Design Discussion: JRPG style combat in tabletop games. What I mean by that is to essentially remove or greatly simplify positioning and tactical movement. In essence you would have Front Rank, Back Rank and maybe a Long Range where you put snipers and flyers and stuff. It kind of has a "zone" feel, but even simpler. Obviously, lots of video game RPGS (from Japan!) use it.
Is it viable in a TTRPG? How would you modify a traditional TTRPG (like D&D) to use it? Would you?
Are there any TTRPGs that already use JRPG style combat?
Is it viable in a TTRPG? How would you modify a traditional TTRPG (like D&D) to use it? Would you?
Are there any TTRPGs that already use JRPG style combat?