javcs

First Post
carborundum said:
Wow - that's a fantastic array of items that Mandi has!
I also like her 6th level spell selection - Disintegrate x3 - what more do you need? :)
Especially with those DCs ... man ... I would not want to be on the recieving end of one of those.

On a slightly related sidenote ... I'm playing in a group as bizarre as this or worse (somehow), 1 human Cleric of Wee Jas, a 6-Int werewolf fighter (dual wielding a greatsword/large longsword and a bastard sword), a half-succubus sorcerer (no damaging spells at all!! but a crazy high(for the level) Charisma), and a shadow creature human scout (mm, fast healing combined with damage reduction? sign me up!).
 



Quartz

Hero
I know she's got Fox's Cunning as a spell and Craft Wondrous Item, but she doesn't have the Empower Spell feat to gain the +6 bonus.
 

Joachim

First Post
Quartz said:
I know she's got Fox's Cunning as a spell and Craft Wondrous Item, but she doesn't have the Empower Spell feat to gain the +6 bonus.

Check out Magic Item Compendium, and the rules for adding common effects to existing magic items. It's no different than the rules for crafting a headband of intellect, and Mandi meets the CL requirements (there is no difference in CL requirements for a +2, +4, or +6). Nothing 'OTT' our out of bounds on that. She had the cash, the time, and the XP to burn, so all's fair. This is one of those campaigns where you are really rewarded for taking crafting feats.

BTW, you can't Empower a Fox's Cunning as there is no variable...it's just a flat +4 now...in 3.0 you could.
 

JollyDoc

Explorer
Sunday Night Teaser

1). The group encounters a "survivor" of the Shensite Order, who begs them to end his suffering. They oblige, but not quite in the way he intended.

2). A beautiful waterfall hides a wondrous treasure, and a vicious guardian...well...sort of.

3). The company embarks on a Shensite version of a spirit walk through blissful halls of mediation, past artistic statues...with six arms...that animate...and inflict incurable damage!! Two Legionnaires are almost punked by this bad boy.

4). Three chokers...no problem! Twelve chokers, each with four arms...now that's a party!!
 

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