Joyful GMing: Read Tolkien to Enhance Your GMing Skills

The Fellowship of the Ring remains a brilliant source of inspiration and guidance for GMs. From an opening that reads like an excellent 0 level adventure to how to dungeon crawl in the Mines of Moria, the book covers so much GMs need to know. It also serves as a reminder to slow adventures down, let the player characters take in and appreciate the world, and reminds GMs to contrast the actions of the brave and self-sacrificing against those that are craven and selfish.

Joyful GMing Tolkien.png

Fantasy Forest - Free photo on Pixabay

There are more examples in The Fellowship of the Ring than I can cover in one article. I’m going to start with Book I and connect what is in the first half of the novel to an example from an RPG. My thanks to J.R.R. Tolkien for creating Middle-earth.

0 Level Adventure

Three to four Hobbits wandering cross country is the perfect 0 level adventure. Pursued by mysterious black riders, trapped by an angry sapient willow, and captured by a wight, the Hobbits experience adventure. They also befriend Farmer Maggot and Tom Bombadil. If you’ve only watched the movie recently, the book is a nice contrast with the Hobbits being fully grown adults (no stealing fireworks or vegetables) fully capable of planning a long journey and devising plans to avoid enemies. They are still inexperienced though and get in over their heads more than once.

The One Ring Starter Set provides a similar adventure along with rules, pre-generated PC Hobbits, and even dice. A group of Hobbits on an adventure is an excellent way for GMs to introduce roleplaying in Middle-earth to a group of players.

How Big is the World?

When Sam gets to Bree, he seems human houses for the first time. He sees Men for the first time. Think about that for a moment. Many fantasy RPGs feature a baker’s dozen of species of all shapes and sizes. But imagine Sam, seeing human habitation for the first time and not finding it to his liking. Slowing down getting to world spanning travel and cosmopolitan mixing of species lets PCs grow and take in things in their world more slowly.

Again, The One Ring Starter Set is a great way to start much slower and focus on a small forgotten corner of Middle-earth. The Hobbits in the adventure may have never met Men, Dwarves, or Elves. Players can share the wonder of their characters as they interact with the bigger world for the first time.

How Folk Get Along

Bree is an interesting contrast to the Shire. While Shirefolk think of themselves as normal and others as odd, it is the people of Bree who really show how folk get along. Men and Hobbits not only live in the same settlement, they consider themselves all Bree-folk. This harmony leads to their settlement being a crossroads or perhaps it is the crossroads that makes them welcome Dwarves, Men, Hobbits, and even Wizards to their settlements. While modern fantasy RPGs show many cultures hanging out together, it is more likely that suspicion and mistrust would exist between different peoples. But not in Bree. Although they aren’t too keen on Rangers, which is ironic considering it is the Dúnedain who, unknown to Bree-folk, keep their villages safe.

The One Ring introduces Bree-hobbits by mixing the base attributes of a Hobbit with the culture of the Men of Bree. Physically they are Hobbits but with the skills of Men of Bree and a mix of cultural traits from both. I created a Bree-hobbit for adventures I’m running in Moria this year, and he is more worldly than Shirefolk, even going so far as being a scholar with a broad knowledge of other cultures. His experiences in Bree allows him get along with and inspire everyone in his Company and his presence raises the Company’s Fellowship rating by one point.

It Starts in a Tavern

The larger story of the War of the Ring really kicks off when Frodo meets Strider in the Prancing Pony. This trope is well known and has been used many times in many different adventures.

Love and Sacrifice

Strider tells the Hobbits a story of ancient love and sacrifice that led to the creation of half-elves including Elrond. If an Elf chooses to love a human, that Elf must give up immortality and become mortal. Descendents of such a union must also choose to stay immortal or become mortal. In this way, Arwen can love and stay with Aragorn, but her Elven people lose her forever. It is powerful, sad, and beautiful all at once. From such things do great player characters spring and that combination inspires and drives amazing adventures.

Many editions of Dungeons & Dragons already have half-elves. Keepers of the Elven-rings is a great source of inspiration for DMs. For DMs running Dungeons & Dragons 2024 Edition, half-elves can be found in the Player's Handbook Fifth Edition. GMs running Basic Expert D&D/Old-School Essentials can find half-elves in Old-School Essentials Advanced Fantasy Player's Tome. That book also has rangers and knights for DMs wanting Dúnedain and Riders of Rohirrim options in a campaign.

Your Turn: How does Tolkien and Middle-earth inspire and direct your GMing?
 

log in or register to remove this ad

Charles Dunwoody

Charles Dunwoody


It's exciting for me to read someone else extolling the virtues of LoTR. My wife and I are reading it aloud (this is my 13th time through), and I'm always amazed at the depth of the setting and the depth of the noble emotions -- sacrifice, concern for others, helpfulness, bravery, etc. And of course, the opposite is exemplified clearly. I know that Tolkien is sometimes not appreciated in the DnD world as much as he could be. And I also love swords and sorcery and the other Appendix N topics. But I find coming back to Tolkien like drinking the entish draughts -- fresh, filling, and somehow makes you grow!
 


It's exciting for me to read someone else extolling the virtues of LoTR. My wife and I are reading it aloud (this is my 13th time through), and I'm always amazed at the depth of the setting and the depth of the noble emotions -- sacrifice, concern for others, helpfulness, bravery, etc. And of course, the opposite is exemplified clearly. I know that Tolkien is sometimes not appreciated in the DnD world as much as he could be. And I also love swords and sorcery and the other Appendix N topics. But I find coming back to Tolkien like drinking the entish draughts -- fresh, filling, and somehow makes you grow!

@birv2, your First Post! Welcome to posting on EN World! Stop by the Prancing Pony and we can share drinks and stories.

I hope you have had a chance to run or play The One Ring 2E. It captures both the heroics and the setting very well. And the cloth map of Eriador is truly stunning.
 

Yes, reading Tolkien is a breath of fresh air. His loving descriptions of the landscape and the little struggles and triumphs of the characters moving through it will literally make you want to drop everythng and run wilderness adventures. His hobbits and his Shire of course are the reason the fantasy genre even includes the cozy, emotional earthiness that we all grow nostalgic for, an absolutely essential ingredient for modern fantasy, and yet the farthest thing possible from the exotic temple robbing vibe of Conan or Fafhrd and the Gray Mouser and Co. elsewhere in the Appendix N.

The One Ring 2E is a system praised by many. I have personally bounced off it thus far -- but take this with a grain of salt, as despite reading the rules, several adventures and creating several characters, I haven't played it yet. If you want your Tolkien with a system you already know, The 5E conversion by Fria Ligan "Lord of the Rings Roleplaying" is good as well. The 5E conversion before that: "Adventures in Middle Earth" from Cubicle 7 was also good, and the Fria Ligan books follow the earlier books in many places. They create new classes, origins, backgrounds, magic etc..., and bolt on a few new skills, but the core mechanic of d20+mods and the combat, equipment and skills systems remain 5E.
 

It's exciting for me to read someone else extolling the virtues of LoTR. My wife and I are reading it aloud (this is my 13th time through), and I'm always amazed at the depth of the setting and the depth of the noble emotions -- sacrifice, concern for others, helpfulness, bravery, etc. And of course, the opposite is exemplified clearly. I know that Tolkien is sometimes not appreciated in the DnD world as much as he could be. And I also love swords and sorcery and the other Appendix N topics. But I find coming back to Tolkien like drinking the entish draughts -- fresh, filling, and somehow makes you grow!
Whoops! In my defense, there are a lot of trees in Book I.
Tom Bombadil isn't the first or only powerful npc to make a weaker party able to interact with more potent foes. I seem to recall a story about a very unworldly Hobbit and some totally out of their depth dwarves shepherded by a powerful wizard who happens to disappear for extended periods, allowing the party to stretch it's wings.
 

Tom Bombadil isn't the first or only powerful npc to make a weaker party able to interact with more potent foes. I seem to recall a story about a very unworldly Hobbit and some totally out of their depth dwarves shepherded by a powerful wizard who happens to disappear for extended periods, allowing the party to stretch it's wings.

Gandalf works much the same way when he's a Patron. He doesn't normally go on the adventures with PCs, but my group had an encounter with a terrible sea monster and he provided some well needed damage so the PCs could escape.

Tom Bombadil could be another Patron for PCs. That would be a trippy campaign.
 



Related Articles

Remove ads

Remove ads

Top