Jonathan Tweet denounces Power Attack

Remathilis said:
The math wasn't hard, it was getting the *(^*%( to declare how much that took for-bloody-ever...

Yeah, the problem isn't the math, it's the time the player takes deciding to what degree he should Power Attack. As a sliding scale, it's annoying.

As a simple combat challenge (-2, -4, or -6) for the equal amount of benefit, it's cool. Iron Heroes does this with more than just attacks (but sticks to a small number of options), and it works great. Hopefully, we'll see the concept of Power Attack (less chance to hit in exchange for a more damaging attack) represented in either more interesting maneuvers, or just by a short, discrete list of options.
 

log in or register to remove this ad


Moniker said:
Good riddance to an underperforming Feat!

Underperforming? Power attack?

I think Power Attack was many things, but underperforming wasn't one of 'em. It was pretty much a no-brainer for anyone wielding a two-handed weapon (except for maybe the party wizard with his staff).

I think this is one situation where overly enthusiastic power gamers are more to blame for any slow downs in game play. It isn't the feat's fault if you're constantly spending 5 minutes a turn trying to squeak out that last 0.10 HP of damage.
 

It's funny. I've ran with several different playing groups and many, MANY different playing styles since 3.0 came out and no one I ever played with used power attack as anything besides the requisite for cleave.
 

Lord Xtheth said:
It's funny. I've ran with several different playing groups and many, MANY different playing styles since 3.0 came out and no one I ever played with used power attack as anything besides the requisite for cleave.

Ever used a scythe?
 


Lord Xtheth said:
It's funny. I've ran with several different playing groups and many, MANY different playing styles since 3.0 came out and no one I ever played with used power attack as anything besides the requisite for cleave.

don't forget the joy of power attacking and thus cleaving thru hordes of mooks.
sure -5 to hit +10 damage isn't such a bright idea against Lord Dark but it's a great idea versus his 101 faceless minions.
 

JDJblatherings said:
oh yeah, it takes ages to subtract form one number and add to another number. :\
Its not that it takes so long to do the math. The real problem is that it interruptes the fast paced flow of an MMO by the gamer having to enter in each time how much he wants to lower his attack by. By setting it to auto, the player can just click the mouse to auto attack the closest baddy, click on PA, goto the fridge, get a snack, see that his char is still attacking, get a drink come back. That's the real problem.

*Ducks*
 


I've always thought that having a fixed bonus and a fixed reduction in attack bonus would make a lot more sense. Plus, that would unify power attack with other feats that have fixed benefits and penalties. As well, I think that cleave should *require* the use of power attack.

An "aggressive attack" feat would be nice, too, where you lose AC in return for increasing your attack bonus.

The options and feats, below, would make combat against multiple opponents *much* more deadly, and would make combat reflexes a lot more useful. Using these options, I would allow a combatant to make attacks-of-opportunity using the same progression as with normal attacks. (At +6 BAB allowing an attack-of-opportunity at +6 and at +1.)

And, of course, all of this jiggering turns into just the beginning of a whole suite of changes, as one works through the impacts and rebalances combat.

(Ooh ... allow power attack on attacks-of-opportunity, but only allow cleave attacks on other attacks-of-opportunity, and over and above the normal count of attacks-of-opportunity that you are normally allowed.)

---

So:

Power attack (Attack option): You may reduce your attack bonus by 4 in order to increase your damage by 2. You draw an attack-of-opportunity when you use this attack option. You may not use this option with a light weapon. With a two-handed weapon, your damage bonus is 4 instead of 2. You must use the power attack option to obtain the benefits of cleave.

Power attack (Feat): You may either reduce the penalty for using the power attack option to 2, or you may use the attack option without drawing an attack-of-opportunity.

Power specialization (Feat): You may obtain both benefits of the power attack feat. (Both the penalty reduction and the avoidance of an attack-of-opportunity).

Aggressive attack (Attack option): You may increase your attack bonus by 2 by reducing your armor class by 4. Using this attack option draws an attack-of-opportunity.

Aggressive attack (Feat): You may either reduce the penalty for using the aggressive attack option to 2, or you may use the attack option without drawing an attack-of-opportunity.

Aggression (Feat): You may obtain both benefits of the aggressive attack feat. (Both the penalty reduction and the avoidance of an attack-of-opportunity).

---

(You may notice that I'm not a big fan of the feats that provide two bonuses, such as improved overrun, which provides both a +4 bonus and eliminates the attack-of-opportunity.)
 

Remove ads

Top