Zaruthustran said:
So: just what *were* those spells of Mandi's? And what are the mechanical effects?
Ok...so this is how that round of combat went down:
Normal Move Action - Jump through Rope Trick hole and land on my butt.
Swift Action - Activate Belt of Battle, spending all 3 daily charges to grant bonus move and standard actions.
Bonus Move Action - Stand up, AOO's missing me.
Bonus Standard Action -
Limited Wish on demon to give it a -7 on its next saving throw.
Normal Standard Action -
Final Rebuke on demon (enchantment effect, Will save or die DC 32 thanks to
limited wish...even if it passed the save it would have been dazed for 1 round).
As soon as my action ends, take an immediate action to cast
Celerity (they have clarified that you no longer need to 'hold' your swift action to use an immediate action later that round...it simply takes your swift for the following round).
Bonus Celerity Action - Cast
Glass Strike on sorcerer (transmutation effect, Fortitude save or turn to glass except for his magic items, DC 27). His fly ends and he smashes on the ground.
So, in less than 6 seconds Mandi jumped down gracelessly from her rabbit hole (which would require a DC 32 check on a dispel due to her high caster level and ring of enduring arcana), activated a magic item, stood back up, cast two 7th level spells, cast a 4th level spell, and then topped it off with another 7th level spell...and was dazed for her trouble. End result was CR 12 and 13 monsters dead, and the pendulum swung back in our favor.
That was simply a gambit born of desperation...